DJ Moody said:
We already kind of have an endgame.
You do all your castle stuff. Progress your arts and do all the solo achievements.
The next logical progression is you then you get into the league stuff. Beacons and rankings, working the team objectives. And because it's a wargame that never really ends.
That is why the beacons element of the game is so important and force limits (and end of beacon massacre) were so important to keeping the game alive (and why some of the recent stuff is so dangerous). Without, no retention of veteran players.
Having said that I certainly wouldn't say no to more and new content for veteran players. Most of the updates just add something to the shop, we haven't had significant new content since champs really.
Btw I not sure the term "end game" is supposed to literally mean "the end of the game". I think it's supposed to refer to high end content that keeps verteran players interested and engaged. So its kind of the opposite, stuff that stop you from ending.
From the link you posted:
The Endgame is about endless fun
Outside of tilting game balance to the point people can't compete so they give up, I don't see why the game needs to end, or end anytime soon (apart from the looming technical difficulties).
You are correct, and End game doesn't mean the game ends. And I explained that in my first comments above. MMORPG games don't have an end. They are forever games.
However, they have the ultimate feature that players strike for. I don't think league based achievements and beacons are an End-game. They are simply an element of a game that every game has.
So we don't have an End game in Stormfall.
Endless fun in my proposal above will be leagues fighting to take beacons from Bular and then keeping them. While at the same time, protecting them from other leagues. So in other words, this third force that we need to defeat will be an End-Game.