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If you had to Lose a Building ...

If you had to Lose a Building ...

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Jun 20, 2017, 14:1706/20/17
774

If you had to Lose a Building ...

If you had to remove a building from your city map and never be able to get it back, which one would it be? And why?


BTW: the following building is excluded :-)

Disclaimer: no, no one is thinking of eliminating a building (that's for all you conspiracy theorists out there :-), but we had a discussion about that in my coalition the other day and I found some of the arguments interesting.

Cheers
P.




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3k
Comments
12
Comments
Jun 20, 2017, 17:4606/20/17
09/04/16
289

A Granary, the other two can hold 1 mil Grain. Who needs more ....

Jun 21, 2017, 04:0606/21/17
11/24/15
218
Hall of Heroes, it would save my time by not going to every city and revive a hero.
Jun 21, 2017, 10:1006/21/17
12/15/15
3326
We don't use colonies now -only emporium.  So we don't need a Tholos building .
Jun 21, 2017, 10:3006/21/17
Jun 21, 2017, 10:30(edited)
03/01/16
5810
ashishjoseph22 said:

Hall of Heroes, it would save my time by not going to every city and revive a hero.
But you would lose this option itself.
Jun 21, 2017, 10:3206/21/17
03/01/16
5810

IOANNIS TSIAMANTANIS said:


A Granary, the other two can hold 1 mil Grain. Who needs more ....

You can't have too much of Grain 

Jun 21, 2017, 13:1406/21/17
774
kjm said:

We don't use colonies now -only emporium.  So we don't need a Tholos building .
True, that's why it was excluded from this question :-)
Jun 21, 2017, 13:1706/21/17
09/17/15
223
the pp building as persians are terrible scam hahaha
Jun 21, 2017, 13:2406/21/17
774

ashishjoseph22 said:


Hall of Heroes, it would save my time by not going to every city and revive a hero.

I agree, that's a building also high on my demolition short-list :-). The whole Hero scheme is a nice addition but IMO considering how weak these units are, they serve little purpose especially considering how much ado is made about recruiting them for one's own or a friend's army, getting their own building and even having auto-generated PMs to inform players that this weakling somewhere somehow joined some army :-)

I recall paying attention to heroes in the first 2 or 3 weeks of the game but as soon as one begins to unlock stronger units the whole thing seems tedious. It would help if they were a bit stronger, either "off the shelf" or perhaps through some Hero-upgrades .. a pharma lab with hero-roids perhaps? ;-)

Cheer
P.


Jun 21, 2017, 13:2906/21/17
Jun 21, 2017, 13:29(edited)
774

VodkaRedBull said:


the pp building as persians are terrible scam hahaha

I am going to ignore this blatant attempt to hijack the thread towards your favourite topic :-) but a cease and desist order is being drawn up as we speak ;-).

 
Jun 21, 2017, 15:0706/21/17
Jun 21, 2017, 15:12(edited)
11/24/15
218
Eugenia Misura said:

ashishjoseph22 said:

Hall of Heroes, it would save my time by not going to every city and revive a hero.
But you would lose this option itself.
other buildings do not require us to jump from city to city. But good to have as an extra option
Jun 24, 2017, 00:1706/24/17
01/27/15
547
The lighthouse. 
Jun 30, 2017, 12:4706/30/17
03/01/16
5810
RIX said:

The lighthouse. 
Yeah, this building is so old :) By the way, in some of our games there is no such a building :)