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Battleground changes??

Battleground changes??

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Feb 18, 2019, 16:0002/18/19
09/17/18
3

Battleground changes??

There are MANY of us quite upset about the major change in the battle grounds. It is like over lvl 20 and now you have changed the formula on hitting for success. It was always a crap shoot, part of the game. Took some skill to balance how many to send for the best payoff, but when I hit a lvl 51 with xxx and loose so little, then a couple days later hit a lvl 52 with a bit more and lose more than 1/2 of what I sent to include almost ALL legendary units, YOU CHANGED SOMETHING and did not have the courtesy to notify people! In my league many top players will not do the battle grounds anymore, and will not spend money anymore! I personally have not spent a lot, but I refuse to spend it when I have to waste it cause Palarium decided lets kill more of players troops so they have to spend more to get them back!  BAD MOVE!

Much higher level players are complaining and refusing to do the battle grounds do to the uneven way Palarium has changed things! You have made hamlets useless unless you want to die, now you are making battle grounds the same way! You are making people not want to spend money, and when they all start leaving, it will be to late!

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Feb 18, 2019, 18:0402/18/19
09/17/18
3

djmoody said:


First up are you talking about normal or SH battleground?

Reading between the lines of your post I am assuming you are talking about the normal / original ones (the SH ones have been horrendous from the start).

The original BG's are loss making at a factor of around 10% of what you load (general concensus from vast majority of forum users who track resources carefully). 

This means their only positive purpose is as a mechanics for turning uber loading troops (Chimara / Reavers / Pathfinders) into normal troops. That effectively improves the maximum production out of your 4 normal production queues by about 50%. But it only makes sense if you kept your BG level very low (where the benefit from making those troops types outweighs the tax).

Other than that playing normal BG's is loss making. This has been the case for a long time and has been well reported on the forums.

I am not playing atm BG's other than tricking them. I have noticed no changes (but because it is not playing them normally I might not see the impact of a change).

I doubt they have changed tbh - harsh as it might be to hear you just you don't understand them.

But there are many knowledgeable BG players on the forum. If they have changed then I expect it will get picked up here if you keep checking back.

But yes your general point that BG's are pointless to play and therefore most people refuse to play them is a very good point. I have made the same point many times myself - when the content of the game is very limited (raiding / BG's / player PvP) for 1/3rd of that content to be pointless is crazy. Why would Plarium expect people to keep coming back to a game that yields negative returns for the effort put in?

I always thought BG's should yield a daily profit similar to the levels that can be achieved from raiding effectively (possibly a bit less given they can be done quicker than doing your raids).


It is the normal ones. I am not a higher level experienced BG player. But have had it where I come out reasonable. Sometimes I win, sometimes I loose. That is the name of the game. Some days they pay off, some days they do not pay off. BUT, when you send over 2000 to hit a normal lvl 52, unless they were all low end (they were far from that) you should not be losing 50% to include all your legendary units.

As for I do not understand them, I do. Or I DID until yesterday. I have gained quite a bit over the last 5-6 months in troops from the BG's. Sometimes I may win 100 lower level then the 10 I lost, sometimes I win 100 much higher level then the ones I lost. Of course then there are times you lose more than you win LOL! I basically did BG's nightly to help increase my rank/level, seeing there are so few things in the game that do! (everything should help it in my opinion)

Now if this was just me complaining, that would be one thing. I might wonder what I did so wrong (Like sending defense to offense, which I just made sure again I did not do lol), but everyone in my league that did BG's all said the same over the last couple days it changed DRASTICALLY, and I do have to agree.
Feb 19, 2019, 21:5302/19/19
Feb 19, 2019, 22:13(edited)
11/04/15
349

