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Fort to level 20 and Conquerors Badge to level 10

Fort to level 20 and Conquerors Badge to level 10

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Oct 10, 2018, 23:3510/10/18
07/26/15
515

Fort to level 20 and Conquerors Badge to level 10

My league is Asgard on facebook server 1 The Dark Plains for anyone reading this thread that does not already know this and here is how we done it

1st it took us just over a week and a half to get these both done with many factors that came into play, yes my league is a very active league but on contrary to what many would think, under 5 in our league coin a lot, the rest of us coin very little or not at all, but it's our ability to network and teamwork extreemly efficiently when we come up with plans to get the job done is what makes us the league we are and we had luck on our side, fate or what ever you all like to call it

The Beacon Massacres was the start of it all, when we was a beacon league we had well over 50 beacons at level 5 including beachfront border beacons and the best rank we could get was 19 in the world, sure the de was everywhere then, but our fort was level 8 back then and we had no intentions of taking it to 20 either, but of course back then we got merced by the then Lithuanian Empire (who is now re named Reborn Empire) on our beacons so we made the decision a few years ago to give away all of our beacons and try our hand at offense as we were always defense players so used to fast walling beacons to kill offense and now we do both for the fun of it

Now during all of this time a massive chunk of what was once all level 5 beacons inside of the border area of our map became mostly level 1 beacons, we are talking atleast 1k or more of level 1 beacons in the inner area in which almost all were killed during beacon massacre and then after before the leagues who used to own them could get all their league defense into the beacons so our map also has a huge dead balur owned area

As we grew in offense we decided to start upgrading our fort, I would scout leagues carefully for each wanted upgrade and choose the ones that looked like they never had their forts defended well and I never got it wrong with this strategy, we would then kill the forts to upgrade ours

now getting level 19 fort was pretty easy, that middle area of the map because we had billions of offense and defense in our league points we only needed 3 level 4 strategic beacons in the dead area and top 25 league rank to get this, so we killed 3 beacons of level 5 in that area and took the level 1 beacons off balur around them and with many of our badges maxed out at 10 it got us the top 25 rank and we used saph to boost our fort to 19 as we already had the fort kill from killing Rejects fort

the level 20 fort was just as easy, luck was on our side in this 1, we was missing the level 19 or higher fort kill and silly us didn't look at the requirements properly and saw we needed 5 level 5 beacons not 3 like we had lol, so we killed another 2 in the strategic areas of the map, then boosted them with saph to level 5 from 4 costing 35000 saph each (ouch) then took more level 1 beacons which linked the whole field up in the inner area getting us to top 5  league rank, Conquerors badge also went to level 9 then and we were sitting there still without the fort kill to level up

Lucky enough 1 of our Captains came through with the goods being friends with another league who had level 19 fort and that league was kind enough to allow us to do a friendly downgrade of their fort, once we had that I boosted our fort with saph to 20 and not 10 mins after that the alliance Phobos/SL came in and started taking the level 1 beacons from us in massive amounts to drop our rank, but it was to late we got our fort to 20 

level 10 Conquerors badge was not as easy but we still achieved it, we had dropped 2 beacons from our league and held onto 3 strategic beacons in that area and was hunting around over the next few days deciding on what to do, then another league came to me with the offer to help us as they had upgraded 3 in the same area and just got their Conquerors to 10, (our badges don't count for Conquerors as its realm needed not rank that matters and we needed that 25k realm, so we borrowed the 3 in a friendly, took those to level 5 fast and many of us set out catching all of the level 1 on the map until we got that 25k realm, that huge area of level 1ns all linked up to the strategic level 5 in the area to do this

PS: Stoneheart had only just been released when we got our fort to 20 and Conquerors to 10 so it was a great distraction for the enemy alliance at the time because the ingame council does not show the capture of level one beacons and we caught close to 800 of them to get that 25k ream



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Oct 11, 2018, 06:1210/11/18
08/21/14
464
It will be interesting to see if anyone can do it here on Plarium.com.   With activity dying down, fewer beacons than Facebook, and no force limits, it should at least provide for an entertaining tale after the attempt, regardless of the outcome.
Oct 13, 2018, 14:3510/13/18
07/26/15
515
Agreed, it would be good to hear of other leagues across the server tell of their achievements and how they done it 
Oct 14, 2018, 16:1710/14/18
Oct 14, 2018, 16:18(edited)
08/21/14
464

Aegon Targaryen said:

    I just saw a battle report from one of The Power Five today.   An experienced and ambitious player from FB recently joined my league.  The short story is that I got a battle report showing a ton of O from just one player.   There were a ton of units, but I zeroed in on hundreds of GWDs and 50k dragons.  I estimate that the legends and dragons are about 150m-200m just by themselves.  Until I saw that report, I was thinking 1 billion defense could hold a beacon.  Now, I don't what the minimum is.

    I may have to start a guardian alt or two myself.

Sir Dan Saul Knight said:


    Well depends on your server.


    For mine - Dark Plains (PC) - last time I saw, which was quite a few months ago, Rebels had something approaching 8bn. Bear in mind the biggest account can now benefit from 110% boost from champions so that total must be over 10bn.


