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Spirit Wardens - Guide

Spirit Wardens - Guide

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Sep 10, 2018, 12:4709/10/18
Sep 10, 2018, 12:52(edited)
12/18/14
1835

Snowgoon said:


Bonuses were removed from wraiths last year

http://prntscr.com/ksh3a8


Seems plarium messed up and forgot a few - but I doubt we will see wraiths with more than 100 offense very often

even if Black Rose noobs are dumb enough to send high grade champions and get them stunned for 5 days - http://prntscr.com/ksh53q

my wraiths are twice as strong as they were when i first started the game - we do not upgrade wraiths so they are getting some kind of bonus from somewhere


http://prntscr.com/kspa2l

Sep 10, 2018, 14:3709/10/18
Sep 10, 2018, 14:52(edited)
12/13/14
1283

Jezebel said:


Snowgoon said:


Bonuses were removed from wraiths last year

http://prntscr.com/ksh3a8


Seems plarium messed up and forgot a few - but I doubt we will see wraiths with more than 100 offense very often

even if Black Rose noobs are dumb enough to send high grade champions and get them stunned for 5 days - http://prntscr.com/ksh53q

my wraiths are twice as strong as they were when i first started the game - we do not upgrade wraiths so they are getting some kind of bonus from somewhere


http://prntscr.com/kspa2l

That is exactly what I meant - Most of these bonuses (if not all) should not be applied to Wraiths

They removed ALL bonuses from our Castle Guards and most bonuses from all Legendaries

There are no bonuses which apply to our Spirit Wardens, not even Champions or Castle Walls

They screwed up again lol

Sep 10, 2018, 15:2509/10/18
Sep 10, 2018, 15:27(edited)
12/18/14
1835

Snowgoon said:


Jezebel said:


Snowgoon said:


Bonuses were removed from wraiths last year

http://prntscr.com/ksh3a8


Seems plarium messed up and forgot a few - but I doubt we will see wraiths with more than 100 offense very often

even if Black Rose noobs are dumb enough to send high grade champions and get them stunned for 5 days - http://prntscr.com/ksh53q

my wraiths are twice as strong as they were when i first started the game - we do not upgrade wraiths so they are getting some kind of bonus from somewhere


http://prntscr.com/kspa2l

That is exactly what I meant - Most of these bonuses (if not all) should not be applied to Wraiths

They removed ALL bonuses from our Castle Guards and most bonuses from all Legendaries

There are no bonuses which apply to our Spirit Wardens, not even Champions or Castle Walls

They screwed up again lol

so you don't like bonuses to your troops?  keep complaining so the rest of us lose the bonuses we have earned through daily play and upgrading our castles, fortresses and heroes .....


I put a lot of effort into upgrading and daily play so I could have those bonuses - i don't see any for crystals there which are a game item that requires upgrading - i should get bonuses from crystals on all my troops - i earned them and upgraded my crystals just like everything else in my castle
Sep 11, 2018, 11:3909/11/18
07/26/15
515
I will start a new thread on the bonuses, anyone with constructive info the help us all understand how they work is most welcome to comment on the thread too 
Sep 14, 2018, 22:3109/14/18
Sep 14, 2018, 23:28(edited)
12/13/14
1283

Sir Dan Saul Knight said:


Snowgoon said:


Does this mean that besieging armies benefit from Castle Walls?

Yes- the besieging army gets the castle defence bonus.

It does give an interesting wrinkle to helping to liberate a league mate who has massive castle bonus. Seeing as being sieged has virtually no down side, it might be better to leave it alone!!!

So when we self-liberate, our own castle walls are working against us and defending the enemy?

So typical of plarium game designers to do the exact opposite of logical


There was a time when we could 'liberate' using firebombs ... seems like a bloody good idea to bring that back again

Sep 16, 2018, 19:4109/16/18
12/18/14
1835

THE SOUL OF MELLOWNESS said:


Spirit Wardens stand there to take the attack and can not change positions like other units?

you mean like go to catacombs or other people's castles? 


They remain in your castle at all times - you can't move them anywhere but they will be worth building at some points plus they are cheap to build so there is that .....
Sep 17, 2018, 13:0709/17/18
12/18/14
1835

THE SOUL OF MELLOWNESS said:


yes and when you are not ready to defend, they are like a plate to shoot for others. 

I do not understand what it is useful in here? There are so many things in this and silly monsters standing outside and uncontrollable (phoenix, Cerberus, immortal... ) every time i see them lying on the ground looking stupid which you can not imagine .

If I can not defend it, then please go away is what I see.

agree at lower levels they are kind of useless - but once you have started to upgrade them they get better and will eventually stave off fireball is what we are told


which is true a fireball got 9 points earlier in my league they only killed spirit wardens but they were already upgrading to the second tier


eager as people are they will have them maxed soon enough - personally i am using the upgrades to help my league with development tournaments since i have nothing left to upgrade - it will be a slower process for me :))
Sep 17, 2018, 15:4109/17/18
07/26/15
515
Those castleguards lol I have mine set up so when they get hit they look like a steamroller has been through the front yard of my castle with flat guards in a neat line 
Sep 21, 2018, 21:3709/21/18
12/13/14
1283
Sir Dan Saul Knight said:

They had to do the low PVP points on spirit wardens otherwise people would have just got free PvP off their alts.

Better for their alts to ignore spirit wardens and just build archers instead then, another example where this update has failed
Sep 23, 2018, 13:3809/23/18
12/18/14
1835

If a summary could be provided of how many sketches are needed to upgrade Spirit Wardens at all levels to maximum it would be helpful ....


Some of us like to plan ahead with sketches and buy them when discounts are available