SPEED ISSUES WITH WEBGL VERSION
This is not a WebGL loading issue and referring me back to catch-all-but-fix-nothing main Beta topic is not acceptable. Closing this topic before this issue is addressed is not acceptable.
Whether WebGL is a far inferior engine or Plarium did not invest enough in properly converting their programs to the new platform I cannot say. My system is very performant and has zero issues with any other websites. I have a high speed fiber connection >50Mbps so if I can't make the game work for me you can bet 99% of other players cannot either. Beside the huge number of bugs in the new Plarium version of the program the screen update times are ridiculously long.
This is not a browser-related or system performance issue. It has to do with either overload/slow servers at Plarium or Plarium not optimizing the screen update routines. If you write update code that do not use exception update routines then you get this kind of lag. When one parameter changes the entire screen has to update to make the changes... this takes "forever" in data transfer and computing terms.
The game is nothing but thousands of selections & screen changes and right now the delays in accepting each change makes the game unplayable. Everything takes too long even if you disregard the butt-ugly graphics, the plethora of programming errors and all the crashes.
I feel Plarium is showing minimal commitment to this platform migration. At this speed by the time they get this Beta to work properly there will be zero players left. I hope they soon realize that this and either kill it or invest real resources in fixing it.
I tested several of the operations I repeat hundreds of times a day to play the game using this platform and the old one.
One example entering the general equipment screen selecting a piece of equipment - asking to break it - confirming break - boosting break - accepting boosting break - returning to the General screen. After doing PPs I have to repeat this cycle about 20 times.
In the new WebGl platform there are several bugs... one being a pop-up area being in the direct path of the cursor movement and the pop-up covering your selection option so you have to drag the cursor through a narrow path around the pop-up area But the main problem is how slowly and erratically the game accepts the selections or activates options when you move the cursor to a selection field. Sit and wait for hopelessly slow screen updates before you realize your click was never accepted. Then click it again. It takes 3-5 times longer to perform the same operation in the new platform as it did in the old. It is like rolling out a new car that can only go 10 MPH... you can't sell it!
There are dozens of individual bugs that I know of and that I may eventually report once this primary issue is fixed. But this is a deal breaking issue. The game is not playable with these speed issues. There is no point in fixing and optimizing other features if the game runs this slow.