Off vs Def
Just realized exactly how over powered Offense is now against defense.. wtf?
Just realized exactly how over powered Offense is now against defense.. wtf?
In my opinion, the biggest advantage Offense-oriented players have is initiative. They are able to find a target, scout it and choose to strike it when they wish, with an appropriate amount of force. Defense-oriented players are usually left in the dark and are forced to react - often after the attack happens. But they are far from powerless. There are several important things that must always be remembered:
1) Defense Units are usually stronger against a certain type of adversary. For example, Griffins are excellent against Beasts but are susceptible to Infantry. Thus keeping a well-rounded garrison that has Units capable of countering each one of the four basic Troops Types is important to give any attacker a bloodied nose;
2) Do not underestimate the Castle defense bonuses that can be obtained with Decor, or activated items that are obtained in the game. Even a +10% Defense can be critical;
3) Diplomacy is very important to Defense-oriented players. Ask your League-mates for help, make allies among neighboring Lords and Ladies and be ready to present a unified front to the raiders that come your way.
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lol
You just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.maybe if they instituted the same thing as when you try to boost builds if you are not producing enough food you have to activate a 25% production boost & a -50% food consumption boost it would eventually limit the amount of troops you can actually buy or revive and have it INCLUDE the troops in the pkg deals so people spending would have to resort to JUST buying saphs to revive their armies. NO bonus troops for VIP if they are unable to revive with the boosts running.You can buy infinite number of troops immediately.
There is literally no need to play any element of gameplay, you can purchase end game from the minute you first sign-up. It has always been so that a person with enough credit card could take over a server from their first day of playing (just a matter of spending enough).
The games have therefore been rendered utterly pointless for the other 99.99999% of players and the games have been suffering a slow lingering death for a long time.
The only reason that they haven't completely died is people who have played hard have invested too much time and effort (and sometimes money) to simply just let go. So they clung on in the hope it might get better. Also people cling on due to the communities and their personal ties and friendships with other players
For server 1 In 2016 we lost all the casuals. In 2017 we have begun to lose all the veterans who dedicated massive amounts of time to their hobby, ran the leagues and alliances. Even with the money Plarium pump into advertising to bring in new players I suspect 2018 might actually be the year of the end. In terms of meaningful any game play the server I play on is dead already.
I play another game, more of a FPS, but they also had options to use real money to upgrade equipment, etc...it got so out of hand that they did the unthinkable.
BiohazarD said:
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lolYou just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.
Didn't you respond to one of my posts in another thread, when I made a joke about Offense being used to defend against offense soon, about how there are many defense units are out there. When my point was more about how over powered offense is......
Yes off outweighs def by a too-wide margin, but that mirrors how real life war works in fact.
In Stormfall attacks can be made from multiple levels (spying, land, air), while the defender sits in wait.
Defence is more than just stacking a castle, beacon, fortress, hamlet or siege with everything you have.
As in real life war, game def is a combination of troops, and just being respectful, diplomatic & smart.
Knightmare said:
BiohazarD said:
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lolYou just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.Didn't you respond to one of my posts in another thread, when I made a joke about Offense being used to defend against offense soon, about how there are many defense units are out there. When my point was more about how over powered offense is......
Sheesh, thanks for the insight Oracle. :P
Oh no, you said his name and now he's back :O IT'S YOUR FAULT!!!!
I don't remember what I said, would have to go back and find the thread. There are a lot of defense units, the problem is that they're very spread out while a lot of the offense is concentrated in a few players. So a league might have 20 beacons with 200mil defense each, for a total of 4 billion defense. But 3 coiners with 4 billion offense together can wipe them out with relatively low losses, because instead of fighting the defense all at once they can overwhelm it in each of 20 separate battles.BiohazarD said:
So a league can only protect 1 beacon. The coiner can only have 250k troops. And the attack is limited to 3 players for a league attack. So at most any hit is 750k troops. If defense is only 1/10 the power of offense and if you need a 10X power advantage to get a good kill rate on the coiner that means have 75,000k troops on the beacon. And you have 150 castles to provide that then each castle then that is 500k troops per castle which is still out of the reach of non coiners. But if you take the 10x power advantage out then you are looking at 50k troops per castle which is reachable without being a coiner. It is doable. It just takes major effort.Knightmare said:
BiohazarD said:
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lolYou just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.Didn't you respond to one of my posts in another thread, when I made a joke about Offense being used to defend against offense soon, about how there are many defense units are out there. When my point was more about how over powered offense is......
