Eugenia Misura said:
Lords and Ladies, let me try to clarify this.
Initially, our game was without any limits. For example, you could take as many Resources as you wanted or send as many troops as you like. Such freedom in games is great because it gives almost unlimited opportunities, but leads to a number of problems.
For example, players started creating bots and selling resources from them. Although our company struggles with bots, it's impossible to keep track of everyone. That's why it was decided to limit the number of incoming Resources sent as a gift. We set the value so that the average player didn't feel uncomfortable and could get help from the League.
As for the limits for sending troops, one player with a large army can't capture the entire map. He will have to unite with strong players for a massive battle with other strong players.
So when it comes to adding new features or improvements requested by players, we always take into account the possibility to abuse this feature and look for ways to keep the game balanced.
When are you going to limit, spending on troops, for the sake of balance, like, slow down wallet warriors vs the "train troops at normal speed". I think most have the spending vs f2p or small time spender.... in mind when it come to ballance. Its like, when it comes down to if you got money to spend, ballance? we have no such issues... but if you a f2p or spend little and start ask about ballance and ask for things that might improve the situation of the non wallet warriors, we get thrown the "oh no, cant do that, for the sake of BALLANCE...."