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Emporia. Additional info.

Emporia. Additional info.

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Moderators for Sparta: War of Empires
Moderators wanted!
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Jan 20, 2016, 21:4301/20/16
Aug 26, 2019, 12:04(edited)
11
Just wait for the emporia tournament - no doubt the same as the hamlet tournament in Stormfall where you get points for collecting resources or for attacking hamlets. And in the latter case there are some players who like using millions of offense.
Jan 20, 2016, 22:4301/20/16
08/25/14
1411

Oh, are there points as well for attacking opponents ?


I may just stay off the mess until it ends, then. ^^


Jan 23, 2016, 17:5701/23/16
06/10/14
2

just an idea:


maybe alliance friends can have a possibility to reinforce Emporium in the maybe last 10 mins before complete loading. This reinforcement not gets tribute but takes Emporium without any clash when exploitor is completely loaded and sent to his city.
Jan 24, 2016, 12:5101/24/16
Feb 17, 2016, 10:49(edited)
08/25/14
1411

Well, I think you have actually put your finger on why it's not possible.

Adding troops to an emporium means increasing the resources collection and carrying capacity, and having to sort them among different players, one of them being the actual owner, was apparently too complicated, so thy chosed to simplify the problem... :p


Anyway, other Plarium games still have both kinds. Maybe it would be best solution to please everybody ?
Feb 16, 2016, 23:1202/16/16
Feb 16, 2016, 23:13(edited)
10/20/15
623

Victory said:


How do i get moderator status so i can leave positive feedback or smiley face?


Lol, and how can I get the administrator status to have a bit more control over the game ? ;) 

Still an interesting question though, how did you guys become moderators ? 

Feb 17, 2016, 10:5102/17/16
08/25/14
1411

The forum is a players' community. Leonidas is administrator, moderators are only ordinary players volunteering to help you.


You can apply whenever you want. I was asked to do so, I didnt apply.


Feb 21, 2016, 13:3002/21/16
1207
lefeubleu said:

Victory said:


How do i get moderator status so i can leave positive feedback or smiley face?


Lol, and how can I get the administrator status to have a bit more control over the game ? ;) 

Still an interesting question though, how did you guys become moderators ? 

I applied, went through a trial period and then was made a full moderator :)
Feb 27, 2016, 15:1602/27/16
165

yes that was another positive side of emporias.


Apr 26, 2016, 11:4604/26/16
Apr 26, 2016, 11:47(edited)
08/25/14
1411

Well, that's part of the good features. Now more players can share them with more frequent turnovers.


If only they could just use them to collect resources instead of attacking like dummies... :/


Apr 28, 2016, 19:5504/28/16
10/20/15
623

I'm also upset with people attacking emporias just for PVP points, but it seems quite normal to me to attack random other people's cities (as long as you don't harass them). Thatbloke, do you actually fight people only when at war ? If so, life must be a bed of roses...  

PS : you seem to wonder why they keep doing this after getting crushed by you or others, it's just because most of us can't afford to punish them ! So, seeing that it works, they keep coming...
May 3, 2016, 21:0405/03/16
09/05/15
17
I sent 3 raids to emporia & 3 times, just as the raids arrived, I had a message that my units had been returned to the acropolis. I used a total of over 20 hidden paths to get there quickly but they were not refunded. Why does it work like this. Is there a glitch where it is showing the emporium as occupied when it isn't ? I have wasted lots of hidden paths & am now reluctant to trust this part of the game. I have even had the delay when I arrive, thus assuming the battle is in progress. Then comes the message that my troops have been returned. Why does it wait until you have wasted all those paths & arrived at the site before it gives you the bad news. It is just pointless.
May 26, 2016, 07:3505/26/16
08/25/14
1411

@ Lefeubleu :


LOL

Well, attacking unknown people, either their cities or emporia, is something I refuse to do anyway. But if you want to upset people and face their wrath, then it's up to you. ^^

Of course, I sometimes attack other members of a coalition when I'm attacked by one of them. It's to teach them to make rules about not attacking friendly or neutral people... It's up to them of course, but I have some striking arguments. :p



@ Shaguarcb :


OK, so when you get this message, just read it it carefully, as it's all explained in the text. ;)

Either one of your allies has taken it before your troops arrive, or the emporium got emptied and was removed from the map.

You are not allowed to attack an ally, and you can't attack an emporium that doesn't exist anymore... ;)

Your trops are returned directly into your acropolis.


Jun 1, 2016, 23:1106/01/16
10/20/15
623

I don't want to upset anyone, I just attack my neighbour cities from time to time, as everyone does... or, don't we ? So you say you attack only people who attacked you first ? Then you must wish for people to attack you, otherwise you would have no one to fight...

