Alyona Kolomiitseva said:
Tonaya said:
speed up building troops time at least for double or 10 times faster,or we all gonna die until we build enough troops to play PPs after payout!
As I said somewhere on this forum, it's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.
Even if we cut training time by 50%, you will still need 1 month to rebuild. Which is still too long. It's not 1 day as most of you would like to. And players would still be dissatisfied.
Moreover, if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.
If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?
And it would allow some players to buy even more Units than they can buy now.
What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 2 mil after changes. Which still results in the same building time.
As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.
Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.
Feel free to debate, maybe you will find some points that I could use to convince our devs.
hmmmm ^^