Vasusena said:
... That being said, yielding really is just small potatoes in terms of points for an OvO. You'd have to be pretty active to get more than a few B as an individual player from yielding tiles.
I have found that it is the repeated minuscule yielding that can be the final straw in winning or losing an event. (Or, after the fact, be completely irrelevant.)
As a result, you cannot take the chance, and need some players killing troops on these tiles. They don't even have to be successful, merely keeping the enemy yielding points constrained and contained. Problem being such minding is expensive troop wise, and time consuming, and you unshield long enough for that bully the next screen over to zero you.
[You don't even have to be successful - if you approach a tile and they withdraw, your job is done. If they keep coming back, leave 10k on a tile (immaterial to players the size of tile hitters) - usually they don't want to break their own shield, and so stop coming and move on.]
Scattered bonus tiles tend to benefit the smaller players, rather than the bigger ones.
But not, as you point out, in any material way. They could get as much and more rss from their own large players in their order. In some senses, yielding is a fools game, little reward, time consuming, while exposing your behind.
And the smaller you are the more hits hurts. (Limited troops available, limited rate to train or heal, needing precious gold to resurrect.) The larger you are, the reverse is true, and the less likely you are doing the yielding - being the tile hitters, instead.
[Never mind the excellent comments elsewhere that resurrection is a more expensive troop acquisition method than the others. The others having various bonuses / gear speed/cost reducers, while gold = 100% unreduced cost, even when -10% bonuses are in play.]