Thank you. I think there may be a complication. I definitely purchased troops during the 24 hours, but I still did not receive credit from what I could tell. Sometimes it's difficult to be sure what is going on because one might have to reload the game to get the most current changes, but I believe that my contribution showed as 0 even after the tournament was over.
So I did purchase troops during the 24 hours, but still did not receive tournament points. I wondered if possibly the game is coded so that points are awarded only if the troops are purchased during the 24 hours, AND they are trained during the 24-hour period. Because I had so many troops queued up already, they didn't begin to train during the 24 hours, even though I had purchased them during the 24 hours.
I would be willing to accept that I made a mistake in what I saw due to game refresh issues, but it would be good if we could establish that the *only* criterion is that they are purchased during the 24 hour period.
I could imagine a programmer might reason, "We don't want somebody to purchase 100,000 sapphires and put it all into training troops, and train 20,000 paladin within a 24 hour period to get a zillion points for the league. We only want to give points for troops that are purchased AND trained during the 24-hour period." And then they tag the specific troops that are purchased and only credit for those troops that are actually trained before the end of the 24-hour period. That would be a logical thing to do, but it doesn't account for the scenario I was in, in which I DID purchase troops during the 24-hour period, and troops were trained continually during the 24-hour period, just different troops. We can't purchase troops and put them at the start of the queue to getournament points for them, so we get shut out of the tournament by this aspect of the design. I could suggest an algorithm that would allow proper credit for the tournament to be given in that situation, but I think it is up to the developers to come up with the best algorithm and I am certain they can do it. What I would like to do is establish exactly what the criterion are, and see if we can find a way for credit to be given to troops that are purchased during the 24 hours, and whose training could be completed before the end of the 24 hours, assuming there were no troops queued up which were purchased before the onset of the 24-hour period.
Thank you very much. If this cannot be resolved in the way I think it might be, I think it is alright. It does place a penalty on queuing up troops for training, though, and that probably is not intended. Queuing up troops for training is a pretty integral part of the game.
If you could please check with the developer(s) and determine whether there is the added criterion that the troops training must be completed during the 24-hour period, and check whether already-queued-up troops prevent the onset of training of newly-purchased troops and thus prevent crediting those troops towards the tournament, I'd appreciate it.