It hasn't been implemented on Plarium's stormfall yet (it's available on the facebook version of stormfall). Although since plarium has started making videos about it I'd assume it will be coming out soon.I see people discuss these on the forum.
Additionally I have found youtube videos put out by Plarium indicating at level 40 you get quests to acquire them.
Is this feature just not on my server (Untamed Lands), or do I need to do something more to activate their appearance?
sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!
Thanks, my Lord
You're always welcome to ask questions you have or any concerns about this or that feature :)
sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!
Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Well, under Plariums terms that is HARD CORE.....Alina Phoenix said:If leveling is anything remotely close the drop rate of sketches or medals, the 'free to play' player will need @ 10-15 years to be competetive.Aegon Targaryen said:Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
Aegon Targaryen said:
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
Lord Aegon
its rare to happen but you also can get top champions invokers fighting against non dead toys
i have seen already some mattes getting them
RegardsAegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Causation versus correlation does seem to be conveniently muddled, don't it? *squints*Alina Phoenix said:
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
The number of complaints decreased due to uncaring part on plariums behalf....
You will bring them here and more casual players will leave, this also leads to less complaints.
Alina Phoenix said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Facebook players are carefully monitoring the drop rates which are disgusting for high grade champions
There are many complaints, but you are correct .... these complaints will decrease significantly, but only because we get sick of complaining and seeing the same cut/paste answers
Champions will lead to significant imbalance for all defenders, especially at forts and beacons, because defenders are less willing to spend their money on a game where defense is obsolete
Coiners will spend a fortune getting the best offense champions, which they know will give them +112% boosts to all offense
A great way to bypass Force Limits?
Alina Phoenix said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Yes, those who are extremely lucky, or those with no life outside the game...saddled with carpel tunnel....might get 1 or 2 high champs. The coiners will get many. While I do play on Plarium now, I have seen the FB champs used. The imbalance gap was going to increase regardless when percentage increases are applied to opposite ends of a gap. The disparity in power between coiners and noncoiners increased dramatically with the introduction of champions. The imbalance gap between offense and defense, combined with the very high power gap between coiner and non coiner is just amplified further with Champions. Take the best offensive champ and the best defensive champ, and there is no contest. The offensive champ will blow the defensive champ completely away, even if their bonuses are identical opposites.
Offensive attacks also have the advantage of bonus timing. Defenses do not. Again, even if both champs are identical in their bonuses, when they're applied to already greatly imbalanced situations, the imbalance becomes dramatically worse.
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Yes, those who are extremely lucky, or those with no life outside the game...saddled with carpel tunnel....might get 1 or 2 high champs. The coiners will get many. While I do play on Plarium now, I have seen the FB champs used. The imbalance gap was going to increase regardless when percentage increases are applied to opposite ends of a gap. The disparity in power between coiners and noncoiners increased dramatically with the introduction of champions. The imbalance gap between offense and defense, combined with the very high power gap between coiner and non coiner is just amplified further with Champions. Take the best offensive champ and the best defensive champ, and there is no contest. The offensive champ will blow the defensive champ completely away, even if their bonuses are identical opposites.
Offensive attacks also have the advantage of bonus timing. Defenses do not. Again, even if both champs are identical in their bonuses, when they're applied to already greatly imbalanced situations, the imbalance becomes dramatically worse.
Plarium always preach about "balance" when it come to close the gap... The imbalance of increasing the gap is not a concern because that gap is filled with those throwing money into it. When it come to balance for a game, in it's current state this game is a huge mess, that would take a lot to restore to a more status quo. In all "good" games I played where any form of coining or cash shops been involved. Spending money was about "fluff" items, and/or boosters. So those that had a lot of time, and didn't mind grinding would still end up get the same stuff as those that spent to compensate for lack of time grinding. In Plarium games effort of grinding is not rewarded, nor do they even get you any near close to those sinking serious money into the game. But hey, you know balance.....
I saw a post some time ago by someone said he left facebook to get on Plarium servers due to the champions... lol. sucks to be him when they introduced here as well. Sucks for all of us I guess... I don't think game design and well thought out mechanics is Plariums strong side tbh.