Sheesh, thanks for the insight Oracle. :POh no, you said his name and now he's back :O IT'S YOUR FAULT!!!!
I don't remember what I said, would have to go back and find the thread. There are a lot of defense units, the problem is that they're very spread out while a lot of the offense is concentrated in a few players. So a league might have 20 beacons with 200mil defense each, for a total of 4 billion defense. But 3 coiners with 4 billion offense together can wipe them out with relatively low losses, because instead of fighting the defense all at once they can overwhelm it in each of 20 separate battles.
You might be forgetting about the offense bonuses that can be activated at will. While the defense bonuses have to be standing long term. Once you put those in play, regardless, the outcome is a bunch of dead defense. Let alone that a non coiner will not be able to just use $ to revive his troops when lost... so sure you hurt them a little maybe, but then you are out for a long term while they grow bigger in the interim.BiohazarD said:
So a league can only protect 1 beacon. The coiner can only have 250k troops. And the attack is limited to 3 players for a league attack. So at most any hit is 750k troops. If defense is only 1/10 the power of offense and if you need a 10X power advantage to get a good kill rate on the coiner that means have 75,000k troops on the beacon. And you have 150 castles to provide that then each castle then that is 500k troops per castle which is still out of the reach of non coiners. But if you take the 10x power advantage out then you are looking at 50k troops per castle which is reachable without being a coiner. It is doable. It just takes major effort.Knightmare said:
BiohazarD said:
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lolYou just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.Didn't you respond to one of my posts in another thread, when I made a joke about Offense being used to defend against offense soon, about how there are many defense units are out there. When my point was more about how over powered offense is......
Sheesh, thanks for the insight Oracle. :POh no, you said his name and now he's back :O IT'S YOUR FAULT!!!!
I don't remember what I said, would have to go back and find the thread. There are a lot of defense units, the problem is that they're very spread out while a lot of the offense is concentrated in a few players. So a league might have 20 beacons with 200mil defense each, for a total of 4 billion defense. But 3 coiners with 4 billion offense together can wipe them out with relatively low losses, because instead of fighting the defense all at once they can overwhelm it in each of 20 separate battles.
Knightmare said:
jirp5 said:
You might be forgetting about the offense bonuses that can be activated at will. While the defense bonuses have to be standing long term. Once you put those in play, regardless, the outcome is a bunch of dead offense. Let alone that a non coiner will not be able to just use $ to revive his troops when lost... so sure you hurt them a little maybe, but then you are out for a long term while they grow bigger in the interim.BiohazarD said:
So a league can only protect 1 beacon. The coiner can only have 250k troops. And the attack is limited to 3 players for a league attack. So at most any hit is 750k troops. If defense is only 1/10 the power of offense and if you need a 10X power advantage to get a good kill rate on the coiner that means have 75,000k troops on the beacon. And you have 150 castles to provide that then each castle then that is 500k troops per castle which is still out of the reach of non coiners. But if you take the 10x power advantage out then you are looking at 50k troops per castle which is reachable without being a coiner. It is doable. It just takes major effort.Knightmare said:
BiohazarD said:
Knightmare said:
Just realized exactly how over powered Offense is now against defense.. wtf?
No use in making defense anymore I guess. lolYou just noticed? :P
I thought the 4 billion + offense hammers smashing nearly every beacon on the map had made it pretty clear lol.Didn't you respond to one of my posts in another thread, when I made a joke about Offense being used to defend against offense soon, about how there are many defense units are out there. When my point was more about how over powered offense is......
