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Increasing the Beacon Upgrade Level to 10

Increasing the Beacon Upgrade Level to 10

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Apr 15, 2018, 06:5404/15/18
10/11/16
6

Increasing the Beacon Upgrade Level to 10

In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)
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Agent PavelTechnical Support
Apr 15, 2018, 11:0804/15/18
07/02/15
4521

The reported case cannot be classified as a bug since this is a part of the regular gameplay. I have moved your topic to Game Discussion thread.

Apr 16, 2018, 00:2504/16/18
Apr 16, 2018, 00:29(edited)
08/21/14
464

slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

Apr 17, 2018, 07:5704/17/18
02/29/16
5604

Hello :)

Beacons are one of the main features devs are focused on at the moment. 

What does it mean? It means they are analyzing the data of players' interactions with Beacons, reviewing the balance of this feature and thinking about the updates and improvements that can be done to it.

So, let's see what they will come up with and what changes will come to this feature ;)

Apr 17, 2018, 14:1504/17/18
07/25/15
2634

Alina Phoenix said:


Hello :)

Beacons are one of the main features devs are focused on at the moment. 

What does it mean? It means they are analyzing the data of players' interactions with Beacons, reviewing the balance of this feature and thinking about the updates and improvements that can be done to it.

So, let's see what they will come up with and what changes will come to this feature ;)

A few months ago now when you said they was looking into it....  Still analyzing ? my oh my...  All those level 5 beacons active tell you something right? oh wait.. nm....


Its not to complicated, just adapt the mechanics from facebook version...



Apr 17, 2018, 14:2404/17/18
Apr 17, 2018, 14:26(edited)
12/18/14
1835

Gadheras said:


Alina Phoenix said:


Hello :)

Beacons are one of the main features devs are focused on at the moment. 

What does it mean? It means they are analyzing the data of players' interactions with Beacons, reviewing the balance of this feature and thinking about the updates and improvements that can be done to it.

So, let's see what they will come up with and what changes will come to this feature ;)

A few months ago now when you said they was looking into it....  Still analyzing ? my oh my...  All those level 5 beacons active tell you something right? oh wait.. nm....


Its not to complicated, just adapt the mechanics from facebook version...



in our league chat today http://prntscr.com/j6gdiz


not sure how that helps ha ha


increasing levels is not going to help us if they do not also add force limits on beacons 


too little too late again, i have been logging the game less and less the past month 

Apr 18, 2018, 08:4004/18/18
02/29/16
5604

Lords and Ladies, Beacons are quite a big feature and changes to it require a significant amount of time.

I understand that the easiest solution looks like just add the peculiarities of this feature on FB servers to plarium.com servers. But the process is not as easy. To make changes to this feature a cooperation of several departments is required starting with analytics and game designers finishing with translators who are working on the texts with the descriptions of all changes in all languages available in the game.

So, please let's give all people involved in this process a little bit more time. 
Apr 18, 2018, 13:4404/18/18
07/25/15
2634

Alina Phoenix said:


Lords and Ladies, Beacons are quite a big feature and changes to it require a significant amount of time.

I understand that the easiest solution looks like just add the peculiarities of this feature on FB servers to plarium.com servers. But the process is not as easy. To make changes to this feature a cooperation of several departments is required starting with analytics and game designers finishing with translators who are working on the texts with the descriptions of all changes in all languages available in the game.

So, please let's give all people involved in this process a little bit more time. 

I'm trying really hard to keep calm here and not be rude, but are you really expecting us to buy into that? This might be a foreign concept for you, but a lot of the players, actually work in and around the industry and feel this is like blowing smoke up a certain place, and we not buying it :(

 
Apr 18, 2018, 14:1404/18/18
107
The constant, sycophantic to the point of absurdity, defending of the company seems to be becoming more desperate, when they have proven their incompetence quite clearly, no matter the excuses given (which are very weak), and no amount of smoke and mirrors is going to change the actuality of what players experience.
Apr 19, 2018, 09:5904/19/18
Apr 19, 2018, 09:59(edited)
02/29/16
5604

Lords and Ladies, I don't doubt many of you can have experience in programming, game development or code rewriting. 

But each company has its own processes and it's hard to judge how many time is required for this or that changes without the intimate knowledge of these processes.

From my end, I can assure you that as soon as I get any new details about the progress of solving this question, I will share them with you.

BiohazarDModerator
Apr 20, 2018, 17:1904/20/18
10/04/13
3817
Aegon Targaryen said:

slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

It might make it more worthwhile for big leagues to hold 2-3 beacons each if they could upgrade them to level 10 for more dark essence and influence though.  But a force limit would be a better solution. 
Apr 22, 2018, 01:2104/22/18
08/03/14
1364

they cant add features that are on facebook to stormfall.com servers because they are two different game engines. 


Facebook made a push for the major game makers to do a beta test in preparation for the end of flash. 


Stormfall.com servers are still run on flash.  its different code.   you cant just simply transfer it from facebook to stormfall.com



thats one of the reasons we wont see any major updates until after the engine migration. 



Apr 24, 2018, 08:4304/24/18
02/29/16
5604
IronApex said:

they cant add features that are on facebook to stormfall.com servers because they are two different game engines. 


Facebook made a push for the major game makers to do a beta test in preparation for the end of flash. 


Stormfall.com servers are still run on flash.  its different code.   you cant just simply transfer it from facebook to stormfall.com



thats one of the reasons we wont see any major updates until after the engine migration. 



