All Categories

250,000 Force limit is a joke

250,000 Force limit is a joke

Search
Apr 11, 2019, 13:2904/11/19
04/16/16
137

250,000 Force limit is a joke

Really ??


Do your own math here...



Views
2k
Comments
19
Comments
Apr 16, 2019, 23:4504/16/19
07/26/15
515
Hi there Jelly Baby, i can see from your post this is a very sucessful castle attack where it looks like its well over 250,000 forcelimit, but are you saying that there is no 250,000 forcelimit on castle attacks?
Apr 17, 2019, 12:5604/17/19
04/16/16
137

A screen shot of sending out troops for a Raid....





It says Force Limit  0 of 250000 right there in the bottom right.  So how can he send over 800,000 troops on a Raid ??


Is there a secret "work around" that can be shared so that all players may send more than 250,000 units on a Raid ??

Apr 18, 2019, 01:3704/18/19
07/26/15
515
ok, now L understand what your saying is that everything in your original post was sent out as a raid on a castle which as you say is a lot more than the 250 forcelimit, I need to ask, do you have a time date stamp on that raid in your original post?
Apr 19, 2019, 19:2904/19/19
Apr 19, 2019, 19:42(edited)
04/16/16
137

Funny you should ask that:     because that is the only report that is missing from my list (the one where the siege was broken) + after asking a few Allies, it is missing from their lists as well ...     Again, things that make you go  hmmmm.... 


However I do have the siege report I sent before it was broken with this massive force.  





After it was broken, I sent a message to the person who broke my siege...






Also I have a screenshot of a message I received from the player sending this force...





So it would have taken place within the 19 min of these two points...  08:35 - 08:54


Apr 22, 2019, 10:4604/22/19
Apr 22, 2019, 10:55(edited)
05/20/16
285

I agree with Limad here, there are no force limits when you hit the liberate option to break a siege.


Question though.

Was the siege raided or did player just break it?


If raided, there would be some issues with the limit.

If broken, they used the liberate option which has no force limit.


Since 80% of the report is missing in OP's post, it's hard to tell which is which.
Apr 22, 2019, 19:2804/22/19
Apr 22, 2019, 19:48(edited)
04/16/16
137

If I send a Raid to a castle :  there is a Force Limit of  250,000





If I send a Siegeto a castle :  there is a Force Limit of  250,00





If I want to Siege a Beacon :  there is a Force Limit of 150,000






However... If I send Reinforcements:  there is NO LIMIT






So there is really no reason to Siege a castle if   anyone in the game can send   (any amount of   offensive  /  defensive   units)   to any castle that is sieged 


or to any castle of their choosing on the map, because all castle have the option to send Reinforcements. 


=========================================================================================




Now let see if I understand this... 



There is a player who is constantly raiding one of my members castles... 


Diplomacy with the player does not work... 


Then after all other avenues have been tried (thru the league and League Marshall) to stop this player from raiding my member... 


I choose to siege the castle, to stop this player from sending out anymore raids on my member or anyone else... 


Now   ANYONE    playing can see this castle on the map is sieged and they can send   850,000+ Offensive   or   5,000,000+ Offensive    units or   as many units as they want    to break the siege or liberate the castle...


as long as they send it as "REINFORCEMENTS"



If this is how the game is played...     then don't the MEGA Coiners have a HUGE ADVANTAGE to just pick + choose any castle on the map they see Sieged and send then their   "REINFORCEMENTS"   to break the siege or liberate the castle, which allows the MEGA Coiner to make massive amounts of EXP, unit EXP, PvP points, Brawl points, Duel points, and leauge quest points ???




Then what is the purpose of having a Force Limit on the other parts of the game ???

Oh, right...   I forgot,  there were too many complaints on the Forum about players getting their troops wiped out at a Beacon by someone  with  5 Billion / 10 Billion  in Offensive power



Back in my originial post :   what do you think the Offensive Power was of those 850,000+ units? 

=========================================================================================



I mean really if there is a Force Limit to Siege a castle put on all players...   but there is   NO FORCE LIMIT   to send reinforcements which can break the siege or liberate the castle,   then I find that   NOT   "fair and balanced"   game play






I say put a Force Limit on Reinforcement too...  Then maybe my 250,000 units that are Sieging the castle are stronger than your 250,000 units you are sending as "Reinforcements",  you can continue to send 250,000 units as  "Reinforcements"  as many times as you like, it's not like you have stop after one failed breaking...    and then it will be   MORE   "fair and balanced"    


then again, maybe not since I don't spend 100's of 1,000's of $$$ on this game to buy troops + revive troops + buy boosts to make them stronger



Apr 25, 2019, 14:3004/25/19
04/16/16
137

3 days later...  no replies


Apr 30, 2019, 02:1804/30/19
07/26/15
515
Thid 1 isnt a bug, you need to put this 1 forward in suggestions thread if  you want a reply from the CM, just copy  your suggestion from here and paste it in a new topic in suggestions if your serious Jelly Baby :)
May 2, 2019, 21:2405/02/19
02/02/17
65

This is probably linked to the problems we had when trying to send the correct Champions to liberate a siege

Liberating is an offensive action, not reinforcements, and should therefore have a force limit

Therefore .... it is a bug :)
May 5, 2019, 13:5505/05/19
May 5, 2019, 13:56(edited)
05/20/16
285

Erik Bloodaxe said:


This is probably linked to the problems we had when trying to send the correct Champions to liberate a siege

Liberating is an offensive action, not reinforcements, and should therefore have a force limit

Therefore .... it is a bug :)

Logic isn't always flawless in games. I agree, it's strange. Plarium said this wasen't a bug and works as intended.

https://plarium.com/forum/en/stormfall-age-of-war/51_game-discussion/110205_champion-reinforcement-mistake/

May 6, 2019, 11:5305/06/19
03/05/19
842
Good day! As it was mentioned above, it's not a bug. There is no limit on sending reinforcements to other Castles. This was originally designed in this way since the very beginning of the game. 
May 6, 2019, 12:1305/06/19
May 6, 2019, 19:11(edited)
02/28/16
131

Boris Shevchenko said:


Good day! As it was mentioned above, it's not a bug. There is no limit on sending reinforcements to other Castles. This was originally designed in this way since the very beginning of the game. 

