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LVL 10 BEACON AND DOUBLE DEFENSE

LVL 10 BEACON AND DOUBLE DEFENSE

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Dec 19, 2017, 09:2412/19/17
10/16/14
23

LVL 10 BEACON AND DOUBLE DEFENSE

If lvl 10 beacon introduce and defense is going to double then ppl can compete against hammer how much it big. There should be a limited force also for each lvl 10 beacon like as 500k food as lvl 20 fort.Each of the lvl have like 50k max force then its not going too much easy to downgrade a beacon easily :). The point is that lvl 10 draw 50k dark so it possible to dark more def rather then off and def more powerful like same as to off units the ratio going to 1/2 not like 1/3 . This type of change the game will run a new way in new year.

Its my opinion only. Have fun war is on 
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Dec 19, 2017, 23:5012/19/17
11/04/15
349

isacescu_bogdan said:


Hi !


It's a good suggestion and I'll ask you to put this in Suggestion thread too: https://plarium.com/forum/en/stormfall-age-of-war/suggestions/59646_your-suggestions---3/14/


Thanks and best regards!

Bogdan

Other games already have Unified Beacons with extra defense bonuses and extra dark essence, but plarium have already told us that they will never consider this for Stormfall so I seriously doubt they would ever consider level 10 Beacons

The sad truth is that plarium make most of their profit from destroying the beacon map, so have no reason to change anything
BiohazarDModerator
Dec 20, 2017, 11:3212/20/17
10/04/13
3817
INTO THE DARKNESS said:

If lvl 10 beacon introduce and defense is going to double then ppl can compete against hammer how much it big. There should be a limited force also for each lvl 10 beacon like as 500k food as lvl 20 fort.Each of the lvl have like 50k max force then its not going too much easy to downgrade a beacon easily :). The point is that lvl 10 draw 50k dark so it possible to dark more def rather then off and def more powerful like same as to off units the ratio going to 1/2 not like 1/3 . This type of change the game will run a new way in new year.

Its my opinion only. Have fun war is on 
I doubt this would help.  At best it would allow the top leagues to hold a few beacons.  A big coiner can fit around 2 billion offense in a 500k force limit hit, so even if you had like 150mil on a beacon with a 100% defense boost, it could still get smashed fairly easily.  I think keeping beacons at level 5 but setting a 100k force limit would be a better solution.  This would limit attacks to about 400mil (with all fully upgraded troops and supporting legendaries).  
BiohazarDModerator
Dec 20, 2017, 11:3312/20/17
10/04/13
3817
toggit said:

isacescu_bogdan said:


Hi !


It's a good suggestion and I'll ask you to put this in Suggestion thread too: https://plarium.com/forum/en/stormfall-age-of-war/suggestions/59646_your-suggestions---3/14/


Thanks and best regards!

Bogdan

Other games already have Unified Beacons with extra defense bonuses and extra dark essence, but plarium have already told us that they will never consider this for Stormfall so I seriously doubt they would ever consider level 10 Beacons

The sad truth is that plarium make most of their profit from destroying the beacon map, so have no reason to change anything
If I remember correctly, for a unified beacon you have to hold the beacons on all 4 corners of it (or fewer if it's an edge), and only the unified beacon gets the defense boost not the surrounding ones.  So it wouldn't be very useful in helping leagues hold beacons again, since you can just hit the outer ones to weaken the unified one.  
Dec 20, 2017, 11:4412/20/17
10/16/14
23
BiohazarD said:

INTO THE DARKNESS said:

If lvl 10 beacon introduce and defense is going to double then ppl can compete against hammer how much it big. There should be a limited force also for each lvl 10 beacon like as 500k food as lvl 20 fort.Each of the lvl have like 50k max force then its not going too much easy to downgrade a beacon easily :). The point is that lvl 10 draw 50k dark so it possible to dark more def rather then off and def more powerful like same as to off units the ratio going to 1/2 not like 1/3 . This type of change the game will run a new way in new year.

