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Balur Units Revive

Balur Units Revive

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Nov 22, 2018, 00:3711/22/18
12/13/14
1283

Balur Units Revive

Stoneheart Saga Quest 3 (these screenshots are from facebook forum

First attack wave kills 2 of 3 Invokers

https://prnt.sc/lldbwd


Second attack wave kills remaining Invoker

https://prnt.sc/lldd3e


Third attack wave shows Invoker has revived

https://prnt.sc/llbn00

The Gargoyle was killed by a ghost Invoker?


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1k
Comments
9
Comments
DeletedTechnical Support
Nov 22, 2018, 11:4111/22/18
4521

Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

Nov 22, 2018, 16:1911/22/18
Nov 22, 2018, 17:39(edited)
12/13/14
1283

Agent Pavel said:


Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

You are saying that the rounding values on the server are different to the rounding values on the client - This must be a serious bug which needs fixing

You claim BG power is not increased, but we are forced to kill the same unit TWICE which increases bg strength by 5905 bestiary defense, so we lose extra units for no reason

Telling us to send more troops to die is the exact opposite of what we are attempting here.
This is a Saga Quest BG so we must try to minimize our losses.
Sending 3 waves should reduce our overall losses - The Gargoyle in the final wave should survive

Please pass this report to your Q&A Team for urgent investigation
The numbers do not add up

This was only Quest 3 .... How many EXTRA units do you intend to kill when we get to Quest 21?
DeletedTechnical Support
Nov 26, 2018, 11:5011/26/18
4521

Snowgoon said:


Agent Pavel said:


Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

You are saying that the rounding values on the server are different to the rounding values on the client - This must be a serious bug which needs fixing

You claim BG power is not increased, but we are forced to kill the same unit TWICE which increases bg strength by 5905 bestiary defense, so we lose extra units for no reason

Telling us to send more troops to die is the exact opposite of what we are attempting here.
This is a Saga Quest BG so we must try to minimize our losses.
Sending 3 waves should reduce our overall losses - The Gargoyle in the final wave should survive

Please pass this report to your Q&A Team for urgent investigation
The numbers do not add up

This was only Quest 3 .... How many EXTRA units do you intend to kill when we get to Quest 21?

This is the mechanics of the Battlegrounds. I am afraid I am unable to disclose the battle calculation formula. 

This case has been reviewed by our developers and has not been classified as a bug. 

Nov 27, 2018, 20:3111/27/18
Nov 28, 2018, 17:49(edited)
11/04/15
349

Agent Pavel said:


Snowgoon said:


Agent Pavel said:


Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

You are saying that the rounding values on the server are different to the rounding values on the client - This must be a serious bug which needs fixing

You claim BG power is not increased, but we are forced to kill the same unit TWICE which increases bg strength by 5905 bestiary defense, so we lose extra units for no reason

Telling us to send more troops to die is the exact opposite of what we are attempting here.
This is a Saga Quest BG so we must try to minimize our losses.
Sending 3 waves should reduce our overall losses - The Gargoyle in the final wave should survive

Please pass this report to your Q&A Team for urgent investigation
The numbers do not add up

This was only Quest 3 .... How many EXTRA units do you intend to kill when we get to Quest 21?

This is the mechanics of the Battlegrounds. I am afraid I am unable to disclose the battle calculation formula. 

This case has been reviewed by our developers and has not been classified as a bug. 

You were not asked to disclose the battle calculation formula.


If we cannot trust our own battle reports then this game is WORTHLESS


A bug exists somewhere, but we cannot be certain which of the screenshots contain the bug
How many Invokers died in this screenshot? Was it one or two?
There were only 3 Invokers but FOUR were killed in total

Explain to us why balur units are being revived


Nov 28, 2018, 00:4611/28/18
Nov 28, 2018, 20:16(edited)
12/13/14
1283

Is it likely that the revived Invoker is actually an illusion, caused by the lack of synchro between the server and client based battle reports?

I have no real interest in the results from one battleground ... that is not really important

The problem is much more serious than that because the server is storing different info to that shown on our battle reports from Grand Marshal
Dec 15, 2018, 15:5512/15/18
Dec 15, 2018, 16:50(edited)
12/13/14
1283

Agent Pavel said:


Snowgoon said:


Agent Pavel said:


Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

You are saying that the rounding values on the server are different to the rounding values on the client - This must be a serious bug which needs fixing

You claim BG power is not increased, but we are forced to kill the same unit TWICE which increases bg strength by 5905 bestiary defense, so we lose extra units for no reason

Telling us to send more troops to die is the exact opposite of what we are attempting here.
This is a Saga Quest BG so we must try to minimize our losses.
Sending 3 waves should reduce our overall losses - The Gargoyle in the final wave should survive

Please pass this report to your Q&A Team for urgent investigation
The numbers do not add up

This was only Quest 3 .... How many EXTRA units do you intend to kill when we get to Quest 21?

This is the mechanics of the Battlegrounds. I am afraid I am unable to disclose the battle calculation formula. 

This case has been reviewed by our developers and has not been classified as a bug. 

This problem is not gonna go away, and can only get worse now that we are all starting to lose Gargoyles etc

https://www.facebook.com/photo.php?fbid=2212534619000471&set=pcb.1990071891061488&type=3&theater&ifg=1


https://plarium.com/forum/en/soldiers-inc/bug-reports/116959_incorrect-zhg-units-strength-on-multiple-hits/



We need Q&A Team to test this URGENTLY

Our battle reports are correct

The BUG is on the server - Balur losses should never be rounded down like this

Agent HelgaTechnical Support
Dec 18, 2018, 11:2412/18/18
1258

Like Pavel stated earlier, this case has already been reviewed by our developers. 

It means that the development team has checked it and gave a reply. It has not been classified as a bug.

BiohazarDModerator
Dec 19, 2018, 10:4812/19/18
10/04/13
3824
Inigo Montoya said:

Agent Pavel said:


Snowgoon said:


Agent Pavel said:


Hello, Lord!

This situation occurs when you attack the Battleground with several units. This case is related to the rounding values on the server and is part of the battle calculation mechanics. The Battleground's power is not increased in this case. 

To avoid such cases please send more troops to clear the Battleground. 

You are saying that the rounding values on the server are different to the rounding values on the client - This must be a serious bug which needs fixing

You claim BG power is not increased, but we are forced to kill the same unit TWICE which increases bg strength by 5905 bestiary defense, so we lose extra units for no reason

Telling us to send more troops to die is the exact opposite of what we are attempting here.
This is a Saga Quest BG so we must try to minimize our losses.
Sending 3 waves should reduce our overall losses - The Gargoyle in the final wave should survive

Please pass this report to your Q&A Team for urgent investigation
The numbers do not add up

This was only Quest 3 .... How many EXTRA units do you intend to kill when we get to Quest 21?

This is the mechanics of the Battlegrounds. I am afraid I am unable to disclose the battle calculation formula. 

This case has been reviewed by our developers and has not been classified as a bug. 

You were not asked to disclose the battle calculation formula.


If we cannot trust our own battle reports then this game is WORTHLESS


A bug exists somewhere, but we cannot be certain which of the screenshots contain the bug
How many Invokers died in this screenshot? Was it one or two?
There were only 3 Invokers but FOUR were killed in total

Explain to us why balur units are being revived


Balur is a tricky enemy, and is always coming up with new ways to confound players!
Dec 20, 2018, 22:1512/20/18
07/26/15
515
Basically stoneheart bg cannot be played like we do with normal bg through the yellowing system to fill the bank, for balur troops to never revive we have to kill each stoneheart bg outright on the 1st hit