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Lost Art icon timer missing

Lost Art icon timer missing

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Sep 25, 2018, 05:3809/25/18
08/21/14
464

Lost Art icon timer missing

With the Stoneheart update, the information timer for the Lost Art icon on the right hand side is no longer shown.
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Sep 25, 2018, 08:2509/25/18
12/13/14
1283

It only appears with mouse-over  -  http://prntscr.com/kyendu

Not sure what I prefer. There are too many naggers, reminders and notifications displayed on screen

Maybe I would be happier if they were all dormant until mouse over

Agent PavelTechnical Support
Sep 25, 2018, 12:3809/25/18
07/02/15
4521

Hello!

The timer has been removed with the Stoneheart Castle release. This is not a bug. I have moved your topic to Game Discussion thread.

Sep 25, 2018, 23:5209/25/18
08/21/14
464
Agent Pavel said:

Hello!

The timer has been removed with the Stoneheart Castle release. This is not a bug. I have moved your topic to Game Discussion thread.

This was intentional?  WHY?!   That timer was very, very handy.   What is with all the icon timer removals?
Sep 26, 2018, 09:3409/26/18
04/10/15
1437

well at least you get the timer passing over the mouse

it was very usefull see it in a single look but we can manage in the new way. what i miss is a new sage indepent of the one we all have to discover lost arts...i still upgrading some troops to level 30 and takes a lot of time

Regards
Sep 27, 2018, 02:0709/27/18
08/21/14
464

With so much being added and so much to do, I'd rather not have have more to do on something that was fine before.


I agree I'd much rather have an extra Sage than the icon timer restored, but I still want both.   The latter shouldn't have been removed to being with, and the former should have been added with either LA 21-32 or with the SWs...but certainly with the Stone Arts.
Sep 27, 2018, 05:4409/27/18
12/18/14
1835

There are better things to complain about other than a missing timer


ie:  yes a separate sage for the Stoneheart would be better


having already paid saphs to upgrade my craftsmen once I should not have to pay a bloody 15k saphs for an additional craftsman


also ALL my units should be going to catacombs that is why I upgraded my catacombs to level 26


sketches need to be added to more tournaments now that we are required to have MORE sketches for Wardens and Stoneheart and there should also be an increase in soul stones to tournaments now that they are needed to build stoneheart units - they were removed from bg tourneys a long time ago they should be returned to those


I feel sorry for any new players that need things to build their castles with the limited amounts we get in tournaments now


there are things we already paid for and upgraded that should not be negated with something that is added to the game

Sep 27, 2018, 18:3909/27/18
04/10/15
1437

Dear Lords and Ladys

i could be agree with paying shapps for some obsolete stuff if the price were reasonable

spend 15k of sapphs to upgrade one artisan you paid for before i think its excesive so lets hope that all this that are passing to devs make them to think about reducing prices if not the new castle will be completed in the next century

i also think that the should add more sketches to tournaments to allow all people to upgrade the required buildings

hope all this will be consider.

Regards
Sep 27, 2018, 21:5509/27/18
08/21/14
464

JEZEBEL said:


There are better things to complain about other than a missing timer



there are things we already paid for and upgraded that should not be negated with something that is added to the game

Yes, there are better things, but I already have complained about those.  I just hate having something good taken away without any justification.  The craftsmen timer is still there.   The Daily Quest timer was removed with MQ intro, but the FB devs promised to restore it....still waiting on that one.  I doubt this one will happen, either, but I'm still going to put it out there and complain about it.


I agree with your last statement wholeheartedly.   That 75% castle defense bonus decrease ability pisses me off the most, followed closely by only getting an ability to increase the bonus by 50%...meaning 25% is gone.   We should get 25% of the sapphires spent on castle defense improvements and fortifications back to reflect their new worth.  I won't hold my breath on that one, though.
Sep 27, 2018, 22:1509/27/18
08/21/14
464

Sir Dan Saul Knight said:


JEZEBEL said:


there are things we already paid for and upgraded that should not be negated with something that is added to the game

That is the fundamental cornerstone of the business model (not just here). 

Get people to pay for stuff, then make it obsolete (could be better armour or weapons or w/e that make the original obsolete) and then make people pay all over again (in essence for the same stuff).

