Alina Phoenix said:
Hello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)
I think you missed the sarcasm from Bio.
the excessive number of beacons & the beacon massacre has taken away from the game - there is no reason to have diplomacy with so many balur beacons when you are ready you can just go grab one - there is no need for tactical play as you can just hit random beacons at any given time and find a weak one for PVP - no need to even participate in massacre - its senseless killing off 10% for both sides for basically no reason what so everHello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)
if you are going to keep dropping beacons... you need to make it worthwhile to hold beacons..
Nowadays, most beacons are killing zones for leagues who do not understand the scope of the offenses in the game or the losses some leagues are willing to take to wipe them out.
Maybe adding something to beacons (like a beacon skin in which a league gathers "points/tokens" and then the marshal can purchase a beacon skin that adds 5% D to a beacon of theirs and then they can work on getting another skin for another beacon).... or somehow making it to where the O/D ratio is not so unbalanced.
Hello, Lords and Ladies.
Before adding new Beacons, devs analyze the current situation with free/occupied Beacons on the Map.
Based on this data, they decide what number of Beacons should be added and where it should be done.
Lord SKYCOOLDUDE, you suggested an interesting idea. But at the moment, devs are working on the improvements for different League-related features like League Fortress, League Ranks, League help.
Beacons are quite a big feature and adding any new improvements (especially a big one like you suggested) will require a lot of time and work of several departments. Now, we can't do it as devs have tasks with the higher priority, like ones I specified above.
Alina Phoenix said:
Hello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)
So what does a beacon help a new league, other than paint a big target on their back? The unified effort of a new league can be wiped out on the wim of large player with a hammer. What good game play is it for that new league?
Lets face it, the "oh you can revive your units for x% FREE". How about, you don't lose any and dont feed Plarium any at all? The mighty get stronger, the weak get poorer. Replace the value of actual game play with spending sapphires only last for so long. Not to offend you, but Plarium screwed themselfs over with the business model.
Objectives such as beacons need to be WORTH it to keep and fight and die over. You need LESS not more. And the actual game play involved can't be affected by PAY TO WIN at the level it is now.
Employees at Plarium must be the only ones thinking go into fights with a pocket knife facing guns is a TREMENDOUS idea.
Other plarium games have a force limit for attacks on beacons. I think it might be a good idea to have on Stormfall. You could still take a beacon, but you can't go hit a 100mil beacon with a 4 bil hammer and lose almost nothing doing it.Alina Phoenix said:
Hello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)So what does a beacon help a new league, other than paint a big target on their back? The unified effort of a new league can be wiped out on the wim of large player with a hammer. What good game play is it for that new league?
Lets face it, the "oh you can revive your units for x% FREE". How about, you don't lose any and dont feed Plarium any at all? The mighty get stronger, the weak get poorer. Replace the value of actual game play with spending sapphires only last for so long. Not to offend you, but Plarium screwed themselfs over with the business model.
Objectives such as beacons need to be WORTH it to keep and fight and die over. You need LESS not more. And the actual game play involved can't be affected by PAY TO WIN at the level it is now.
Employees at Plarium must be the only ones thinking go into fights with a pocket knife facing guns is a TREMENDOUS idea.
Gadheras said:
Alina Phoenix said:
Hello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)So what does a beacon help a new league, other than paint a big target on their back? The unified effort of a new league can be wiped out on the wim of large player with a hammer. What good game play is it for that new league?
this is why the game is dying.....
with new beacons droped this game has become all about money
its lost what got us all to play this game ????
theres no skill in this game any more just pay to win ????
plus look at all the players leaveing ??????
take out the alts and i guess at best less than 150,000 players world wide
with 19 coiners who spend mad for why in a game ill never know ????
just look at this game now and its never been so dead
i hardly play this game now myself
looking at other new ones that are better and newIronApex Turok said:
Alina Phoenix said:
no... they arent. did you even read what we said about this? no one even cared about the beacon the drop this time. beacons on all servers sit empty. beacons are becoming LESS important.Beacons are quite a big feature
Hello.
Yes, I'm reading your comments and I got your point quite well.
The phrase 'Beacons are quite a big feature' was told while discussing adding new options to the Beacons' functionality. I meant that Beacons are quite a big feature from the technical point of view, and changing anything in the way they work will require a lot of time and work of several departments.
BiohazarD said:
Gadheras said:
Other plarium games have a force limit for attacks on beacons. I think it might be a good idea to have on Stormfall. You could still take a beacon, but you can't go hit a 100mil beacon with a 4 bil hammer and lose almost nothing doing it.Alina Phoenix said:
Hello, guys :)
As Biohazard said, new Beacons are a good chance for new Leagues to occupy them and play against more powerful Leagues.
Also, during the Massacre Event, some Leagues could lose their Beacons, and it's an opportunity for them to occupy a new one :)So what does a beacon help a new league, other than paint a big target on their back? The unified effort of a new league can be wiped out on the wim of large player with a hammer. What good game play is it for that new league?
Lets face it, the "oh you can revive your units for x% FREE". How about, you don't lose any and dont feed Plarium any at all? The mighty get stronger, the weak get poorer. Replace the value of actual game play with spending sapphires only last for so long. Not to offend you, but Plarium screwed themselfs over with the business model.
Objectives such as beacons need to be WORTH it to keep and fight and die over. You need LESS not more. And the actual game play involved can't be affected by PAY TO WIN at the level it is now.
Employees at Plarium must be the only ones thinking go into fights with a pocket knife facing guns is a TREMENDOUS idea.
Hello.
I agree that the limit for the attack on Beacon should be added, and I'll forward this feedback to devs.