To come back to the topic, there are apparently 4 different "classes" in emporias, not 3. It goes roughly like 30-, 30-50, 50-70, 70+, doesn't it ? It's a shame I had to discover it when getting at level 70 

Sep 4, 2016, 11:0209/04/16
7

Emporias don't work good, colonies was better, the emporias can't hold for long in order to bring something home. When there are pvp going then ... not even mentioned.


It doesn't deserve them, they are useless, good only for some point pvp when there putting in a bit 'of defenses that disappear in few minutes.

Alyona KolomiitsevaCommunity Manager
Sep 5, 2016, 08:2809/05/16
09/17/15
8278
walkyrja said:

Emporias don't work good, colonies was better, the emporias can't hold for long in order to bring something home. When there are pvp going then ... not even mentioned.


It doesn't deserve them, they are useless, good only for some point pvp when there putting in a bit 'of defenses that disappear in few minutes.

Unfortunately, we won't bring Colonies back. But our devs are looking for a way to improve Emporia.
Sep 17, 2016, 05:2409/17/16
12/15/15
3326

Hello Alyona.


I have a few ideas for the Emporiums that could address some of the player's complaints mentioned here and improve overall game play.


First, just as there are different types of 'coffers and keys', we could have different types of Emporium to satisfy diverse player needs. Specifically, 'class I' and 'class II' Emporiums (on-going), with special event 'class III' Emporiums (periodic). 


*Class I Emporiums would be for farming resources only (timber, bronze, gold, Denari). No attacks allowed. Each player would be granted a certain number of farming missions per day, just as there are a limited number of 'daily missions' given. For example, (1) one hour mission, (2) 30 minute missions, (4) 15 min missions  (just to illustrate).   Players can occupy an Emporium only when it is free. This would allow players to farm in peace if they wish, earn rewards, and obtain some resources while sharing the Emporiums with their fellow Spartans. 


*Class II Emporiums would be for farming, doing missions, and interacting for PVP tournaments. Attacks and captures allowed. No limits on how long a player may farm. This would be what currently exists. However, in fairness to those who farm resources here given the risk of being attacked,  a greater amount of resources would be given if the farming succeeds.


*Class III Emporiums would be for PVP gladiator events. Captures allowed. In this case, 'class III' Emporiums would only appear during special PVP tournaments. Players may be divided according to their level (*current Emporium system) or by their total offense/defense points. Players would send troops to 'hold' a position. For every minute they succeed, they receive a reward that increases the longer they stay. If the position is lost, the player receives the reward earned up to that moment (*as opposed to existing Emporium system where players generally lose the resources they farmed when troops are lost). Players could be given a choice of reward on screen (e.g.,gold or Denari). Players must send both offensive and defensive units at a certain ratio (*developers' discretion) and remain at the position for a minimum amount of time (e.g. 3 minutes).  To create some measure of fairness and greater competition between more players, a limited  number of 'holds' would be given to each player. For example, a player would be allowed to hold a position 4 times per day, up to 1 hour maximum per instance (just to illustrate). 

I hope these suggestions might help make the game better in the future. Thank you!

 

  
Alyona KolomiitsevaCommunity Manager
Sep 19, 2016, 13:2509/19/16
09/17/15
8278
Hi! Please share your ideas in a designated thread. I will give you feedback there. Thank you in advance.
Dec 29, 2016, 04:5112/29/16
02/13/16
40

Hi the Emporia rewards are unbalanced towards Attacking them . It should be the other way around (higher rewards for Defending emporia).

Or able to carry in a city defense bonus. Or Def troops revival.

Otherwise, it is just a very convenient way to only Pvp attack for rewards. As many people can observe, the Emporias are mostly empty because

of these.

Thank you.

Alyona KolomiitsevaCommunity Manager
Dec 29, 2016, 09:0412/29/16
09/17/15
8278
Flipper said:

Hi the Emporia rewards are unbalanced towards Attacking them . It should be the other way around (higher rewards for Defending emporia).

Or able to carry in a city defense bonus. Or Def troops revival.

Otherwise, it is just a very convenient way to only Pvp attack for rewards. As many people can observe, the Emporias are mostly empty because

of these.

Thank you.

We're looking for a way to improve them.
Nov 6, 2019, 21:2911/06/19
03/19/19
6
I don't get it. Are you telling me that in order to get another cart you have to use 30 scrolls at the academy and then 4 becomes the maximum number of carts or emporia you may hold?