How the city Elysia should be...
I am very disappointed and angry with Plarium for his latest news (I speak of course the city elysia). More generally, I am disappointed, I repeat for the umpteenth time, the low consideration that it has towards us users, veterans and non-veterans, that we still love the game, and we would like to continue playing as long as possible. As I wrote in other topic, the new city is just a way to force players to shell out more real money. The idea in itself has nothing original; it is a question of building a new city from the beginning. However, the developers neglected that if a user wanted to do something like this, it would simply be enough to create a new account ... et voilà ... would have had the same result. This premise was necessary to introduce what, more than a proposal, I would like to be an advice to the whole team! So, what would there be to introduce a new city, without recreating the unfortunate effect that you have had with your change? Simple! I believe it is enough to "connect" the two cities; that is, making the second "dependent" from the first. Examples:
- City walls: the price can not be drachma again! We have already spent a lot of money building those of the first city, I think. What I propose is that the price is first converted into lunar stones; secondly, if you really want to make money, you might consider the idea that the construction of the walls of the city elisia is possible only if the walls are already built in the first city (if in the first city I have walls of lv 2, I can build in the city 'elisia, spending lunar stones, the walls max of lv.2). I give the idea? In this way, however, users will be forced to build walls in the first city by spending real money, since their price would remain in drachma ...
- Master craftsman: out absolutely! In the same way as what has been said about the walls, we have already bought and paid the normal craftsmen, and this found of the plarium is nothing more than a trick to squeeze money, because it is always a matter of building, and it isn't no more advantage. Buying new craftsmen costs 15,000 drachmas, an absolutely obscene figure! If you really want to keep the function of the new artisans, you could have considered the idea of inserting an update of the precedents through a new pact ...
- Emissary: introducing a new emissary (or at least one emissary for the elysian pacts and one for the normal pacts) is undoubtedly necessary! There are dozens of new pacts to sign, but there are also dozens of old pacts yet to be signed. If you really want to profit, you might consider the idea of introducing a third craftsman (for sure you will find buyers) ...
- Recall unit: restore the free call of troops within 50 seconds (or those that were before your modification in short), without having to use immediately the immediate call for payment! It often happens to send an attack and forget to aggregate a guardian or another type of troops; if this happens, and the player wants to recall his troops in order to send a new attack, he must not necessarily resort to the "immediate recall" fee ... especially if this happens after 4-5 seconds from sending the raid / siege / reinforcement.
- Acropolis: allow the transfer of the elixie units in the acropolis once trained, WITHOUT having to further increase the level of the latter! We fainted enough in terms of money, I think, to bring it to full liv. (26). Moreover, just to expand the acropolis to level 27, so as to allow the "storage" of the troops "light" elixie need 4,000 drafts, a figure objectively disproportionate! How many do you ask for cavalry? 6-7000? The most honest solution would therefore be to allow the transfer of the elixie troops in the same way as the normal troops. We are talking, in the end, only 4 new units, and your claim is totally unjustified ...
- New buildings: remove the cost in drafts for new buildings! Why should I use the drafts to expand the new barn, the new sawmill or the new foundry if I have already paid for them, bought and used to expand those in my city? Keep the drafts for the construction of the only real building news of this update: the lunar stone quarries. It would be much more sensible, I believe. Why should you try to profit from what users have already committed to expanding?
This is what I believe you should have done. Solutions accessible to everyone and fun. What you did is a nightmare! I already know that you will not take anything into consideration; one of the moderators or community managers will be sure to tell me that the innovations introduced are equally accessible by everyone without spending a penny (true Alina? by the way, you read the answers of other users to your comment in my other post). But nothing! I still want to try, wishing you have at least the decency and honesty to evaluate and intervene properly on the game. First it's better than later, I suppose. The new city has been introduced a few days ago: this means that, among pacts, drafts and raw materials, the players have not yet had the time to be able to develop it properly. If you then want to persevere, or simply decided to focus more on "quality" than on the amount of players, then it will be a problem for you ... As for me, as long as these new features come, I will not spend even more a euro for your offers and packages ...