    If defence is anything less than 10% of the fight it gets pulvarised for minimal losses. You hardly do any damage to the hammer. So if you are an enemy of Rebels you need something approaching 1.5-2.0bn on a beacon.

    Bear in mind that doesn't mean your troops are safe. That just means that at least the hammer has to take losses to attack you, hopefully enough to put it off. If you the enemy just decides to take you down anyway and the losses are bearable you are going to lose approx 90% of your defence in the fight.




I moved this from the SH BG thread, as there was more SH BG discussion added.



Oct 14, 2018, 16:5310/14/18
08/21/14
464

I'm on the same server.  There are 8 beacons owned by 5 leagues.   I call them The Power Five.   Dominus owns 4 beacons.   The Rebels, The Knights Templar, Royal Phoenix, and Dragoni each have 1 beacon.


Sounds like the best results will come from having 2-3bn and a blessing from The Rebels.   I presume a Fortress will need at least that much as well.


My hatred for Plarium's decisions just keeps rising.

BiohazarDModerator
Oct 15, 2018, 06:5110/15/18
10/04/13
3817
Aegon Targaryen said:

It will be interesting to see if anyone can do it here on Plarium.com.   With activity dying down, fewer beacons than Facebook, and no force limits, it should at least provide for an entertaining tale after the attempt, regardless of the outcome.
It'll certainly take a very large amount of defense to do in the current environment. 
BiohazarDModerator
Oct 15, 2018, 06:5310/15/18
10/04/13
3817
Aegon Targaryen said:

Aegon Targaryen said:

    I just saw a battle report from one of The Power Five today.   An experienced and ambitious player from FB recently joined my league.  The short story is that I got a battle report showing a ton of O from just one player.   There were a ton of units, but I zeroed in on hundreds of GWDs and 50k dragons.  I estimate that the legends and dragons are about 150m-200m just by themselves.  Until I saw that report, I was thinking 1 billion defense could hold a beacon.  Now, I don't what the minimum is.

    I may have to start a guardian alt or two myself.

Sir Dan Saul Knight said:


    Well depends on your server.


    For mine - Dark Plains (PC) - last time I saw, which was quite a few months ago, Rebels had something approaching 8bn. Bear in mind the biggest account can now benefit from 110% boost from champions so that total must be over 10bn.


    If defence is anything less than 10% of the fight it gets pulvarised for minimal losses. You hardly do any damage to the hammer. So if you are an enemy of Rebels you need something approaching 1.5-2.0bn on a beacon.

    Bear in mind that doesn't mean your troops are safe. That just means that at least the hammer has to take losses to attack you, hopefully enough to put it off. If you the enemy just decides to take you down anyway and the losses are bearable you are going to lose approx 90% of your defence in the fight.




I moved this from the SH BG thread, as there was more SH BG discussion added.



Yep, it'll be pretty much impossible unless you're friends with the big hammer leagues lol. 
Oct 15, 2018, 11:5010/15/18
Oct 15, 2018, 11:52(edited)
12/18/14
1835

Aegon Targaryen said:


I'm on the same server.  There are 8 beacons owned by 5 leagues.   I call them The Power Five.   Dominus owns 4 beacons.   The Rebels, The Knights Templar, Royal Phoenix, and Dragoni each have 1 beacon.


Sounds like the best results will come from having 2-3bn and a blessing from The Rebels.   I presume a Fortress will need at least that much as well.


My hatred for Plarium's decisions just keeps rising.

I personally don't think 3 billion would be safe since there are no force limits on beacons

Oct 15, 2018, 13:1010/15/18
07/26/15
515

Thankyou Jezebel for moving those 2 comments over here and agreed with no force limits on beacons on your server and your still up against some massive offense armies it is much harder, 

Sir Dan Saul Knight this thread was made for players to talk of their own league achievements, it doesnt have to be about getting a fort to 20 and conquerors to 10, its how they managed to get the job done against all odds sometimes 

Yes even on my server there are some big bad offense leagues but force limits does help if you can wall up a beacon fast enough before all of the downgrade vultures come in for the kill after we 1st kill a level 5 beacon but still even with forcelimit the big coiners are still able to send 50k dark drags and their Great Western Dragons in for the kill, many on my server have their Dragons at rank 20 now, all the class IV mythical hero equipment, mines and townhouses at 25 to give more offense points boost, all hero abilities activated, lost arts to 32 and most of the coiners have that grade V centaur its still not easy where I am by no means when you have to face off against that much power being boosted in at a beacon

Oct 15, 2018, 21:3610/15/18
08/21/14
464

JEZEBEL said:


Aegon Targaryen said:


I'm on the same server.  There are 8 beacons owned by 5 leagues.   I call them The Power Five.   Dominus owns 4 beacons.   The Rebels, The Knights Templar, Royal Phoenix, and Dragoni each have 1 beacon.


Sounds like the best results will come from having 2-3bn and a blessing from The Rebels.   I presume a Fortress will need at least that much as well.


My hatred for Plarium's decisions just keeps rising.

I personally don't think 3 billion would be safe since there are no force limits on beacons

What really concerns me is that even if it was safe, it won't stay that way.   As the coiners' offense keeps growing, the beacon defenses will have to keep growing as well to keep pace.