HTML5 WEBGL
How far off is the HTML5 / WebGL project.
A reasonable amounts of games have succeeded in tranfering their games into the engine. Most performance related issues on WebGL have since been fixed.
A stanalone flash application is very dangerous for every machine. We simple do not have machines that can run flash wrapped contents. It uses too many resources, consume too much power, and drains battery very fast.
Not to mention the amount of memory that the flash player uses, which is unreasonably high. Its uses 45-75% of my memory, and this often cause crashes.
The resources that it needs to run, too many, and my hard disk has suffered. Many players are now reporting seeing a SMART warning.
Then there is issue of communication. I haven't chat with my league for three months now. Google translate is simply too far away, in another application. Communication has become imposible for many many leagues. Communication is central to any league. Without this, I fear that many league in server 2, which are mostly international and multilingual will suffer.
With this time of CoVID, many players needs a social aspect when they play. Having to copy things from one app to another is too inconvient.
Speaking of convinience. I used to play this game everywhere with my phone on Puffin. This option is now gone. Now to play the game you have to be in front of a cmputer. This is rather incovieneint. Things change too quickly, and this is a real time strategy game.
It has been months since an update from developers on this issue.