jims said:
While it is good to hear that y'all are looking into the future, what I, and I'm sure some others, would like to hear is that you are adequately addressing the current issues.
This issue of lag is old, nearly ancient in software terms, yet you don't seem to have addressed it at all.
Just the other day I was building troops, I wanted to build 30 units of one type, yet, the lag and a bit of inpatients caused me to request 300. The difference in build time is rather large.
Needless to say, IF the system was operating in a reasonable manner, that would not have happened.
Another thing you may want to think about is giving us the ability to edit incomplete build requests.
However, please fix the lag issue first.
Hello, JIMS.
Unfortunately, the issue with lags is quite often :(
There are two sides of this issue, one can come from the server side, another one - from the player side.
To solve this issue globally from the server side, devs should work on the game engine itself (what they're currently doing).
Also, we should take into account that many factors from the player's side influence the issue with lags as well.
That's why the first, basic recommendations that we give players are clearing browser cache, checking the game in another browser or on another PC, checking Flash settings, the Internet connection, etc.