the problem is that often, fixing one thing can accidentally break another one, they will have to find out exactly whats causing it and ensure that fixing it doesnt break anything else!
morteeee said:
the problem is that often, fixing one thing can accidentally break another one, they will have to find out exactly whats causing it and ensure that fixing it doesnt break anything else!
It also, whilst annoying, doesnt actually affect the functionality of the game fundamentally so it gets moved behind fixing those things that DO affect the game in a serious way
Tanslation: We're not actually going to fix it. We'll say we will but we won't.
I've seen this before and will see it again. There are bugs in games that get left in for years because they don't affect game functionality directly.
Example, there was a bug in STO that let you get outside of the starting Space Station. It wasn't ever fixed until the 3rd iteration of the station. And technically they never fixed it. They just replaced the entire damned station.