No it wasnt but good to know how knowledgeable about the game you are.

From 22.02.19 "Game Improvements" topic:

Lord Oberon said:

    - No more Force Limit when sending Reinforcements to other Lords' Castle

BiohazarDModerator
May 6, 2019, 14:1905/06/19
10/04/13
3817
Erik Bloodaxe said:

This is probably linked to the problems we had when trying to send the correct Champions to liberate a siege

Liberating is an offensive action, not reinforcements, and should therefore have a force limit

Therefore .... it is a bug :)
It's not a bug, the game was just designed this way.  
BiohazarDModerator
May 6, 2019, 14:2005/06/19
10/04/13
3817
Jelly Baby said:

Really ??


Do your own math here...



Wow, that's a ridiculous amount of offense for one player to have.  Somebody's been spending out the wazoo lol.  
May 12, 2019, 00:5005/12/19
02/22/15
158
Why not share the server and player info, is that server 2 ?
BiohazarDModerator
May 15, 2019, 16:0005/15/19
10/04/13
3817
Jelly Baby said:


If I send a Raid to a castle :  there is a Force Limit of  250,000





If I send a Siegeto a castle :  there is a Force Limit of  250,00





If I want to Siege a Beacon :  there is a Force Limit of 150,000






However... If I send Reinforcements:  there is NO LIMIT






So there is really no reason to Siege a castle if   anyone in the game can send   (any amount of   offensive  /  defensive   units)   to any castle that is sieged 


or to any castle of their choosing on the map, because all castle have the option to send Reinforcements. 


=========================================================================================




Now let see if I understand this... 



There is a player who is constantly raiding one of my members castles... 


Diplomacy with the player does not work... 


Then after all other avenues have been tried (thru the league and League Marshall) to stop this player from raiding my member... 


I choose to siege the castle, to stop this player from sending out anymore raids on my member or anyone else... 


Now   ANYONE    playing can see this castle on the map is sieged and they can send   850,000+ Offensive   or   5,000,000+ Offensive    units or   as many units as they want    to break the siege or liberate the castle...


as long as they send it as "REINFORCEMENTS"



If this is how the game is played...     then don't the MEGA Coiners have a HUGE ADVANTAGE to just pick + choose any castle on the map they see Sieged and send then their   "REINFORCEMENTS"   to break the siege or liberate the castle, which allows the MEGA Coiner to make massive amounts of EXP, unit EXP, PvP points, Brawl points, Duel points, and leauge quest points ???




Then what is the purpose of having a Force Limit on the other parts of the game ???

Oh, right...   I forgot,  there were too many complaints on the Forum about players getting their troops wiped out at a Beacon by someone  with  5 Billion / 10 Billion  in Offensive power



Back in my originial post :   what do you think the Offensive Power was of those 850,000+ units? 

=========================================================================================



I mean really if there is a Force Limit to Siege a castle put on all players...   but there is   NO FORCE LIMIT   to send reinforcements which can break the siege or liberate the castle,   then I find that   NOT   "fair and balanced"   game play






I say put a Force Limit on Reinforcement too...  Then maybe my 250,000 units that are Sieging the castle are stronger than your 250,000 units you are sending as "Reinforcements",  you can continue to send 250,000 units as  "Reinforcements"  as many times as you like, it's not like you have stop after one failed breaking...    and then it will be   MORE   "fair and balanced"    


then again, maybe not since I don't spend 100's of 1,000's of $$$ on this game to buy troops + revive troops + buy boosts to make them stronger



Sieging a players castle does not stop them from sending out attacks.  The ONLY thing being sieged does is let you collect 25% of their production of one resource type (and your troops defend their castle so nobody else can attack them).  
Jun 13, 2019, 00:5506/13/19
Jun 13, 2019, 00:58(edited)
08/09/15
580

totally disagree with u !

just an opinion .lets say a mega coiner by your words ,besieges someone , i dnt think anyone can break the siege if that player is really intent on making the other one leave .i think there can always be fights in beacons and forts where evryone loses some portion of their troops and dnt get uppset over that percentage ,but this is the castle we are talkin about ,if a fight occurs one player loses almost evrything if it was me id leave the game if im honest ,unless evryone helps and it is the mega coiner that loses alot and for the besieged player s/he receives help from the league ! i mean if u think about it this opinion can be disproved too with so many other posibilities which also brings me to personal gameplay and strategies .evryone has a different game play style but in the end ,again, i , believe its never bad to have help option on the table with no limit for a castle ,as the only people who are capable of mega solo attacks on castles are mega coiners,no one else can do that ,its not a league attack,its a solo one ! i wouldnt be upset if i saw that offence crushed .

respectfully, just a personal opinion,

fURY,

Jul 7, 2019, 06:0807/07/19
05/15/16
67
okay, wait, how do you have that many dragons and necros lol??
BiohazarDModerator
Jul 7, 2019, 07:1107/07/19
10/04/13
3817

zach-rose11 said:


okay, wait, how do you have that many dragons and necros lol??

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Lots of spending money lol.