sison said:
does the limit between single and league attack against fortress is different?
alsoi would like to know the league attack limits on level 8 ,14 and 18 or 19 just to take an idea
thanks
The limits for single and league attack are the same
It's 100k for level 1-4, 200k for level 5-8, 300k for level 9-12, 400k for level 13-16, 500k for level 17-20.
For each 100k force limit you can send 200-250 mil offense using fully upgraded darkened dragons (depending on what other boosts you have on).thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,
it is about force limit number
,when i attempt to send an attack to a fortress i see on the right under corner the force limit number and it says for example 500000
i try to understand how i can calculate it
i see every units take different amount of points
for example one patfinder two points out of the 500000
one dragon 4 points out of the 500000
one pikeman 1 point out of the 500000
etc
so i dont see how it works
in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons
anyway i would like to hear you opinions about this force limit number cause its not only about force the way you can calculate it
sison said:
thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,
it is about force limit number
,when i attempt to send an attack to a fortress i see on the right under corner the force limit number and it says for example 500000
i try to understand how i can calculate it
i see every units take different amount of points
for example one patfinder two points out of the 500000
one dragon 4 points out of the 500000
one pikeman 1 point out of the 500000
etc
so i dont see how it works
in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons
anyway i would like to hear you opinions about this force limit number cause its not only about force the way you can calculate it
It is the unadjusted food consumption of the selected units so 100 wyverns is 400
I would like to know why forts have this protection, but NOT beacons
That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.sison said:
thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,
it is about force limit number
,when i attempt to send an attack to a fortress i see on the right under corner the force limit number and it says for example 500000
i try to understand how i can calculate it
i see every units take different amount of points
for example one patfinder two points out of the 500000
one dragon 4 points out of the 500000
one pikeman 1 point out of the 500000
etc
so i dont see how it works
in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons
anyway i would like to hear you opinions about this force limit number cause its not only about force the way you can calculate it
It is the unadjusted food consumption of the selected units so 100 wyverns is 400
I would like to know why forts have this protection, but NOT beacons
brunsonthomas said:
toggit said:
That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.It is the unadjusted food consumption of the selected units so 100 wyverns is 400
I would like to know why forts have this protection, but NOT beacons
Are you serious?
Even a level 2 castle has 250k force limit protection and all beacons in other games have this protection
Even Hamlets get protection, but not beacons?
Stormfall are playing us for fools
toggit said:
brunsonthomas said:
toggit said:
That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.It is the unadjusted food consumption of the selected units so 100 wyverns is 400
I would like to know why forts have this protection, but NOT beacons
Are you serious?
Even a level 2 castle has 250k force limit protection and all beacons in other games have this protection
Even Hamlets get protection, but not beacons?Stormfall are playing us for fools
In some of plarium's other games, beacons have a 100k force limit. It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take.
BiohazarD said:
toggit said:
Stormfall are playing us for fools
In some of plarium's other games, beacons have a 100k force limit. It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take.
and in this game there is no protection, which makes taking a beacon as easy as taking a hamlet and much easier than hitting heavily reinforced castles (which have huge defense bonuses from castle walls and improvements)
Taking beacons is not supposed to be easy
In other games we are forced to work as a team and send many waves to weaken them first
In Stormfall, one coiner can take any beacon, run to the healer and then take another beacon. We see this all the time on Untamed server
The lack of beacon protection seems to make the massacre redundant.
Mega-coiners dont care how many units they lose. All they care about is pvp points
True, I suppose there are balance problems either way.BiohazarD said:
toggit said:
Stormfall are playing us for fools
In some of plarium's other games, beacons have a 100k force limit. It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take.
and in this game there is no protection, which makes taking a beacon as easy as taking a hamlet and much easier than hitting heavily reinforced castles (which have huge defense bonuses from castle walls and improvements)
Taking beacons is not supposed to be easy
In other games we are forced to work as a team and send many waves to weaken them first
In Stormfall, one coiner can take any beacon, run to the healer and then take another beacon. We see this all the time on Untamed serverThe lack of beacon protection seems to make the massacre redundant.
Mega-coiners dont care how many units they lose. All they care about is pvp points