Snowgoon said:
johanrayne said:
yeah i thought pirates and stormfall were using the same playbook. i know nords is a much different game. i figured that on pirates there should have been a higher loss for the raider compared to what i lose in similar circumstances here.
Should be easy enough to test
Send a similar strength army of archers and bonnies to empty castles/havens with no walls, then ask a friend to attack using pikeman/marauders of known strength and compare the losses
I do this frequently for pvp sparring so both players get easy tournament points, but always use similar strength armies. I have never tried it with overwhelming strength
My only conclusion from my experiments is that the winner of any battle will lose extra units because plarium added the Victory Tax
Apparently, this was all a lie - http://prnt.sc/bgrn44
That was enough to sicken me, and put me off plarium pvp for life
it might be that there are many factor to take into consideration now, too many boosts have come into effect lately, relics, fort boosts, buildings boosts, league boosts from achievements, ect.
A level 1 Player in a league such as Emperor start with many boosts, from league achievements only, compared to other players. the boosts can be up to 45 %. when he add relics and others his basic archer will be over 100% boosts, and worst most of these boosts are rarely showed on units statistics window. And there are many league achievements that adds 5% to defense,
Maybe you failed to take those in consideration too.