Its my opinion only. Have fun war is on 
I doubt this would help.  At best it would allow the top leagues to hold a few beacons.  A big coiner can fit around 2 billion offense in a 500k force limit hit, so even if you had like 150mil on a beacon with a 100% defense boost, it could still get smashed fairly easily.  I think keeping beacons at level 5 but setting a 100k force limit would be a better solution.  This would limit attacks to about 400mil (with all fully upgraded troops and supporting legendaries).  
I think one point you are right but i give two opinion at the same time . The one is defense must be double what is right now it increase defense force against offense not only that i suggest each lvl have force limit upto 10 lvl beacon so whoever want what lvl beacon they can high upto that lvl. I also include one thing that lvl 10 beacon can get also protection like fort 24hour to 48 hour downto lvl 5. So if the food is not count then count 100mil each lvl upto 10 lvl 1 bil offense limit. Because you also give some advantage also the coiner and normal player thats the way game runs. WAR IS ON 
BiohazarDModerator
Dec 23, 2017, 07:3812/23/17
10/04/13
3817
INTO THE DARKNESS said:

BiohazarD said:

INTO THE DARKNESS said:

If lvl 10 beacon introduce and defense is going to double then ppl can compete against hammer how much it big. There should be a limited force also for each lvl 10 beacon like as 500k food as lvl 20 fort.Each of the lvl have like 50k max force then its not going too much easy to downgrade a beacon easily :). The point is that lvl 10 draw 50k dark so it possible to dark more def rather then off and def more powerful like same as to off units the ratio going to 1/2 not like 1/3 . This type of change the game will run a new way in new year.

Its my opinion only. Have fun war is on 
I doubt this would help.  At best it would allow the top leagues to hold a few beacons.  A big coiner can fit around 2 billion offense in a 500k force limit hit, so even if you had like 150mil on a beacon with a 100% defense boost, it could still get smashed fairly easily.  I think keeping beacons at level 5 but setting a 100k force limit would be a better solution.  This would limit attacks to about 400mil (with all fully upgraded troops and supporting legendaries).  
I think one point you are right but i give two opinion at the same time . The one is defense must be double what is right now it increase defense force against offense not only that i suggest each lvl have force limit upto 10 lvl beacon so whoever want what lvl beacon they can high upto that lvl. I also include one thing that lvl 10 beacon can get also protection like fort 24hour to 48 hour downto lvl 5. So if the food is not count then count 100mil each lvl upto 10 lvl 1 bil offense limit. Because you also give some advantage also the coiner and normal player thats the way game runs. WAR IS ON 
That might work.  It would certainly make the game more interesting :P
Dec 23, 2017, 08:1112/23/17
07/25/15
2634

There is way to many becons imho. You need to make objectives to fight over, more sought after and desired. Increase the efffect and bonus of owning becons, but slash the numbers. Remove like 80% of the becons. 


Also I dont really see make level 10 becons be very usefull in the climate we got today with hardly any becons at level 5 as it is. For someone to even be allowed to get one to level 10 before it get trashed over and over, doubtfull.
BiohazarDModerator
Dec 24, 2017, 04:4312/24/17
10/04/13
3817
Gadheras said:


There is way to many becons imho. You need to make objectives to fight over, more sought after and desired. Increase the efffect and bonus of owning becons, but slash the numbers. Remove like 80% of the becons. 


Also I dont really see make level 10 becons be very usefull in the climate we got today with hardly any becons at level 5 as it is. For someone to even be allowed to get one to level 10 before it get trashed over and over, doubtfull.
They'd want to coordinate between the league members to upgrade it quickly, in order to get the defense bonuses before it got attacked.  It might also make sense to reduce the total number of beacons.  
Dec 25, 2017, 14:4312/25/17
10/16/14
23

Gadheras said:



There is way to many becons imho. You need to make objectives to fight over, more sought after and desired. Increase the efffect and bonus of owning becons, but slash the numbers. Remove like 80% of the becons. 


Also I dont really see make level 10 becons be very usefull in the climate we got today with hardly any becons at level 5 as it is. For someone to even be allowed to get one to level 10 before it get trashed over and over, doubtfull.

BiohazarD said:

INTO THE DARKNESS said:

If lvl 10 beacon introduce and defense is going to double then ppl can compete against hammer how much it big. There should be a limited force also for each lvl 10 beacon like as 500k food as lvl 20 fort.Each of the lvl have like 50k max force then its not going too much easy to downgrade a beacon easily :). The point is that lvl 10 draw 50k dark so it possible to dark more def rather then off and def more powerful like same as to off units the ratio going to 1/2 not like 1/3 . This type of change the game will run a new way in new year.

Its my opinion only. Have fun war is on

I doubt this would help. At best it would allow the top leagues to hold a few beacons. A big coiner can fit around 2 billion offense in a 500k force limit hit, so even if you had like 150mil on a beacon with a 100% defense boost, it could still get smashed fairly easily. I think keeping beacons at level 5 but setting a 100k force limit would be a better solution. This would limit attacks to about 400mil (with all fully upgraded troops and supporting legendaries).