Gadheras said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Yes, those who are extremely lucky, or those with no life outside the game...saddled with carpel tunnel....might get 1 or 2 high champs. The coiners will get many. While I do play on Plarium now, I have seen the FB champs used. The imbalance gap was going to increase regardless when percentage increases are applied to opposite ends of a gap. The disparity in power between coiners and noncoiners increased dramatically with the introduction of champions. The imbalance gap between offense and defense, combined with the very high power gap between coiner and non coiner is just amplified further with Champions. Take the best offensive champ and the best defensive champ, and there is no contest. The offensive champ will blow the defensive champ completely away, even if their bonuses are identical opposites.
Offensive attacks also have the advantage of bonus timing. Defenses do not. Again, even if both champs are identical in their bonuses, when they're applied to already greatly imbalanced situations, the imbalance becomes dramatically worse.
Plarium always preach about "balance" when it come to close the gap... The imbalance of increasing the gap is not a concern because that gap is filled with those throwing money into it. When it come to balance for a game, in it's current state this game is a huge mess, that would take a lot to restore to a more status quo. In all "good" games I played where any form of coining or cash shops been involved. Spending money was about "fluff" items, and/or boosters. So those that had a lot of time, and didn't mind grinding would still end up get the same stuff as those that spent to compensate for lack of time grinding. In Plarium games effort of grinding is not rewarded, nor do they even get you any near close to those sinking serious money into the game. But hey, you know balance.....
I saw a post some time ago by someone said he left facebook to get on Plarium servers due to the champions... lol. sucks to be him when they introduced here as well. Sucks for all of us I guess... I don't think game design and well thought out mechanics is Plariums strong side tbh.
Champions are actually feature where you can receive reward for time you spent playing the game. You have a chance to receive any kind of Summoning Bonds just by fighting Undeads and you don't need any in-game currency for it (just energy that restores with time).
And receiving Bonds by using in-game purchases doesn't guarantee you will get the best Champion ever.
Plus, I don't see how you can tell about advantages or disadvantages of the feature without actually playing it. It's like saying I hate snowboarding because my friend said it's boring and you can get hurt. I can't say anything about this kind of activity while I try it by myself.
Maybe I will choose another place to practice snowboarding and will use another technic for doing it so that it won't be either boring or dangerous for me.
So, let's don't put the cart before the horse and will actually wait till the feature is added to plarium.com servers as well.
Alina Phoenix said:
Champions are actually feature where you can receive reward for time you spent playing the game.
You know that this is a GROSS distortion of the truth
Eventually, we could all receive hi-grade champions for free - but it could take years because the drop rates are much too low.
It is much worse than trying to find Mythical Keys for Bestiary Hero Equipment.... only to find ourselves with worthless duplicates, and never having enough free Mooncoins to upgarde them all.
but we will NEVER be able to fully upgrade Champions without ORBS and Enlightening
Hi-Grade Orbs are only available to coiners
Every combat and resource Champion needs 20 Orbs
http://prntscr.com/jdao3f
There is truths, half truths and their truth......... Oh you can spend 20 years and you will get it too.... yeah true that.... any sense in it. heck no.Alina Phoenix said:
Champions are actually feature where you can receive reward for time you spent playing the game.
You know that this is a GROSS distortion of the truth
Eventually, we could all receive hi-grade champions for free - but it could take years because the drop rates are much too low.
It is much worse than trying to find Mythical Keys for Bestiary Hero Equipment.... only to find ourselves with worthless duplicates, and never having enough free Mooncoins to upgarde them all.but we will NEVER be able to fully upgrade Champions without ORBS and Enlightening
Hi-Grade Orbs are only available to coiners
Every combat and resource Champion needs 20 Orbs
http://prntscr.com/jdao3f
Alina Phoenix said:
Gadheras said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Alina Phoenix said:
Aegon Targaryen said:
Why do you think so, my Lord?sbd1027 said:
Yayyy! Thats great news to hear we will get a new feature.
I'm also comforted to know that I wasn't somehow ignorant of a current feature and missing out!
I apprecaite the replies and your information!Be careful what you wish for. Champions are one of the major reasons I left facebook and returned to Plarium. Plarium is better without them.
Only coiners will get the top champions. The high champions increase the gap between coiners and noncoiners. The imbalance caused by unlimited troops and the imbalance between offense and defense are made worse by champions. The high champions, that only coiners will get, make it far worse than the worse it would have been. Therefore, Plarium is better without them. Plarium would also be better without Lost Art levels 21-32 and without unit ranks/troop building levels, but those have already been implemented, unfortunately.
