This may not be the place to post this kind of feed back, but if anyone could respond with a better place I would be happy to go through the correct channels.
The league attack function in this game is one of the main components to this game. Taking beacons is costly on both sides no matter how large the offensive power of the conquering league is.
In the past when numbers in the bottom left of the keep (when loading up all 3 players units in the launching castles keep) did not add up correctly.
We were told that these numbers were just a visual error and that the battle "numbers" were correct. This seemed to be somewhat true.
In a league attack the other 2 members units should assume the launching members: lost arts levels, relics, crystals, and other bonuses.
We have found that recently this is not the case. Not only are they not taking on these bonuses, but the supporting members units are set back to their original number.
For example a level 20 pathfinder with a single 100% relic with the correct crystals and other bonuses should have an offensive power of 209.5 per unit.
The way things are going, the senders units retain their 209.5 per units but the other players units when added only count as 75 offensive power per unit. After experimenting we have found that
This is not a visual error.
I am all for making the portal better, but please plarium fix this huge gigantic glitch.
Players have spent thousands of hours and $$s developing their armies, leveling up their troops, and getting the appropriate relics so that they may be used properly. Without this huge part of the game working correctly this game will come to a crawl.
Thank you, SM