I think one point you are right but i give two opinion at the same time . The one is defense must be double what is right now it increase defense force against offense not only that i suggest each lvl have force limit upto 10 lvl beacon so whoever want what lvl beacon they can high upto that lvl. I also include one thing that lvl 10 beacon can get also protection like fort 24hour to 48 hour downto lvl 5. So if the food is not count then count 100mil each lvl upto 10 lvl 1 bil offense limit. Because you also give some advantage also the coiner and normal player thats the way game runs. WAR IS ON !

I think you might overlap this suggestion ..... it says each lvl have force limit and attack limit and defense increase so if you stack lvl 1 like 500 mil and upto lvl 5 that give you 5x5= 25% bec def bonus include 500mil so 500 mil off can't smash it in first blow, like as any league stack lvl 10 bec with 1 bil def so its 5x10= 50% def bonus which is base and the force limit is 1 bil so it can't be downgrade in first blow.... like every lvl which ever you want you can up like .... if you want stack 500mil 3 lvl 3 bec so that can't be downgrade because of force limit and those try get a huge losses .... so you might see my whole theory and think and discuss its a game change idea and the game will be more interesting like off and def so both are gona powerful and off def between power not 1/3 its gona 1/2..

WAR IS ON !!!

Dec 25, 2017, 18:1712/25/17
08/03/14
1364

a hammer wants to go around and smash all the beacons... fine. 



but lets make it hurt.  bump up defense power. reduce build times, drastically.  defense should be easy to build and quick to amass. 



let the hammers run around smashing things with their paid for armies, and let the grinders defend with their built defenses.



how is that so hard to comprehend for plarium?  
Dec 26, 2017, 09:1412/26/17
08/31/15
184
IronApex Turok said:

a hammer wants to go around and smash all the beacons... fine. 



but lets make it hurt.  bump up defense power. reduce build times, drastically.  defense should be easy to build and quick to amass. 



let the hammers run around smashing things with their paid for armies, and let the grinders defend with their built defenses.



how is that so hard to comprehend for plarium?  
Because they want paid hammers smashing into paid defenders, then reap the profits as both revive?
Dec 26, 2017, 21:0012/26/17
08/03/14
1364
ThatGuy said:

IronApex Turok said:

a hammer wants to go around and smash all the beacons... fine. 



but lets make it hurt.  bump up defense power. reduce build times, drastically.  defense should be easy to build and quick to amass. 



let the hammers run around smashing things with their paid for armies, and let the grinders defend with their built defenses.



how is that so hard to comprehend for plarium?  
Because they want paid hammers smashing into paid defenders, then reap the profits as both revive?
when know why they do what they do.   we are trying to get them to change that to get themselves out of this death spiral theyve put themselves into and dont realize or wont admit they are in. 
Dec 28, 2017, 12:0312/28/17
02/29/16
5604

IronApex Turok said:


a hammer wants to go around and smash all the beacons... fine. 



but lets make it hurt.  bump up defense power. reduce build times, drastically.  defense should be easy to build and quick to amass. 



let the hammers run around smashing things with their paid for armies, and let the grinders defend with their built defenses.



how is that so hard to comprehend for plarium?  

Hello.

Defense is already faster and cheaper to build than Offensive Units.

Plus, you can protect Fortresses and Beacons with all your League members while attacking is possible only by one player or with no more than 3 players in the League attack.
Dec 28, 2017, 12:5912/28/17
07/25/15
2634

Alina Phoenix said:


IronApex Turok said:


a hammer wants to go around and smash all the beacons... fine. 



but lets make it hurt.  bump up defense power. reduce build times, drastically.  defense should be easy to build and quick to amass. 



let the hammers run around smashing things with their paid for armies, and let the grinders defend with their built defenses.



how is that so hard to comprehend for plarium?  

Hello.

Defense is already faster and cheaper to build than Offensive Units.

Plus, you can protect Fortresses and Beacons with all your League members while attacking is possible only by one player or with no more than 3 players in the League attack.

I dont think you can fantome the size and strenght of these hammers. Or how long time actual players had tro build units to even raise an equal army. We talking DECADES of training time. The becon map wouldnt be what it is today , if it had been so easy for leagues to combine their defense and DEFEND. We at a level where the combined effort of a league cant measure up to hammers. 

Can you please wake up and smell the roses? No malice intended, just... what GIVES?

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