Sir Dan Saul Knight said:
I assume it is was as much coding mistakes as it is intentional game mechanics, as there is no logic to some of the results we see.
"However, if the attacker sends enough Units to overpower the first Spirit Warden, all Spirit Wardens involved in the battle will be lost."
That sentence doesn't even make sense, it implies that if one spirit warden dies then all defending units die. I am sure that isn't what they meant but it is what they managed to write.
You need to learn Plarium-speak .... it is a language very similar to that used by all politicians
Every carefully chosen word can have a hidden meaning
Pretty sure it was a deliberate ploy, not a coding error
A smaller attack does not involve all spirit wardens, only enough to repel the attack ... but all involved will be killed because all losses are rounded up
This is why the first warden was dying - even the tiniest amount of damage was rounded up
We are seeing the same effect on battlegrounds according to Agent Pavel
All Balur damage is rounded down on the server ..... but our client based battle reports are showing a different number of balur casualties because it rounds up the losses
In simple terms, if balur loses 1.5 units then the server rounds this DOWN to one unit lost, but shows 2 on battle reports
In the screenshots I posted it shows that 4 Invokers were killed when only 3 exist
Now, if you understand all battlegrounds, you might know that all bg battles involve multiple attacks until one army is obliterated
If balur losses are being nerfed, then it causes extra losses for us
Smoke and mirrors