All Categories

DEFENSE UNIT MUST BE HALF OF OFFENSE

DEFENSE UNIT MUST BE HALF OF OFFENSE

Search
Dec 1, 2017, 11:2212/01/17
10/16/14
23

DEFENSE UNIT MUST BE HALF OF OFFENSE

Last couple of months stromfall age of war did couple of changes that must be appreciable. But the point is that big league to small league can't survive in the beacon because of defense troops like is not half of offense or there is no troops that can beat dragon or golem easily!!

Its little bit hesitate i think for everyone because of this is a war game not off only def also so its important to increase  def unit defense because its like double or triple against one off unit thats not fair cause time matter and shaps also matter for per def . 

As like that holding beacon is also good and off troops is good also but defense is right now not people interest too much because of the stats. Thats why if increase the def stats and also increase the lvl of def infantry and also important to actual half of the def against off and it must be ensure that the produce time also can did that otherwise nobody holding beacon in new year !!!  
Views
4k
Comments
20
Comments
MariusAdmin
Dec 1, 2017, 15:3212/01/17
09/04/17
2688
It is important to remember that in general, Defense units cost less and can be built faster than Offense units. They also benefit from many bonuses, especially when defending a Castle and the Defensive force can be tailored to counter every Unit Type the attacker sends, thus increased their efficiency. If the Defense values were to be raised, something would have to be changed for Offense units as well, thus making the change irrelevant in the first place.
Dec 1, 2017, 16:3312/01/17
07/25/15
2634

Faster than what? Snails?


hardly anyone put defence out in the open at a castle anymore, and those that does, majority of the time its someone forgot to put them back in the catacombs. Why is that?
Dec 2, 2017, 05:5512/02/17
05/14/16
474

Dimitri Molchanov said:


It is important to remember that in general, Defense units cost less and can be built faster than Offense units. They also benefit from many bonuses, especially when defending a Castle and the Defensive force can be tailored to counter every Unit Type the attacker sends, thus increased their efficiency. If the Defense values were to be raised, something would have to be changed for Offense units as well, thus making the change irrelevant in the first place.

..defense cost about half as much resources, builds in half as much time but are worth 1/3 less in power than offense, so smart people build offense. Offense bonuses can be activate just before you strike someone in the dragon stone and the black market.. while with defense a attack most often is unforeseen. making them much weaker than offense. as I said in another post. might as well defend offense with offense because offense is all that is being built because smart people have seen that at the end of the day..it is a better pay out for time, resources and engery to build offense.


it is painfully obvious that none of the developers ( if any real ones exist in the company anymore,) the staff and the rest of the company have no grasp on the game mechanics. Other than a pay check. well, that can change too.










0




Dec 2, 2017, 08:1912/02/17
07/25/15
2634
Knightmare said:

Dimitri Molchanov said:


It is important to remember that in general, Defense units cost less and can be built faster than Offense units. They also benefit from many bonuses, especially when defending a Castle and the Defensive force can be tailored to counter every Unit Type the attacker sends, thus increased their efficiency. If the Defense values were to be raised, something would have to be changed for Offense units as well, thus making the change irrelevant in the first place.

..defense cost about half as much resources, builds in half as much time but are worth 1/3 less in power than offense, so smart people build offense. Offense bonuses can be activate just before you strike someone in the dragon stone and the black market.. while with defense a attack most often is unforeseen. making them much weaker than offense. as I said in another post. might as well defend offense with offense because offense is all that is being built because smart people have seen that at the end of the day..it is a better pay out for time, resources and engery to build offense.


it is painfully obvious that none of the developers ( if any real ones exist in the company anymore,) the staff and the rest of the company have no grasp on the game mechanics. Other than a pay check. well, that can change too.




Well, once the players gone there is no pay check :p
Dec 2, 2017, 11:0112/02/17
10/16/14
23
Dimitri Molchanov said:

It is important to remember that in general, Defense units cost less and can be built faster than Offense units. They also benefit from many bonuses, especially when defending a Castle and the Defensive force can be tailored to counter every Unit Type the attacker sends, thus increased their efficiency. If the Defense values were to be raised, something would have to be changed for Offense units as well, thus making the change irrelevant in the first place.
Is that we build defense for castle defense rather then beacon and fort ? Give me a break ! There is no billion hammer defense hammer out in this whole server nothing like offense hammer so if that i am going to agree your term there must be 3 billion defense hammer out there against 1 billion offense but its too much pathetic the game kills and the off priority is the main fact isn't it? Why the base is not going to count man come on thats not fair ! Count the base rate of defense and offense then decide the lue fall of this whole game. I think developer must be take initiative as soon as possible otherwise def no more in this game and that going to happened and ppl don't think about holding beacon anymore !
Dec 2, 2017, 19:4912/02/17
04/10/15
1437

