I fully aqree with you
This is the end of the game for all normal leagues
Smallest leagues will be deleted and all normal sized leagues will be ripped apart
The strong will get stronger and who cares about anyone else?
Many players will login today and see this
They will panic and run for the hills, never to be seen again
League Inactivity Penalties are much too severe - who came up with the dumb idea of booting everyone after only 14 days?
Demoting 10 players to neophyte might help a bit in the short term, but this blocks recruitment to the academy . so how is this a step forward?
One step forward and two steps back
Who will now be given the power to boot these inactives? It should be Marshals and Captains only, but these new rules allow other ranks to boot too
This only happens if less than 60% of your leagues members were active (hadn't logged on in over 2 weeks I think). Why did your league have so many inactive accounts just sitting around? This change doesn't affect small leagues, it affects leagues who are keeping around lots of accounts even though those people no longer play the game.I fully aqree with you
This is the end of the game for all normal leagues
Smallest leagues will be deleted and all normal sized leagues will be ripped apart
The strong will get stronger and who cares about anyone else?
Many players will login today and see this
They will panic and run for the hills, never to be seen again
League Inactivity Penalties are much too severe - who came up with the dumb idea of booting everyone after only 15 days?
Demoting 10 players to neophyte might help a bit in the short term, but this blocks recruitment to the academy . so how is this a step forward?
One step forward and two steps back
Who will now be given the power to boot these inactives? It should be Marshals and Captains only, but these new rules allow other ranks to boot too
roadstar Pitbull said:
Wesley Pringle said:
If the object of this Game is not to have your league become the strongest and most feared then I don't know what a game based on medieval or any other War game is !Please explain how this "feature" would help any league be "the strongest and most feared".
It has become a game of most troops bought and with activity.
This feature has nothing to do with 'Activity'
It is designed to punish weaker leagues for 'inactivity'
..... but plarium's definition of inactivity is 14 days. This should be the League Marshall's decision alone.
Assuming that members who fail to login for 14 days no longer play the game is draconian
30 days might have been more sensible, especially for League Marshals who can easily lose control of their own league
Recruitment will now be impossible for these leagues
It has been suggested many times to double the size of the academy, and we were told devs were thinking about it ... so maybe in another 5 years? lol
If over a third of the players in a league haven't been online in 2 weeks that's a pretty inactive league. Why would this change make recruitment impossible? Just kick the inactive accounts and let in new active ones. And if nobody wants to join your league there's probably a reason for that, maybe you should either get used to having a small league or join a bigger one. I've never understood why so many people are obsessed with running their own league even if it's filled with inactive accounts.roadstar Pitbull said:
Wesley Pringle said:
If the object of this Game is not to have your league become the strongest and most feared then I don't know what a game based on medieval or any other War game is !Please explain how this "feature" would help any league be "the strongest and most feared".
It has become a game of most troops bought and with activity.This feature has nothing to do with 'Activity'
It is designed to punish weaker leagues for 'inactivity'
..... but plarium's definition of inactivity is 14 days. This should be the League Marshall's decision alone.
Assuming that members who fail to login for 14 days no longer play the game is draconian
30 days might have been more sensible, especially for League Marshals who can easily lose control of their own league
Recruitment will now be impossible for these leagues
It has been suggested many times to double the size of the academy, and we were told devs were thinking about it ... so maybe in another 5 years? lol
Just facism to me. The timer should be at least 30 days, not 14. If the league has fewer than 21 players, but the marshal is active, there should either not be a timer, or the percentage should be around 20-30%.
60% of 100 is 60 players, meaning 40 can be inactive.
60% of 20 is 12 players, meaning 8 can be inactive.
60% of 10 is 6. 5 players don't log in for 15 days, and the league is dismissed.
Does the marshal get his sapphires back?
3 years ago...even 2 years ago....maybe this wouldn't be such an issue.
Today, it can be an issue. Its very difficult to gain new players these days. Few non alts come in as it is, and very few of those stay. The road to relevancy is just too long and has too low of a speed limit unless you're willing to become a coiner. Its hard to justify being a coiner for a venue with such low activity and so little gameplay.
Whats wrong with combining a few small leagues to make a large league?
Leagues sit there and linger with no gameplay because it goes dead and only a small few play and get nowhere with rewards because they just do not have enough active players in them, leagues that have the active players get the rewards from dailies, league chests, multiplier tourneys and league tourneys, these tourneys are easy points if you know how to work them in an active league.
Aegon, to answer your question of sapphires back, on my server if the player prooves to plarium they were the marshal of the dissolved league, plarium did refund the sapphires to them, I will find out if that is so on the plarium server for you as well,
About the timer part, post it in suggestions, I will pass it onto the team to look at, maybe it will get implemented, you never know if you don't try
Hello!
The main idea of the League activity feature is to decrease the number of inactive Leagues.
