Coalition Attacks like mentioned above, only apply to Pantheons and Coalition Capitals since one Archon, even at their best offense, can't take on one alone (unless your name happens to be SeeBeyond).
It USED to apply to Colonies, but those have been long removed from the game. Coal attacks on a colony probably existed because coalitions kept defending whole coloniesGC Alab Supreme said:
Coalition Attacks like mentioned above, only apply to Pantheons and Coalition Capitals since one Archon, even at their best offense, can't take on one alone (unless your name happens to be SeeBeyond).
It USED to apply to Colonies, but those have been long removed from the game. Coal attacks on a colony probably existed because coalitions kept defending whole colonies
Does that means offering alliance is nothing to do with this game at all ?
junk.datahome said:
GC Alab Supreme said:
Coalition Attacks like mentioned above, only apply to Pantheons and Coalition Capitals since one Archon, even at their best offense, can't take on one alone (unless your name happens to be SeeBeyond).
It USED to apply to Colonies, but those have been long removed from the game. Coal attacks on a colony probably existed because coalitions kept defending whole coloniesDoes that means offering alliance is nothing to do with this game at all ?
yes, alliance is tottaly useless game feature...
I would not say alliance is useless, thanks for sharing informs we work better as a team :-)
helps keep track on smaller players, if they are being abused by others, or to help them to improve their attack etc ...
I think you're right. We need more Allies. I have passed your suggestion to devsI would not say alliance is useless, thanks for sharing informs we work better as a team :-)
helps keep track on smaller players, if they are being abused by others, or to help them to improve their attack etc ...
I personally would not mind to be able to have more open spots, specially for teaching the game :-)