As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!The good thing, we got got a choice if we want to play or not.
i believe the real fun of the game it's not or beacons or big fights
real fun for me was when i stop playing with beacons and playing with castles when you have to double triple check a castle before you hit it
and then exchange messages
only problem is that you have more losses and need more time to rebuilb
in terms of castles off vs deff is good if you have walls
A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville.
I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games.
But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.
Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later.
Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p
INTO THE DARKNESS said:
As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!
Hi!
All you can do against VIP and coiners are leagues and alliances - alone you can't survive against them but in a league with active members the situation is different - I'm not a coiner, I never was and in 14 of March 2018 I'll make 5 years of playing - the must important thing I found in this game wasn't only the game with its features, was the friendship of all the people I met... together I fought against any enemy and together we always made great things :-)
Best regards!
BogdanDimitri Molchanov said:
The argument seems to be as old as time itself. However, it is worth remembering that many players who do not make in-game purchases or make very few of those are doing very well for themselves in Stormfall and other games. Strategy, playing to their own strength and avoiding their weaknesses, teamwork are all important to ensure success. If you know your opponent is stronger, be it because he/she is a "coiner" or simply an experienced player who has been in the game for a long time, a brute force approach may not work of course. It is worth considering alternatives in this case: diplomacy, teaming up with other players, involving your League and so on. He wins, who knows when to fight and when not to fight.
Care then to explain the state of beacons and even fortress's ingame? Its all a matter of work together right? The joint effort of a entire league or even several leagues can be wiped out at the swipe of a credit card. (and have been).
You can get most the stuff you can buy from playing the game and winning sapphires from tournaments, it just takes a very long time to do.A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville.
I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games.
But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.
Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later.
Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p
Thats not the main issue though. The joint effort of a entire league can be wiped at the smash of a coined hammer. Thats one of the bigger issues, and no matter how much people hold hands and work together will fix that.Gadheras said:You can get most the stuff you can buy from playing the game and winning sapphires from tournaments, it just takes a very long time to do.A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville.
I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games.
But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.
Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later.
Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p
Gadheras said:
Care then to explain the state of beacons and even fortress's ingame? Its all a matter of work together right? The joint effort of a entire league or even several leagues can be wiped out at the swipe of a credit card. (and have been).
What games do you play personaly? Dont be shy now.
That would have to be a very impressive swipe indeed. On Sparta, a powerful Coalition (League) that had many "coiners" as you put it had been battered by an alliance of weaker Leagues that managed to bring down their League Fortress by at least five levels, if not more. There have also been many cases of people who spend a lot on their Army being caught in a trap and losing most or all of their Offense Troops over the years. It can be difficult, of course, but it is far from impossible.
Nah Roanne could have had the same power except that he spent his money extremely un-intelligently (buying 20-50mil offense, sending it at a castle to die, then buying it back).Oracle said:
It seems we forgot why we are in these status quo.
The ill-treatment that Plarium stuff, particularly members of this forum has bestowed upon Frenzie had resulted in this issue.
Frenzie was the third most influential player in the game 2016. Plarium basically said we don't care about you, about that hack/cracking/account stealing, piss off.
This resulted in this issue. Most veterans, players that can plan against bully coiners left. Veterans were the only players keeping coiners in bay. Their leaving, coupled with Plarium's aggressive behaviour towards small league pushed coiners game play to a brink. Coiners like roftie, DV, and Bob had policy of hitting beacons and forts, when Plarium killed that part of the game. They turned to fighting veterans, when veterans left, they either left, or are now targeting smaller players and leagues.
Plarium has now advanced it's game and is practically making it impossible to play without ever spending.
Erm ..... that account was the original coined bully account and a prime leading example of the reason the server is dead. What planet are you on?
Roanne spent as much but at a time when there wasn't the same degree of pay to win features. The account you mentioned was the first spending on that level, at a time when the bang for buck yielded accounts that were on a level with entire leagues.
I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.
I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on.
This is not "Walking Dead" season 205.
Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy & common sense out the window without a miniscule thought to tomorrow.
And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.
Jaywalker SC said:
I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.
I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on.
This is not "Walking Dead" season 205.
Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy & common sense out the window without a miniscule thought to tomorrow.
And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.
No, that is just players playing the game acording to the mechanics available to them. Plarium is the enabler of everything happening in the game. Players just do what players do. You can see this in any pvp game. It used to be so troops would desert/die due to lack of food unless they was in catacombs. Removal of this was only done for one purpose, encourage bigger coined armies. So welcome to your walking dead....
Gadheras said:
Jaywalker SC said:
I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.
I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on.
This is not "Walking Dead" season 205.
Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy & common sense out the window without a miniscule thought to tomorrow.
And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.
No, that is just players playing the game acording to the mechanics available to them. Plarium is the enabler of everything happening in the game. Players just do what players do. You can see this in any pvp game. It used to be so troops would desert/die due to lack of food unless they was in catacombs. Removal of this was only done for one purpose, encourage bigger coined armies. So welcome to your walking dead....
If your league take heavy loss's and get wiped in such wars. You have a very hard time bounce back, unless you invest hevy into sapphires to start revive units, because the slow build time does you nor the game any favors what so ever. A heavy loss is basicaly spend money or quit the game out of boredom.
I beg to disagree Gadheras.
Greed & power of a handful at the top has been the "enabler of everything happening" in this game of late.
But I will give you this: You and I fully agree on the food issue. Yet as Alina (CM) struck down my suggestion in another thread, it was asked for by the players themselves. Obviously requested by those who will benefit the most.
But the food issue is the biggest one killing the game. Wonder if Plarium will listen to the other 99%.
Grud said:
You are correct. stormfall is not a "strategy game" as Plarium try`s to claim. Stormfall is a Major money game where players have Many alts and share their accounts with multiple other players. Plarium has not listened to the players in the past and Probably never will. They refuse to do anything about the massive multi accounting going on in this game. They prefer to turn the "Blind Eye" to the cheating as long as they are raking in our money.
Hello.
We can't forbid players to share login details for their accounts with other players. Some players are doing it and then come and complain that their accounts were hacked. And it's the worst consequences of such actions. It's up to each player to decide whether share his account or not, but the responsibility for such actions rests solely with the player.
As for the players with the alternative accounts, from our end, we prevent their activity by adding different limitations to the game which make it harder to use alternative accounts for developing the main one.
Also, the work against alternative accounts is one of the reasons why some suggestions like adding Item trade options between players are declined.
Plus, while working on any new feature, devs always make sure that this feature won't benefit in any way players with the alternative accounts.
Jaywalker SC said:
I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.
I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on.
This is not "Walking Dead" season 205.
Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy & common sense out the window without a miniscule thought to tomorrow.
And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.
Hello.
Before removing the feature that Units die if the food balance is negative, we received a lot of complaints about it and suggestions to have it removed from the game.
We received such requests not only from players who were using the in-game purchases but from the players who built their Army with Resources spending their time and effort. That's why it was decided to stop killing Units if you run out of food.