Devs didn't want to have Leagues that consists of inactive players mostly and use their defensive Units in Fortresses and Beacons.
When a player becomes inactive, it doesn't mean you should remove him/her from the League at once. If the activity isn't lower than 60%, then you're fine.
Even if it goes below 60%, you still have 14 days to increase it before dismissal.
So, inactive players have 4 weeks to return to the game before the League gets dismissed.
It took me almost 2 weeks to seek Marshalship of Dragonhearts on server 1 because the past Marshal was gone for at least 40 days. Our league is for FUN not for being BULLIES of the server. Some of us work so it is hard for us to LOG IN EVERYDAY. This new Acitivity rule just makes it harder for us to have fun.
I've already experienced this activity thing in the Facebook version and the SF: Rise of Balur version. It's making people to not want to SPEND MONEY on the game for fear of getting booted. Life gets in the way too. I've probably spent good amount of funds having FUN.
Alina Phoenix said:
Hello!
The main idea of the League activity feature is to decrease the number of inactive Leagues.
Devs didn't want to have Leagues that consists of inactive players mostly and use their defensive Units in Fortresses and Beacons.
When a player becomes inactive, it doesn't mean you should remove him/her from the League at once. If the activity isn't lower than 60%, then you're fine.
Even if it goes below 60%, you still have 14 days to increase it before dismissal.
So, inactive players have 4 weeks to return to the game before the League gets dismissed.
So where is our Info Announcement, Dev Notes and Discussion/Vote Page?
You could easily remove inactive leagues and their level zero forts without adding this destructive feature, but you don't actually mean inactive leagues do you? You are trying to destroy semi-active leagues
You just want to control everything in this game, so you assume that everyone who takes 2 week off is inactive ... and come up with a new rule that every league needs to be 60% active or their league will be dissolved
So why did you choose 60%
There are no inactive leagues with beacons, and their forts are all empty, so where is the problem?
I am a league marshal on Untamed and I absolutely hate this idea. Currently ranked 32nd, but we have been #1 in the past
My members like to take long breaks, then return to the game when they want to, and will not appreciate being booted or finding the entire league dismissed
We want our independence and have no wish to merge with another medium size league to take over the world
FYI any marshal who loses his league gets 2000 sapphires when he joins a new league. It is fully automatic
We wouldn't want any misinformation being spread about being force to reclaim your sapphires from plarium if you can prove that you were a league marshal once upon a time, now would we? lol
However, Marshals who lose control of their own league will get NOTHING
Christine Hare said:
Whats wrong with combining a few small leagues to make a large league?
Leagues sit there and linger with no gameplay because it goes dead and only a small few play and get nowhere with rewards because they just do not have enough active players in them, leagues that have the active players get the rewards from dailies, league chests, multiplier tourneys and league tourneys, these tourneys are easy points if you know how to work them in an active league.
Aegon, to answer your question of sapphires back, on my server if the player prooves to plarium they were the marshal of the dissolved league, plarium did refund the sapphires to them, I will find out if that is so on the plarium server for you as well,
About the timer part, post it in suggestions, I will pass it onto the team to look at, maybe it will get implemented, you never know if you don't try
Nothing wrong with combining a few small leagues to make a large league if that is what those leagues want to do. There is plenty wrong in forcing it.
Not all of us care about the rewards, as they are all pointless due to offense/defense imbalance and the coiners with their infinite troop capability. The time consuming farmville mechanic doesn't help. I'd rather the rewards did not exist at all.
Alina Phoenix said:
Hello!
The main idea of the League activity feature is to decrease the number of inactive Leagues.
Devs didn't want to have Leagues that consists of inactive players mostly and use their defensive Units in Fortresses and Beacons.
When a player becomes inactive, it doesn't mean you should remove him/her from the League at once. If the activity isn't lower than 60%, then you're fine.
Even if it goes below 60%, you still have 14 days to increase it before dismissal.
So, inactive players have 4 weeks to return to the game before the League gets dismissed.
The ONLY way for inactive defense to be used in a fort is if the league NEVER cooperates with another league to upgrade their forts, or if the league gets to 20 and never gets hit. Once the defense is wiped or sent home for cooperative fort upgrades, the defense never returns.
The ONLY way for inactive defense to be used in beacons is if the beacon NEVER gets taken, either by enemy fire or friendly swapping. Once the defense is wiped or sent home, it never returns.
If inactive defense in forts and beacons is the reason for the league activity feature, then why not have it affect only leagues with >100 members? Those are likely the only leagues that can hold a beacon anyway, even if force limits are introduced. Why punish smaller leagues who have no hope of holding a beacon or getting a fort past 8?
Of course, I'm sure the devs could force the defense home due to an inactivity timer (preferably at least 60 days) on the player's castle if this excuse was valid and important enough, rather than threaten any league with dismissal.