Try this link (PLAYTAMIN)

stormfall.playtamin.com/infestations.html

http://stormfall.playtamin.com/infestations.html


If you scroll down to level 51/52 you will see that the average strength of balur units should be around 350k, and you should hope to get 600-700 wyverns when your 'bank' is full

http://prntscr.com/mne39v


This link should help tell you which units to send, but more important, it should tell you which units to AVOID sending

http://stormfallguide.blogspot.com/p/offensive-battlegrounds.html


If yu can provide screenshots of your losses and balur units we may see the cause of your problems

p.s. You will need at least 2.5x balur strength before you can attempt to send ANY legendary units
If successful, this will reduce your overall losses, but will also give less frequent big payouts



Feb 20, 2019, 12:1902/20/19
07/26/15
515

both DJ Moody and Inigo are correct on this 1, BG are good for converting food hungry troops like infantry, calvery, chimera and demons which build reasonably fast enough into quality troops that have far more attack and defense power like dragons, necro, wyverns, griffins and golems. 

Yes you will always lose 10% of your troops in resource value extra because of the tax but you will gain in hitpoints strength in both offense and defense so long as you don't use Legendaries, eldrich units, dragons, griffins and some of the units built with maurian  amulets in bg

BiohazarDModerator
Feb 21, 2019, 15:4802/21/19
10/04/13
3817
wildeagle said:

djmoody said:


First up are you talking about normal or SH battleground?

Reading between the lines of your post I am assuming you are talking about the normal / original ones (the SH ones have been horrendous from the start).

The original BG's are loss making at a factor of around 10% of what you load (general concensus from vast majority of forum users who track resources carefully). 

This means their only positive purpose is as a mechanics for turning uber loading troops (Chimara / Reavers / Pathfinders) into normal troops. That effectively improves the maximum production out of your 4 normal production queues by about 50%. But it only makes sense if you kept your BG level very low (where the benefit from making those troops types outweighs the tax).

Other than that playing normal BG's is loss making. This has been the case for a long time and has been well reported on the forums.

I am not playing atm BG's other than tricking them. I have noticed no changes (but because it is not playing them normally I might not see the impact of a change).

I doubt they have changed tbh - harsh as it might be to hear you just you don't understand them.

But there are many knowledgeable BG players on the forum. If they have changed then I expect it will get picked up here if you keep checking back.

But yes your general point that BG's are pointless to play and therefore most people refuse to play them is a very good point. I have made the same point many times myself - when the content of the game is very limited (raiding / BG's / player PvP) for 1/3rd of that content to be pointless is crazy. Why would Plarium expect people to keep coming back to a game that yields negative returns for the effort put in?

I always thought BG's should yield a daily profit similar to the levels that can be achieved from raiding effectively (possibly a bit less given they can be done quicker than doing your raids).


It is the normal ones. I am not a higher level experienced BG player. But have had it where I come out reasonable. Sometimes I win, sometimes I loose. That is the name of the game. Some days they pay off, some days they do not pay off. BUT, when you send over 2000 to hit a normal lvl 52, unless they were all low end (they were far from that) you should not be losing 50% to include all your legendary units.

As for I do not understand them, I do. Or I DID until yesterday. I have gained quite a bit over the last 5-6 months in troops from the BG's. Sometimes I may win 100 lower level then the 10 I lost, sometimes I win 100 much higher level then the ones I lost. Of course then there are times you lose more than you win LOL! I basically did BG's nightly to help increase my rank/level, seeing there are so few things in the game that do! (everything should help it in my opinion)

Now if this was just me complaining, that would be one thing. I might wonder what I did so wrong (Like sending defense to offense, which I just made sure again I did not do lol), but everyone in my league that did BG's all said the same over the last couple days it changed DRASTICALLY, and I do have to agree.
There has not been any change to BGs in at least the last 6 months.  They have always been a losing process, if you hit them enough eventually your entire army will disappear.  They should only be used for converting between troop types or scoring points in the BG tournaments.  Also, don't send legendary units to bgs, they have very low resource value so trading them for normal units will always be a bad idea.