Oracle said:
Hello Dear neighbor
No troops don't die anymore. They now eat Gold and iron after negative food production and food being depleted. These feature was implemented some years ago to allow Lord and Ladies to have epic armies, thus EPIC battles
1. Units do NOT consume gold or iron. they only require theese resources to be built.
2. Units still die just not because of lack in food
3. 1 year 8 months ago about
4. arent you supposed to know the basics to be a moderator or can any lv 1 noob become a mod?
FAILO said:
Oracle said:
Hello Dear neighbor
No troops don't die anymore. They now eat Gold and iron after negative food production and food being depleted. These feature was implemented some years ago to allow Lord and Ladies to have epic armies, thus EPIC battles
1. Units do NOT consume gold or iron. they only require theese resources to be built.
2. Units still die just not because of lack in food
3. 1 year 8 months ago about
4. arent you supposed to know the basics to be a moderator or can any lv 1 noob become a mod?
Sorry about that Failo, these is a really tough job
I might have misundertood these articles
1. https://plarium.com/en/strategy-games/stormfall-age-of-war/pro-players/food-consumption/
2. https://plarium.com/en/strategy-games/stormfall-age-of-war/pro-players/food-consumption/
to answer number 4
yes anyone can became a moderator, it's a voluntereer job, although many factors are taken into consideration. please read those links.
From 2
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
from 1
''Well, the Food depletes until it reaches zero. Not so long ago Plarium changed the game mechanics and now when our Food reaches zero the Units will not desert (die), but will stay alive once they get out of the building queue. ''
The reference is to FOOD note the mention of barns and farms - this no longer applies''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
from 1
Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.Oracle said:Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
I don't think the real world is limited to 6 farms :PAlyona Kolomiitseva said:What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.Oracle said:Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
starvation, is starvation regardless. Challenge you to not eat for a week! See how you feel about it then...Gadheras said:I don't think the real world is limited to 6 farms :PAlyona Kolomiitseva said:What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.Oracle said:Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
In the real world no amount of pikemen could beat a dragon, because the dragon can just fly over their heads and shoot fire at them. This is a game, not real life. Get over it.Skycooldude said:starvation, is starvation regardless. Challenge you to not eat for a week! See how you feel about it then...Gadheras said:I don't think the real world is limited to 6 farms :PAlyona Kolomiitseva said:What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.Oracle said:Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)
''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
OMG is that Donald Trump's hamburger? XDHello Dear neighbor
No troops don't die anymore. They now eat Gold and iron after negative food production and food being depleted. These feature was implemented some years ago to allow Lord and Ladies to have epic armies, thus EPIC battles
BiohazarD said:
Gadheras said:
In the real world no amount of pikemen could beat a dragon, because the dragon can just fly over their heads and shoot fire at them. This is a game, not real life. Get over it.Skycooldude said:
starvation, is starvation regardless. Challenge you to not eat for a week! See how you feel about it then...Gadheras said:
I don't think the real world is limited to 6 farms :PAlyona Kolomiitseva said:
What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.Oracle said:
Rss instead of Food is really confusing here. But everyone knows that Units don't consume anything but food :)''Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!'' Oberon
I'm quite sure I played games where I slayed dragons with polearms, get over it! Also, In real world pikemen did trump the hardest hitting units at their time, knights/cavalry. do not diss pikes man :p
Still, starvation is starvation regardless. Why do units have food upkeep at all in this game when there is no penality to run in negatives? Only reason is to promote coining....You're right about the real world :) No food = no life. However, one can starve for some time before one dies. Starving in Stormfall just takes longer ;) one can starve here for years...What happens if you run out of food in real world, you will eventually starve right? So why no such problem in the game? How about give your units a penality to stats based on how much your food run in negatives. A starving army shouldn't be 100% combat effective.