Hamlet Champion Buff Stacking + Unit Loss % in Battles + Unit-Type Defense Mechanics
Hi everyone,
I have a few technical questions about game mechanics that I’d appreciate clarification on:
1. Champion Buff Stacking in Hamlets
When I capture a hamlet using a champion (e.g. Headman), I know I can send up to 2 more champions as reinforcements.
My question is:
Do the buffs from multiple champions (e.g. Headman for gathering speed, Foreman for capacity, Druid for speed) stack together in a single hamlet? Or does only one of them apply?
2. Unit Loss Percentage in Battle Reports
Sometimes I notice that legendary units show a higher casualty percentage than regular units in the same battle.
Could someone explain how unit loss percentages are calculated in the battle result screen?
Are losses based on total power, unit type, or just raw numbers?
3. Unit-Type Defense Mechanics
Units like the Griffin have a high Bastion (Bestiary) defense stat. But in real battles, we often use mixed armies.
So I’d like to understand:
- How exactly are unit-type-specific defense stats calculated when you're defending against a variety of enemy units?
- Does the game prioritize unit matchups (e.g., Bestiary vs Infantry) in the calculations, or is it averaged across all attackers?
Any official or experienced player insights are greatly appreciated. Thank you!