It's horriblly cynical sure. But it makes people short term cash. What happens to people when they wake up to the way games are designed and no longer want to play them.... hell that is someone else's problem because you have already exited with wheelbarrows of cash.

That is ok in small amounts, I suppose, but a 75% CD bonus debuff is a punch in the face.   I know it won't happen, but it sure would be nice if >90% of player spending completely stopped.   The devs aren't using any of the income to restore gameplay anyway.


SF is just a sand castle on the beach now.   Coiners pay for more sand to keep building their castles faster.   Non coiners take the excess sand that falls from the coiners' hands to slowly build their castles.   The castles get prettier and taller, but that is pretty much it.  A little wind comes by and necessitates repair on occasion.   Sometimes a big wave comes in, requiring expensive and time consuming repairs.   Again, just pretty and big.   May be worth a moment here and there.  Take a picture.    Then go rent a jetski or a boat.   The return is better.
Sep 28, 2018, 02:3209/28/18
Sep 28, 2018, 02:37(edited)
12/18/14
1835

I pretty much agree with everything said here


It takes a lot for me to even want to log into the game lately


New players may come but very few will stay it seems an impossible feat to hit certain milestones then get faced with having to choose which lost arts you should upgrade first and discover how long all these things will actually take to upgrade 


it took a long time 4 years ago to upgrade all my buildings and lost arts to level 20 then they increased those levels that was okay and i upgraded what i deemed worthwhile.  Then champs came, okay good more stuff to do, then Wardens were introduced now we have stone heart and i have to choose which is more worthwhile to upgrade first and the length of time for some of these upgrades is ridiculous - can you imagine a new player trying to decide which lost arts to upgrade first and which buildings are going to benefit them the most then realize the daunting amount of time it will take to complete one set of upgrades before they can get to the next ones?


If it was truly a "long game" for everyone it would be okay but some are going to buy it so they have it instantly - which in turn makes others want to just give up and quit since they cannot compete at that level

Sep 28, 2018, 14:0409/28/18
02/29/16
5604

JEZEBEL said:


There are better things to complain about other than a missing timer


ie:  yes a separate sage for the Stoneheart would be better


having already paid saphs to upgrade my craftsmen once I should not have to pay a bloody 15k saphs for an additional craftsman


also ALL my units should be going to catacombs that is why I upgraded my catacombs to level 26


sketches need to be added to more tournaments now that we are required to have MORE sketches for Wardens and Stoneheart and there should also be an increase in soul stones to tournaments now that they are needed to build stoneheart units - they were removed from bg tourneys a long time ago they should be returned to those


I feel sorry for any new players that need things to build their castles with the limited amounts we get in tournaments now


there are things we already paid for and upgraded that should not be negated with something that is added to the game

Hello!

The timer was quite a useful thing, so I understand why Aegon is complaining about it :( I will forward this feedback to devs.

As for your concerns, Jezebel:

1. I already forwarded a feedback regarding a separate Sage for Lost Arts to devs.

2. You can use a Master Craftsman that is available for free. I understand that upgrading other Crafstmen will speed up Stoneheart City development significantly, but spending 15k of Sapphires is not a must.

3. There are no Catacombs in Stoneheart Castle, and Bonuses from Catacombs in the main Castle are not applied to Stoneheart Units.

4. I've forwarded this feedback to devs as well.

All things you already upgraded still can be used by you in your main Castle. They're not negated. 

Sep 28, 2018, 17:4909/28/18
08/21/14
464
Sir Dan Saul Knight said:

I think it's a point worth making. Restoring it would take very little time and effort (give the code to make it appear will probably still be stored somewhere). It's also the kind of UI tweak suggestion that they do sometimes take notice of.

Jez's point about bloodstones a very good one. I was going to start a thread to ask people for info on what the tournaments (and other ways if there are any) provide currently so we could work whether it is possible to earn 24 a day to keep SH troop production running 24/7.

If it isn't then yes I think we have a problem that completely undermines the new content and makes it somewhat redundant. A bug or a glitch or bad game design, I will go with any language anyone wants to avoid another "mass debate".
I don't think I'm even averaging 24 per week.   They really need a return to BGs.