**Battle Mechanics (highly simplified)**

**Raid example 1****.**

Offense 100k vs. Defense 100k .. Castle Def Bonus = 0

Total force on battlefield (Off + Def) = 200k

Off = 50% force -> inflicts 50% casulaties on Def

Def = 50% force -> inflicts 50% casualties on Off

Both sides lose ~50k each .. pvp points wise - honours even .. battle report gives victory to side with fewest units lost.

**Raid example 2.**

Off 300k vs. Def 100k ... Castle Def Bonus = 0

Total force = 400k (Off + Def)

Off = 75% force -> inflicts 75% casualties on Def

Def = 25% force -> inflicts 25% casualties on Off

Off loses 75k .. Def loses 75k .. again pvp points - honours even .. battle report gives victory to side with fewest units lost.

**Raid example 3**

Off 300k vs. Def 100k .. Castle Def Bonus = 10k = 100% bonus to Def

Total force = 500k (Off + (Def x 2))

Off = 60% force -> inflicts 60% casualties on Def

Def = 40% force -> inflicts 40% casualties on Off

Off loses 120k .. Def loses **only** 60k (not 120k).. why? because Castle Def Bonus gives extra strength but does not add to Def unit combat stats! - in other words it is still only 100k Def for pvp points calculation!

PvP-wise Off scores ~1.5k ... Def scores ~3k .. (pvp points-wise Def wins).. battle report will give victory to side with fewest unit losses.

**Siege example**

Unlike Raids - siege battles are determined by **both** relative force **and** relative numbers.

Off 100k vs Def 100k .. castle def bonus = 0

Off is largely infantry .. Def is largely Bestiary

Assume Off = 600 units and Def = 200 units (it makes calculation easy for this example)

Raid mechanics assume 50/50 losses here - but relative numbers must also be taken into account for sieges in this case Off outnumbers Def 3 -1 .. this aproximates to ~8% offset

i.e. Off loses 46k (50k - 8%) .. Def loses 54k (50k + 8%)

PvP scores: Off = ~1.3k .. Def = ~1.1k ... (points wise Off wins)

Battle report gives victory to side with fewest unit losses (in this specific example - Def)