Head Games said:
I have read multiple time's about the mechanics of them being different but I have not yet read a definitive summary of how and obviously why.
From what I understand about a raid is this, you total the power points from both party's and then you calculate the loss based on your contribution to the total power points.
I.e.. 600m off attacking 400m defense. the attacker would lose 40% while the defender would lose 60%. Now what people fail to mention when they say the mechanic is different for a siege is how it is different ? :)
I am also curious about "league attacks" and how the power points are used to determine loss because it is clearly difernt than the formula above.
So would a league attack on a hamlet or castle act like one being done on a beacon where the attacker may lose 50% while making up 20% of the total power points?
Thanks
Here's the short version:
Raid is 1:1 loses based on power after all bonuses are applied (including def bonus from walls). So if you send 100 million offense raid at a castle that has 10 million defense, you'd lose about 9 million offense and the attacker would lose about 9 million defense.
If the castle has high walls this could mean the defender loses fewer units because their troops have 3x or more their normal power due to the walls, but the effective power lost is the same for both sides.
With siege mechanic the person with more power gains a bonus (the amount depends on how overwhelming the fight is, there's a formula for it but the exact numbers are kind of a secret). For outnumbering 10 to 1 you get about a 2.5x bonus, so in the same battle mentioned above the attacker would lose about 4 mil offense and the defender would lose about 9.6 mil defense.
If you attacked 100 million defense with 100 million offense the result would be the same whether you sent a raid or a siege, 50% losses for both sides. If you think you outnumber the target it's better to send a siege, if he outnumbers you and you're just trying to wear him down it's better to send a raid.
League attacks always use the siege mechanic, and the losses are divided between the participants based on their portion of the total units. (ie if you send 10k dragons in an attack made up of 50k dragons total, and the attack loses 10%, you would lose 1k or 10% of yours, regardless of whether your units had better or worse bonuses than the other people in the attack).