Dear Lords

as the CM said, building defense is faster and cheaper than offense. for example, in one day you can build 8 dragons or 9 wiverns against the 22 griffins u can build in a day. this supposes almost a 1:3 ratio and the resources needed are less than offense.

you now also have more % of defense (25%) on ur own castle and hamlets with new parangon levels apart from u had from many time on beacons, even increased applying DE.

so with this i hope you look to new eyes to deffensive troops, they still are usefull and needed in the game

Regards
Dec 2, 2017, 22:4512/02/17
07/25/15
2634

Juglar del Viento said:


Dear Lords

as the CM said, building defense is faster and cheaper than offense. for example, in one day you can build 8 dragons or 9 wiverns against the 22 griffins u can build in a day. this supposes almost a 1:3 ratio and the resources needed are less than offense.

you now also have more % of defense (25%) on ur own castle and hamlets with new parangon levels apart from u had from many time on beacons, even increased applying DE.

so with this i hope you look to new eyes to deffensive troops, they still are usefull and needed in the game

Regards

What you can build in x amount of time, doesn't really matter when what you can buy in ZERO time trumps it. I saw a screenshot of someone with like almost 60000 dragons. In your example above, that like 7500 days, or like 20 years.... Most people can easy score the resources through raids, or just passive growth (except for food in the end). The unballance between coining and actual gameplay make the kitty dead.


There is no reason what so ever to want to defend your castle or put defensive units on the walls. That is a FEATURE of the game that ruined due to marvelled by coining. 
BiohazarDModerator
Dec 4, 2017, 04:4812/04/17
10/04/13
3817
djmoody said:

The imbalance between offence and defence is due to:


1. The price of defence units being about x3 more expensive to buy

2. The BG split payouts being broken in favour of Off

3. Player ego


While you can't fix the last one, Plarium could fix the first 2 VERY easily.

On the basis that game balance and correct of Pay 2 win is never going to happen, the above 1) and 2) can be done without any loss of revenue to Plarium.

Yes we can ask for F2P def balance adjustments as per this thread but the reality is they are highly unlikely to listen. I would suggest fixing the above is going to have the greatest impact on the game. Not sure it can save the game but in conjunction with several other improvements there might be a fighting chance.
Does anyone actually buy defense units directly with crystals?  Talk about inefficient.  
Dec 4, 2017, 07:2012/04/17
03/20/14
493
INTO THE DARKNESS said:

There is no billion hammer defense hammer out in this whole server 
Incorrect, i know of a 1.1b and a 1.9b def hammer, Or mobile def if you will.
Dec 4, 2017, 10:1912/04/17
08/30/17
221

Stewart said:


INTO THE DARKNESS said:


There is no billion hammer defense hammer out in this whole server 

Incorrect, i know of a 1.1b and a 1.9b def hammer, Or mobile def if you will.

Hi!

yes there are deff Hammers, are ninja's deff squads but put any deff on a beacon and it will fall  - I'm saying this because you can defend a beacon with only 160 players max but that beacon can be attacked by multiple leagues...so in the end the beacon will fall.


Best regards!

Bogdan
Dec 5, 2017, 07:1412/05/17
02/29/16
5604

Hello.

I discussed with the devs the feedback regarding an advantage of offensive Units over defensive Units, they said that both types of Units have their pros and cons. Offensive Units have more powerful stats, but Defensive Units require fewer Resources to be built and have faster production time.

As for the Rewards in BGs, they're not broken in favor of offensive Units.

The feedback regarding setting attack limits for Beacons was forwarded to devs for several times as well. They said that they'll think about it and I'll remind them of it once again.

BiohazarDModerator
Dec 5, 2017, 19:5012/05/17
10/04/13
3817
isacescu_bogdan said:

Stewart said:


INTO THE DARKNESS said:


There is no billion hammer defense hammer out in this whole server 

Incorrect, i know of a 1.1b and a 1.9b def hammer, Or mobile def if you will.

Hi!

yes there are deff Hammers, are ninja's deff squads but put any deff on a beacon and it will fall  - I'm saying this because you can defend a beacon with only 160 players max but that beacon can be attacked by multiple leagues...so in the end the beacon will fall.


Best regards!

Bogdan
I don't think I've ever seen a multi-league attack take a well defended beacon.  It's always just been a single hammer from 3 massive coiners.  Because of the outnumbering affect in combat mechanics, having lots of small players attack a heavy beacon just doesn't work.  
Dec 6, 2017, 10:2712/06/17
02/29/16
5604
djmoody said:

Alina Phoenix said:


As for the Rewards in BGs, they're not broken in favor of offensive Units.

Seeing as you are so confident I will wager 10m sapphires. I am right you put them onto my account for free. I am wrong I will buy 10m sapphires.