My Lord, not only players who are using in-game purchases can receive Champions of the higher Grades. As Juglar said, you can receive them as well via fights with Undeads. As for balance, it's quite strict when we talk about Champions, you can't send more than 3 Champions to one location and in the fight, only Bonuses of the most strong Champions will be added to stats of other Units.
When the feature was first added to FB servers, players posted negative feedback as they were afraid of something new and complex they didn't have experience with before. But after some time passed, the number of complaints decreased significantly as players understood Champions can give them good Bonuses and additional advantages :)
Yes, those who are extremely lucky, or those with no life outside the game...saddled with carpel tunnel....might get 1 or 2 high champs. The coiners will get many. While I do play on Plarium now, I have seen the FB champs used. The imbalance gap was going to increase regardless when percentage increases are applied to opposite ends of a gap. The disparity in power between coiners and noncoiners increased dramatically with the introduction of champions. The imbalance gap between offense and defense, combined with the very high power gap between coiner and non coiner is just amplified further with Champions. Take the best offensive champ and the best defensive champ, and there is no contest. The offensive champ will blow the defensive champ completely away, even if their bonuses are identical opposites.
Offensive attacks also have the advantage of bonus timing. Defenses do not. Again, even if both champs are identical in their bonuses, when they're applied to already greatly imbalanced situations, the imbalance becomes dramatically worse.
Plarium always preach about "balance" when it come to close the gap... The imbalance of increasing the gap is not a concern because that gap is filled with those throwing money into it. When it come to balance for a game, in it's current state this game is a huge mess, that would take a lot to restore to a more status quo. In all "good" games I played where any form of coining or cash shops been involved. Spending money was about "fluff" items, and/or boosters. So those that had a lot of time, and didn't mind grinding would still end up get the same stuff as those that spent to compensate for lack of time grinding. In Plarium games effort of grinding is not rewarded, nor do they even get you any near close to those sinking serious money into the game. But hey, you know balance.....
I saw a post some time ago by someone said he left facebook to get on Plarium servers due to the champions... lol. sucks to be him when they introduced here as well. Sucks for all of us I guess... I don't think game design and well thought out mechanics is Plariums strong side tbh.
Champions are actually feature where you can receive reward for time you spent playing the game. You have a chance to receive any kind of Summoning Bonds just by fighting Undeads and you don't need any in-game currency for it (just energy that restores with time).
And receiving Bonds by using in-game purchases doesn't guarantee you will get the best Champion ever.
Plus, I don't see how you can tell about advantages or disadvantages of the feature without actually playing it. It's like saying I hate snowboarding because my friend said it's boring and you can get hurt. I can't say anything about this kind of activity while I try it by myself.
Maybe I will choose another place to practice snowboarding and will use another technic for doing it so that it won't be either boring or dangerous for me.
So, let's don't put the cart before the horse and will actually wait till the feature is added to plarium.com servers as well.
I have played with champions. I have seen them in action against beacons and fortresses within my own battle reports. I have seen screenshots of battle reports by others showing similar attacks. I have done the click fest until I needed to take a break...which turned into nearly a 24 hour break. I think I prefer gamepad thumb to click finger. At least grinding in MMORPGs was usually worth the effort. Here in SF....no.
Aegon Targaryen said:
I have played with champions. I have seen them in action against beacons and fortresses within my own battle reports. I have seen screenshots of battle reports by others showing similar attacks. I have done the click fest until I needed to take a break...which turned into nearly a 24 hour break. I think I prefer gamepad thumb to click finger. At least grinding in MMORPGs was usually worth the effort. Here in SF....no.
Stormfall is not a MMORPG..... Its not even a strategy game eventhough it try to disguise itself as one. Heck at this stage I think even abysmal things such as farmville got more strategy in it than this, its sad really :(
djmoody said:
Alina Phoenix said:
Champions are actually feature where you can receive reward for time you spent playing the game.
If that is true and you really believe it, you will have no problem removing the ability to purchase them from the black market.
Is this a feature to improve the game or a cheap money making scheme (we all know it's the latter, it's a rhetocircal question, no need to reply)
I actually won't have any problems with it as I know you can receive all types of Bonds from fights with Undeads.
But the issue is that it's out of my power or control to make the decisions like this one.
My opinion is that this feature adds more strategy to the game. Using the right and well upgraded Champion, you can add significant Bonuses to your army.