Thanks for this kind of clarification, My Lord!
Apr 27, 2018, 02:1904/27/18
08/21/14
464

BiohazarD said:


Aegon Targaryen said:


slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

It might make it more worthwhile for big leagues to hold 2-3 beacons each if they could upgrade them to level 10 for more dark essence and influence though.  But a force limit would be a better solution. 

It would be better, but its not a solution.  A force limit just means the Hammers have to send more than one or two raids.   It just delays the inevitable downfall of the beacon by a few minutes.   Also, unless you're going to just give level 10 away, I doubt any beacon will manage to get to level 4 before being taken out, much less level 10.

Requiring positive food production to obtain a unit, regardless of means of obtainment, would be a better solution.
Apr 27, 2018, 03:0204/27/18
Apr 27, 2018, 03:14(edited)
107

Aegon Targaryen said:


BiohazarD said:


Aegon Targaryen said:


slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

It might make it more worthwhile for big leagues to hold 2-3 beacons each if they could upgrade them to level 10 for more dark essence and influence though.  But a force limit would be a better solution. 

It would be better, but its not a solution.  A force limit just means the Hammers have to send more than one or two raids.   It just delays the inevitable downfall of the beacon by a few minutes.   Also, unless you're going to just give level 10 away, I doubt any beacon will manage to get to level 4 before being taken out, much less level 10.

Requiring positive food production to obtain a unit, regardless of means of obtainment, would be a better solution.

Aye, there needs to be some sort of unit cap, and I'm definitely in favor of this one, to force players to use their brains instead of their wallets.


...Oh Gods, OH DEAR GODS, I just imagined how awesome it would be if true strategy were to be returned to this game and I think I tasted Heaven. Ruin and damnation, I need to eat something!
Apr 27, 2018, 08:4004/27/18
07/25/15
2634

Aegon Targaryen said:


BiohazarD said:


Aegon Targaryen said:


slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

It might make it more worthwhile for big leagues to hold 2-3 beacons each if they could upgrade them to level 10 for more dark essence and influence though.  But a force limit would be a better solution. 

It would be better, but its not a solution.  A force limit just means the Hammers have to send more than one or two raids.   It just delays the inevitable downfall of the beacon by a few minutes.   Also, unless you're going to just give level 10 away, I doubt any beacon will manage to get to level 4 before being taken out, much less level 10.

Requiring positive food production to obtain a unit, regardless of means of obtainment, would be a better solution.

Yeah hammers have to send attack a few times over, but they will take a significant more loss's and feel it in their wallets. At least the defenders feel they did something back, not just got overrun and left with a bad taste. Well eventually bad taste anyways, but you know what I mean.


The later suggestion would actually bring some strategy back to the game in the form of, its not about the number of units you got, but the composition of the units. Plarium would NEVER go along with it though, to many people buying units. At same time I would removed caps on mines, farms and houses though. Just make them more and more expensive to build for each level. And reduced the number of sketches needed somewhat. Or at least the cost of them.
Apr 29, 2018, 01:2604/29/18
Apr 29, 2018, 01:29(edited)
08/21/14
464

Gadheras said:


Aegon Targaryen said:


BiohazarD said:


Aegon Targaryen said:


slhgranton said:


In order to counteract the overwhelming firepower some individual players have amassed, why not increase the Beacon upgrade Level - up to say Level 10. That would make DEFF contributions more secure, and, would require multiple hits - rather than just a single large hit - in order to downgrade Beacons.

That may hasten back the day of the Beacon.


Food for thought :)

Do you think a 50% defense bonus, vs 25%, can withstand the Hammers?  It won't.

It might make it more worthwhile for big leagues to hold 2-3 beacons each if they could upgrade them to level 10 for more dark essence and influence though.  But a force limit would be a better solution. 

It would be better, but its not a solution.  A force limit just means the Hammers have to send more than one or two raids.   It just delays the inevitable downfall of the beacon by a few minutes.   Also, unless you're going to just give level 10 away, I doubt any beacon will manage to get to level 4 before being taken out, much less level 10.

Requiring positive food production to obtain a unit, regardless of means of obtainment, would be a better solution.

Yeah hammers have to send attack a few times over, but they will take a significant more loss's and feel it in their wallets. At least the defenders feel they did something back, not just got overrun and left with a bad taste. Well eventually bad taste anyways, but you know what I mean.


The later suggestion would actually bring some strategy back to the game in the form of, its not about the number of units you got, but the composition of the units. Plarium would NEVER go along with it though, to many people buying units. At same time I would removed caps on mines, farms and houses though. Just make them more and more expensive to build for each level. And reduced the number of sketches needed somewhat. Or at least the cost of them.

Whether they send 100k dragons in one hit, or 25k dragons in 4 hits doesn't matter all that much, at least not anymore, as any real defense that existed is long gone, and getting it back would take way too long for anyone willing to risk with current rules.   So the amount of losses due to less overpowering raids won't be all that much to players who already spend thousands on the game to create the hammers to begin with.



Raising caps on farms, and then making them more expensive to build, would defeat the whole point of requiring positive food production to obtain a additional unit.   There HAS to be a cap that all players, coiner or not, can reach, and reach within 1 year of hardcore play....maybe 2 years of casual play.   The only real advantage a coiner should have is the ability to obtain troops faster.


Plarium could always go along with it, and then just raise the cost of sapphire packages to compensate.  The same players spending thousands now could still spend thousands reviving and buying troops to send a new attack, whiles others must still wait while rebuilding.  They just lose the ability to create Hammer castles and Hammer leagues.   Its possible defense might mean something again....at least until champions arrive.
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