lol you cant blame the players the culprit is Plarium - you could move to another server and start over if you already know how to play you could level up fairly quickly on one of the other serversBecause the reason that the servers are empty is the coiner.
Coiners destroy all of the hopes so maybe if we start a new server SF will be crowded again.
Its the enablers that destroy the game. And in this case that is Plariums and their pay 2 win model. No matter how many servers they make, it wont change that fact, it just a matter of time before it all goes down the toilet.Because the reason that the servers are empty is the coiner.
Coiners destroy all of the hopes so maybe if we start a new server SF will be crowded again.
I don't see how that would help. Just look at how long it takes for a non coining player to build up their castle and lost arts (2+ years). The coiners would just start a new account on the new server and coin there too gaining an even bigger advantage over free players, but they'd still have their massive armies on this server.Because the reason that the servers are empty is the coiner.
Coiners destroy all of the hopes so maybe if we start a new server SF will be crowded again.
djmoody said:
Starting a new server would only work if they removed troops from the black market.
Otherwise like everyone else has it will just have all the problem the other servers already have. Difference would be it would get broken even sooner. At least the current servers have peope who have played 3yrs to somewhat counteract the coiners. On a new server the coiners could buy infinite troops immediately with the real players just holding a handful of earned troops.
all in the name of balance. :p
Actually, it just come own to effort, and merging data tables... beacon map should be easy to re-populate.IronApex said:
best case scenario:
all three servers get merged after the engine migration.Hi!
Technically this can't be done and won't happen for sure
Best regards!
Bogdan
And what would you have plarium do about accounts that already have castles on both servers? Should those players get 2 castles? Or should plarium just delete one of the castles? What about any money spent on it?isacescu_bogdan said:Actually, it just come own to effort, and merging data tables... beacon map should be easy to re-populate.IronApex said:
best case scenario:
all three servers get merged after the engine migration.Hi!
Technically this can't be done and won't happen for sure
Best regards!
Bogdan
Plarium already stated they got no issue with players have multiple castles... Look at just about any other mmo out there, they merge servers when activity become to low on servers, to make sure the players "gaming quality" is maintained. a desolated wasteland make for poor gaming experience.Gadheras said:And what would you have plarium do about accounts that already have castles on both servers? Should those players get 2 castles? Or should plarium just delete one of the castles? What about any money spent on it?isacescu_bogdan said:Actually, it just come own to effort, and merging data tables... beacon map should be easy to re-populate.IronApex said:
best case scenario:
all three servers get merged after the engine migration.Hi!
Technically this can't be done and won't happen for sure
Best regards!
Bogdan
Oracle said:
isacescu_bogdan said:
On what technicality it becomes impossible?IronApex said:
best case scenario:
all three servers get merged after the engine migration.Hi!
Technically this can't be done and won't happen for sure
Best regards!
Bogdan
At least on the loading part. All three servers have a big number of active players and one server won't be able to cope with them.
Please note our current servers are quite powerful from hardware point of view (just anticipating your comments about one super powerful server that will be able to manage all players from all three servers).