Also, why 14 days? Why not make the timer 60 days or 120 days? The devs will still get what they want. If the timer is set at 120 days, that means that within 4 months, all inactive defense would be removed, if any still exists. It also allows for plenty of vacation time, real life events, and burnout recovery (though burnout recovery is less of an issue these days due to lack of gameplay...but should gameplay actually return....)
What is the rush? 2 weeks....120 days....somewhere in between....the end result is the same.
Wesley Pringle said:
If the object of this Game is not to have your league become the strongest and most feared then I don't know what a game based on medieval or any other War game is !
I disagree. This feature does not make leagues stronger. It is designed to do for fortresses what beacon massacres did for beacons: get rid of legacy defense. (legacy defense being defensive troops that belong to players who are no longer active or who log infrequently)
That's the main explanation I can think of for why they also make it easier to kick inactives. Players see the countdown, panic boot the inactives, then their fort gets smashed because they unknowingly kicked out some of the stronger inactives who had been keeping it secure.
Alina Phoenix said:
Hello!
The main idea of the League activity feature is to decrease the number of inactive Leagues.
Devs didn't want to have Leagues that consists of inactive players mostly and use their defensive Units in Fortresses and Beacons.
When a player becomes inactive, it doesn't mean you should remove him/her from the League at once. If the activity isn't lower than 60%, then you're fine.
Even if it goes below 60%, you still have 14 days to increase it before dismissal.
So, inactive players have 4 weeks to return to the game before the League gets dismissed.
As I recall, the feature also makes it easier to kick people, so soon as that countdown starts, players can unknowingly kick the wrong inactives and do some major harm to their leagues. Also, some players work in jobs that leave them unable to log in for over a month at a time. Military and oil fields being the two main ones that come to mind. I know when I was active duty, coming home from a deployment was when I usually had the most extra money to burn. So yes, lets make sure they come back to find themselves league-less and perhaps with many of their troops killed (I don't recall if troops automatically go back in cata from beacons/forts when you're kicked). That's just the positive experience to get them to spend some of that excess on the game. Brilliant idea.
If the devs are really that worried that leagues may *gasp of shock* get a freebie by benefiting from the troops their members who quit the game leave behind, then perhaps they should just build in an auto recall "feature". If you haven't logged in for over 4 weeks, your troops get recalled back to your catacombs (has to be cata, would be very unfair to those who are coming back if you leave them in the open to get killed). This would still give the effect that the devs or publishers want and would avoid all the extra harassment and drama.ThatGuy said:
That's the main explanation I can think of for why they also make it easier to kick inactives. Players see the countdown, panic boot the inactives, then their fort gets smashed because they unknowingly kicked out some of the stronger inactives who had been keeping it secure.
My point of view is an inactive Player takes up a space that an active player could be in. For the most part is just seeking shelter for their castle .You will see most leagues that are successful require players to be active. While some inactives may of left a massive amount of D in the fortress. Marshals and captains have the ability to check who has what in Beacons and the fortress if they don't check before they boot someone it's due to not using the tools the game supplied them with.
Imagine That a mega coiner that fills up a fortress with one Castle and then starts another not needing to check the other for months. After a while they have 6 -10 accounts with Mega troops that can make an impenetrable Fortress and Beacons.
Wesley Pringle said:
ThatGuy said:
That's the main explanation I can think of for why they also make it easier to kick inactives. Players see the countdown, panic boot the inactives, then their fort gets smashed because they unknowingly kicked out some of the stronger inactives who had been keeping it secure.
My point of view is an inactive Player takes up a space that an active player could be in. For the most part is just seeking shelter for their castle .You will see most leagues that are successful require players to be active. While some inactives may of left a massive amount of D in the fortress. Marshals and captains have the ability to check who has what in Beacons and the fortress if they don't check before they boot someone it's due to not using the tools the game supplied them with.
Imagine That a mega coiner that fills up a fortress with one Castle and then starts another not needing to check the other for months. After a while they have 6 -10 accounts with Mega troops that can make an impenetrable Fortress and Beacons.
That is for the Marshal of the league to decide, not the devs or anyone else. As many have pointed out, some are inactive due to jobs, burnout, or vacation, or whatever reason, and do plan to return.
Wesley Pringle said:
My point of view is an inactive Player takes up a space that an active player could be in .... and make an impenetrable Fortress and Beacons.
Are you saying that all leagues have 160 members and there is no room for active players because of all the inactives?
What game are you playing because the rest of us have never seen such a league?
and what right do plarium have to decide who is 'inactive' and take this decision away from league marshalls?
14 days is crazy .... but not as crazy as their first idea
When this feature was first added they imposed a 7 DAY Limit - http://prntscr.com/m058b9
The facebook community had to fight like mad to get it changed
Just shows that plarium really do not have a clue what they are doing, or why they are doing it