Sheesh, thanks for the insight Oracle. :POh no, you said his name and now he's back :O IT'S YOUR FAULT!!!!
I don't remember what I said, would have to go back and find the thread. There are a lot of defense units, the problem is that they're very spread out while a lot of the offense is concentrated in a few players. So a league might have 20 beacons with 200mil defense each, for a total of 4 billion defense. But 3 coiners with 4 billion offense together can wipe them out with relatively low losses, because instead of fighting the defense all at once they can overwhelm it in each of 20 separate battles.
Imho, that is when you quit the game and say fk it, because the long road back is not just worth it. You get left with, log in, queue up some units, maybe do a few raids, and in the end you have a build queue stretching months long before you can do anything worth the while again. This is where Plarium chime in and says oh that is why the game is hard core. No that, is where the game is retarded and where player retention goes out the window.
Building your army should been based on resources, not insane build times, you would want a player to get back into the game again as soon as possible. Not hold them hostage by insane wait times to make them spend stupid amount of money to revive units. Imagine playing Battlefront or something and get the message oh spawn time , 3 hours, or pay to do it faster....
Any "stop gap" that keep players out of the game and the loop is horrible game mechanics if you care about keep the players around. When brought this up again, and AGAIN in the past the usual response from Plarium. "Oh cant do that, BALLANCE"... the only ballance it would make is those who spend time and effort and raiding to get resources, would be able to compete with those that to lazy to do that and spend money to build armies in stead.
Gadheras said:
Imho, that is when you quit the game and say fk it, because the long road back is not just worth it. You get left with, log in, queue up some units, maybe do a few raids, and in the end you have a build queue stretching months long before you can do anything worth the while again. This is where Plarium chime in and says oh that is why the game is hard core. No that, is where the game is retarded and where player retention goes out the window.
Building your army should been based on resources, not insane build times, you would want a player to get back into the game again as soon as possible. Not hold them hostage by insane wait times to make them spend stupid amount of money to revive units. Imagine playing Battlefront or something and get the message oh spawn time , 3 hours, or pay to do it faster....
Any "stop gap" that keep players out of the game and the loop is horrible game mechanics if you care about keep the players around. When brought this up again, and AGAIN in the past the usual response from Plarium. "Oh cant do that, BALLANCE"... the only ballance it would make is those who spend time and effort and raiding to get resources, would be able to compete with those that to lazy to do that and spend money to build armies in stead.
Plarium chose to make troops one of their biggest sources of revenue. The long wait times are designed to frustrate you into buying. The problem is that much of the game content requires troops, so once you take a big loss, it takes a lot of grinding to get back to doing anything fun and the cost to recover years worth of built up troops is more than most players are willing to spend.
If spending money for troops had about the same troop payout as raiding for resources and producing troops, the game would be fairly balanced. As is, the cash option doesn't merely allow one to be a bit lazier and skip part of the grind. It allows one to gather armies that a non cash player would need 100 years or more to build (due to the wait times for troop production).
When the sheer attack power one can purchase exceeds what a reasonably active league can build in 2-3 years, and that attack power is frequently smashing what others have spent years building...its just not sustainable.
Dear Lords
its true all you say. the game is slow enough to desesperate the patienst player.
the problem is the time to get ur army ready again. having the queues 24/7 during all year could help you to recorver it but the time could take arround 3-6 months to get them at the point u had it when u killed all
players spend money and belive me on facebook server u can see this in ratio higher than plarium server. people crash big amounts of troops against beacons and the next week u can see them with the same amount of troops, taking advantage of the 75 offert revival or even without it
same happens with the bg runs. you can see people hitting the highest bg levels till getting the payout...reviving the killed troops and hitting them again. i have seen statistics of some players abou deffense and offense doing this and the amounts of troops they have are unbeliable.
you smash ur offense against a beacon and have to be between 4 and 6 months stopped only praying for queues to be quickier.
you fail in ur bg run without a payout and have to wait 3 months to kill a bg and pray for a payout.
credit card makes players be good.
Regards