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The Eowyn principle and other game improvement ideas II

The Eowyn principle and other game improvement ideas II

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Jul 9, 2018, 19:1607/09/18
05/29/16
2

The Eowyn principle and other game improvement ideas II

As an extension of The Eowyn principle and other game improvement ideas:


Request change in game rules. Beacon shall not be owned without any unit defending it.

In addition, every time a league fails to defend a beacon against Balur should lose ranking.


Also, suggest extending the beacon attack requirements to all levels.

One shall not be able to attack a beacon of any given level without its league holding at least one on that same level.


These rules would reduce 'empty' beacons, and increase activity.


As it is happening as I type. No player has taken any attempt to reclaim a beacon from Balur or to defend them, but there are eight spy reports for between 15:10 and 15:11 for the same. Left a single unit in each. 

And another one at 15:14, and another one at 15:15 


----------- link to The Eowyn principle and other game improvement ideas

https://plarium.com/forum/en/stormfall-age-of-war/game-discussion/100178_the-eowyn-principle-and-other-game-improvement-ideas/?post=462775

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Jul 9, 2018, 20:1707/09/18
05/29/16
2

More spy missions and finally the "brave" Distroyer of lvl 103 at coordinates 1505; 1200. attacked them all.

He has a beacon touching his castle occupied by Balur.

Did not care about fighting for it at all.

His Abbadon league holds only lvl 1 beacons.

Jul 14, 2018, 19:5207/14/18
08/21/14
464

Do the following to restore the Beacon game:


1) No player may obtain troops, regardless of method of attempt, without having positive food production.  No buying, reviving, or cooking.  BG and Quest rewards may be allowed.

2) Restore original food restrictions.   (May have to eliminate safe spaces if BG rewards turn out to be an efficient workaround, though I doubt this will be the case)

3) a)  Remove sketches or
    b)  Increase frequency and/or amount of sketch rewards from quests and tournaments or
    c)  Treat buildings as imperial units, requiring massive amounts of resources when sketches are not used, or a combination of high resources and building times.



Bonus:

4)  Do not bring champions to Plarium.




This could have the side benefit of restoring not just the Beacon game, but the game in general.   Maybe it won't, or maybe its not enough, but I'd sure love to play the game for a few months to see the affects of implementing 1-3.  I imagine the top forts, beacons, and castles will be hit hard immediately by Hammers trying to lose their troops before they go AWOL.
BiohazarDModerator
Jul 14, 2018, 23:3907/14/18
10/04/13
3817

Aegon Targaryen said:


Do the following to restore the Beacon game:


1) No player may obtain troops, regardless of method of attempt, without having positive food production.  No buying, reviving, or cooking.  BG and Quest rewards may be allowed.

2) Restore original food restrictions.   (May have to eliminate safe spaces if BG rewards turn out to be an efficient workaround, though I doubt this will be the case)


3) a)  Remove sketches or

    b)  Increase frequency and/or amount of sketch rewards from quests and tournaments or

    c)  Treat buildings as imperial units, requiring massive amounts of resources when sketches are not used, or a combination of high resources and building times.




Bonus:


4)  Do not bring champions to Plarium.




This could have the side benefit of restoring not just the Beacon game, but the game in general.   Maybe it won't, or maybe its not enough, but I'd sure love to play the game for a few months to see the affects of implementing 1-3.  I imagine the top forts, beacons, and castles will be hit hard immediately by Hammers trying to lose their troops before they go AWOL.

LOL I guess that might work.  They'd have to make it so you lost troops even if they were in bunker or in transit though, otherwise you'd still have all the multi billion hammers running around you'd just have made it so nobody can make new ones.  Of course if they did that all the big coiners would probably just quit the game, so they'd have to have some alternate moneymaking system set up to get more moderate coiners. 

