Lady Nerium KT-S2 said:
Communication
The dictionary definition of the word says that it is the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs. It is activity by one organism that changes or has the potential to change the behavior of other organisms.
Both definitions are key to your success as a League Marshall. It doesn’t matter what skill you have with game mechanics, the number of players in your league, or the size of your league's offense and defense – if you can’t communicate your instructions clearly, and listen to what your players tell you, your battle for ranking is probably lost before you even start.
As a Marshall, you will need to be able to ask for information from your officers and players so you can make good decisions and plans, discuss any problems, find solutions, and give understandable instructions back to them.
There are some things to keep in mind though - your players may live in many different time zones, may not have the skills yet to understand or do what you are asking them to do, and some may have problems with English. You will have to find out what the issues are, and come up with ways to work around them. Explain in clear terms what you want your players to do. Your language needs to be simple, especially if you have non-English speakers in the league, so keep in mind that short words are easier to translate.
When you issue instructions it is also good to include why it is to their benefit to do what you ask – the “what’s in it for me” effect. People respond better when they know you care what happens to them and are trying to help them do better. Positive words are better than negative words, and remember that a little recognition can go a long way.
A major consideration when you’re writing to the league as a whole, or to allies and even enemies, is courtesy. By courtesy I mean treating them with respect and concern for their viewpoints. Respect leads to friendly relations between people, and even an enemy will respond better when approached respectfully. This is a game, and it’s supposed to be a fun competition not a street brawl. Remember that you are representing your League, you are the “face” that other leagues will see, and reputation means a lot in Stormfall.
Leading a league can be difficult when tempers are high and the league has problems. You won’t have the nonverbal cues we normally have when speaking with people face to face. Being able to listen to what they say is key. You may “hear” what they are telling you, but not putting yourself in their shoes can cause problems. You may want to jump in and start to offer solutions before you fully understand what the real concerns of the speaker are and make the problem worse. We type one thing, the other person reads something else, and misunderstanding are sure to happen. It’s common for players to get frustrated and discouraged when things aren’t going right, so understanding their viewpoint and simply acknowledging their concerns can help calm things down. You can’t fix a problem if you don’t understand it.
Listening includes being open-minded to the ideas and opinions of others. This does not mean you have to agree, but you should listen and attempt to understand. We all have opinions and values that we believe in and it can be difficult to listen to the views of others when they contradict our's. The whole idea is that your league should be a team, and that means people of many different viewpoints will need to work together and use their individual skills for the good of the league. Just because somebody doesn’t think the same way you do, it doesn’t mean they are wrong. Accept that not everyone will agree with you, and agree to disagree for the good of the league.
It is important to be able to do the league management parts of your job as a Marshall well, but you also need to be able to tell others your thoughts on how the league can be improved, and then persuade your members to accomplish these goals. Presenting your ideas the right way by writing clearly, listening to feedback, and then convincing others to follow your plans can mean the difference between a smoothly working team, and a broken league that will soon self-destruct.
Love the emphasis on team work.
This assumes communication and common goals.
Something that not only the leadership need but have to be handed down to the whole membership. In a chain as in the league - its strength depends on the weakest link.
I've seen too many leagues fall apart because the Marshall's don't understand what it takes to be a good leader. This is one time when sheer enthusiasm for the game isn't enough, you need the skills to back it up. Hopefully these posts will help someone improve, and help their league succeed.Maybe you have a story to share about how it helped your League? I'm sure everybody would like to know.
Alyona Kolomiitseva said:
Lady Nerium KT-S2 said:
I've seen too many leagues fall apart because the Marshall's don't understand what it takes to be a good leader. This is one time when sheer enthusiasm for the game isn't enough, you need the skills to back it up. Hopefully these posts will help someone improve, and help their league succeed.Maybe you have a story to share about how it helped your League? I'm sure everybody would like to know.
The leaders I've seen making mistakes here are better left anonymous since some are still friends and I'm hoping they will improve in time. I've played this type of game for many years, usually as a leader or captain-equivalent , and I think I've played with leaders of all the styles at one point or another. I'm pleased to say that the current Marshall of Knights Templar S2 is one of the best leaders I've had the privilege to work with over the years. He is able to combine multiple leadership styles as needed, and makes it look easy. (He's probably blushing now, LoL)
Personally, the leaders I disliked most, and sometimes had to clean up after to save leagues (guilds,alliances, tribes etc.) were the Absentee, or the Narcissistic/Ego types (Visionary/Transformative). The first left their players abandoned when it got to be too much trouble to actually lead, and the second were only in it for the power rush, and players were used and dropped when they weren't any more benefit to the leader. Once the glory was gone, they moved on, or were run out of town once they made too many mistakes for their players to accept anymore.
I'm a team player at heart, and I believe that whatever helps the weakest player advance, helps the league as a whole grow stronger. If that means sending them resources to recruit, helping get scrolls so they can research higher Scroll Arts for better troops, or helping them learn the Battleground tactics - whatever is needed, it isn't a waste of time when it means they can fight harder and smarter.
Every awesome guide is based on real experience :)The leaders I've seen making mistakes here are better left anonymous since some are still friends and I'm hoping they will improve in time. I've played this type of game for many years, usually as a leader or captain-equivalent , and I think I've played with leaders of all the styles at one point or another. I'm pleased to say that the current Marshall of Knights Templar S2 is one of the best leaders I've had the privilege to work with over the years. He is able to combine multiple leadership styles as needed, and makes it look easy. (He's probably blushing now, LoL)
Personally, the leaders I disliked most, and sometimes had to clean up after to save leagues (guilds,alliances, tribes etc.) were the Absentee, or the Narcissistic/Ego types (Visionary/Transformative). The first left their players abandoned when it got to be too much trouble to actually lead, and the second were only in it for the power rush, and players were used and dropped when they weren't any more benefit to the leader. Once the glory was gone, they moved on, or were run out of town once they made too many mistakes for their players to accept anymore.
I'm a team player at heart, and I believe that whatever helps the weakest player advance, helps the league as a whole grow stronger. If that means sending them resources to recruit, helping get scrolls so they can research higher Scroll Arts for better troops, or helping them learn the Battleground tactics - whatever is needed, it isn't a waste of time when it means they can fight harder and smarter.