Gadheras said:
BiohazarD said:
Gadheras said:
Why is sieges and attack on fortified positions in this game so silly Plarium? If we look at the setting, this is what people kinda have in mind with a siege, or assault on a fortified position.
Our castles can have balistas and catapults, but somehow atackers scale the walls climbing thin air?
Even heavy fortified positions such as league fortress's and becons, need no added siege machines to hit. Maybe this is another layer you should add to the game, maybe it could help fix the current becon situation.
You know dragons can fly, right? So they can just go right over the walls.
And when no dragons or "flying" monsters is used? Look at dragons as air plains, and any ranged units, balistas and such as anti air... it doesn't make sense. If you look at the attack on the white city in LOTR, flying "monsters" wasnt enough, siege engines involved there too.
I suppose plarium could make the combat mechanics more complicated and realistic, but it might have some negative effects on gameplay.
For one, a realistic model of opposing forces would follow Lanchester's square law, which says that the casualty rates when two armies fight are based on the square of the size of each army. This would mean that if you sent a 1mil army against a 3 mil army, you'd lose about 9x as much as the other guy.
I have seen some games before that follow this model (Evony comes to mind as an example, although it uses a salvo model where each individual unit is represented but all units of the same type fire at once). This type of model can be exploited in different ways, but it does make for interesting combat strategy. However, it would take a lot of changes to the game in order to switch to this type of model without messing everything else up.