Deal?

I'm not a fun of deals and bets :)
Dec 6, 2017, 20:2412/06/17
06/23/16
3
Dimitri Molchanov said:

It is important to remember that in general, Defense units cost less and can be built faster than Offense units. They also benefit from many bonuses, especially when defending a Castle and the Defensive force can be tailored to counter every Unit Type the attacker sends, thus increased their efficiency. If the Defense values were to be raised, something would have to be changed for Offense units as well, thus making the change irrelevant in the first place.
This doesnt count when everyone uses fireballs.  Fireballs makes having defense in your castle pointless.  If you have alot of defense in your castle then all  you will get is tons and tons of fireballs.  Yes to all the obvious sayers, you can just put them away in the catacombs or you shouldnt leave them out while away.  Why build defense for your castle if they cant protect you from a 12600 damage Fireball.  
Dec 7, 2017, 11:3112/07/17
02/29/16
5604
djmoody said:

Alina Phoenix said:


djmoody said:


Alina Phoenix said:


As for the Rewards in BGs, they're not broken in favor of offensive Units.

Seeing as you are so confident I will wager 10m sapphires. I am right you put them onto my account for free. I am wrong I will buy 10m sapphires.

Deal?

I'm not a fun of deals and bets :)

Well it wouldn't really be a bet if you were confident you were right. You would simply taking my money.

Question is, are you confident you developers have a clue what they are talking about? I guess if you aren't you can't take my bet.


I'm confident in what I'm saying and confident in developers' words. But as I said, I'm not a fun of bets and I never accept them :)
Dec 7, 2017, 16:4712/07/17
Dec 7, 2017, 17:22(edited)
12/13/14
1283

There is an obvious imbalance which shows up in League Challenges, meaning that it is almost impossible to win a challenge by attacking - http://prntscr.com/hkf95d


Dragons give 42 points

Griffins give 15 points

Therefore, one Dragon is worth 3 Griffins

Dec 7, 2017, 17:0912/07/17
Dec 7, 2017, 17:13(edited)
12/13/14
1283

There is even more game bias when defending against Fireballs

Fireball has 12,600 offense and should always kill 12,600 defense on a one-to-one basis - http://prntscr.com/hkf0cq

So why do all Offense units get EXTRA PROTECTION against Fireballs?


315 Pikemen can fully absorb the impact of one fireball

This is because they use their OFFENSE stats when defending


315 pike x 40 offense = 12,600 fireball damage

We can also revive 50% for free, but can only revive 30% of our defense units


Please try to prove me wrong

Dec 7, 2017, 17:3912/07/17
12/13/14
1283

and don't forget the Beacon map, which is the most blatant example of off/def imbalance

23 beacons and only one is level 5

22 are level ONE and 50% are held by Balur





BiohazarDModerator
Dec 7, 2017, 20:2712/07/17
10/04/13
3817
Snowgoon said:

There is even more game bias when defending against Fireballs

Fireball has 12,600 offense and should always kill 12,600 defense on a one-to-one basis - http://prntscr.com/hkf0cq

So why do all Offense units get EXTRA PROTECTION against Fireballs?


315 Pikemen can fully absorb the impact of one fireball

This is because they use their OFFENSE stats when defending


315 pike x 40 offense = 12,600 fireball damage

We can also revive 50% for free, but can only revive 30% of our defense units


Please try to prove me wrong

Yep, fireballs act on a units max(offense, avg defense) base value, and ignore all boosts.  Of course I'm not sure how helpful it would be to change the to always act on a units defense stats.  If offense is overpowered in the game, fireballs are even worse.  At least you get some pvp and xp points when a giant coiner smashes your troops lol.  
Dec 7, 2017, 23:2012/07/17
11/04/15
349

BiohazarD said:


Snowgoon said:


There is even more game bias when defending against Fireballs

Fireball has 12,600 offense and should always kill 12,600 defense on a one-to-one basis - http://prntscr.com/hkf0cq

So why do all Offense units get EXTRA PROTECTION against Fireballs?


315 Pikemen can fully absorb the impact of one fireball

This is because they use their OFFENSE stats when defending


315 pike x 40 offense = 12,600 fireball damage

We can also revive 50% for free, but can only revive 30% of our defense units


Please try to prove me wrong

Yep, fireballs act on a units max(offense, avg defense) base value, and ignore all boosts.  Of course I'm not sure how helpful it would be to change the to always act on a units defense stats.  If offense is overpowered in the game, fireballs are even worse.  At least you get some pvp and xp points when a giant coiner smashes your troops lol.  

They are clearly cheating

Pikeman defense is 6.75 not 40

One fireball should kill 1867 pikemen, not 315

http://prntscr.com/hkk2a7

The topic is locked. You cannot post comments.