You'd also have to get rid of the -50% food consumption items though.  With it you could still get well over 1bil hammers between 3 players with maxed food production. 
Jul 15, 2018, 18:2507/15/18
12/18/14
1835
Return BG to the original format & reduce build times for troops this would help the non coining players but it would also benefit those with the already massive armies 

Is there a fix to this game to create balance? I don't think so
Jul 19, 2018, 16:4507/19/18
08/21/14
464

djmoody said:


Aegon Targaryen said:


Do the following to restore the Beacon game:


1) No player may obtain troops, regardless of method of attempt, without having positive food production.  No buying, reviving, or cooking.  BG and Quest rewards may be allowed.

2) Restore original food restrictions.   (May have to eliminate safe spaces if BG rewards turn out to be an efficient workaround, though I doubt this will be the case)


Do you know how many people would have there game ended by those changes?

I have a 150m (no buffs) army with massive negative food production. I didn't coin that I have just played for 3yrs plus. I haven't even raided for the most part of the last 2 years and have done little in game for last 1.5 years. I would gestimate that a player that played hard since the server began could legitimately be 300m+ without having coined.


If you had your way then they couldn't produce any more troops. They would all die as soon as they were produced.


I have been in this position after I ran the yellow bar (previous) BG trick, which was before the food update. I couldn't do BG's any more having tricked, I couldn't raid because any troops I produced with the resources died immediately they were produced. There was literally nothing I could do in game on a daily basis (other than PvP). I actually started a second account to have something to do.


3 months of that and the food update came out and gave me a game back.


The food update WAS THE BEST UPDATE EVER. Reversing it would be a horrible mistake.


Just because you aren't in negative food doesn't mean that other players legitimately aren't without having coined.








Who said I was not in negative food?  I disagree with you.  It was a very bad mistake.   Every player could still produce troops if I had my way.  Some players would just need to lose some troops first.  Is it really a bad thing if a player had to make a choice between leaving their ovens empty, sending their troops to BGs, or sending their troops to attack or defend something?   Maybe more PVP will take place just to do something with all those resources that would otherwise go to waste.

I've had to dump troops on multiple occasions when I didn't have time to raid.  Its either PVP or BG.  Maybe I'm used to it by now and so dumping to make room for more doesn't bother me.


I don't care how many people would have their game ended.   Their game is already ended.  If it hasn't, what are they doing then?  Just logging in to raid or buy food to keep building more troops?  To what end?  What is the point? 

New players are looking at years to become competitive, so why bother?

My perception is that the game is losing more players than its gaining, especially if those who only log in occasionally to build and nothing more are not considered players.

Hardcore players should be able to max out everything and be PVP competitive in an year.  Casual players should be able to do it in 2 years.  If there is no cap on anything, there is NO game.

What is your game now?

Jul 19, 2018, 16:4807/19/18
08/21/14
464
djmoody said:

In case you didn't play in the early days, this is how the food restrictions actually worked.

ONLY while your troops were out at your castle did troops die if you were in negative food. The rate of death was very slow. 1 troops every few seconds.

While your troops were moving, they didn't need food. While at beacons, settlements etc. they didn't need food. While in your catacombs they didn't need food. 

So as long as a mega coiner put their troops in the catacombs immediately on return they lost no more than 1 troop. If that annoyed them they could always have food sent to them by a friend (or alt) or just buy a food package.

The old food rules HAS NO IMPACT ON A MEGA COINER. Zero, nil, none, nada.

The only people that suffered from the food rule were normal players who had played for a while and built up a big army. They got to the point of negative food and then couldn't raid or produce troops any more because the drip drip of death is enough to kill all the troops that come out of your production cues.

PS with all the major boost to food production and food use and consumption coming behind pay to win upgrades or simply pay to win items from the shop, your idea wouldn't create balance anyway as coiners would still have a massive advantage and significantly bigger armies than anyone else.
Read #2 in my post.  I do know what they were.   #2 is in addition to #1, not an alternative option.
Jul 20, 2018, 15:0207/20/18
7

I was pretty disappointed to find out the game had a "food update" and troops wont be lost. The magic story of turning stone into food is total hogwash.


You make the game so easy to the point of simply throwing the biggest armies at each other for pure fun killing. In any wars(real), in any age, troops and resources (in this case, food) are vital considerations.