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Emporia. Additional info.

Emporia. Additional info.

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DeletedCharacter
Jan 14, 2016, 19:3901/14/16
241

Emporia. Additional info.

Emporia are special resource sites which differ by the type of resources they hold: Grain, Timber, Bronze, Denarii, and Drachmas. They also differ in size for players of varying levels: low-level players can see only small Emporias, middle-level players - medium size Emporias, while high-level players can fight for the Emporias with the biggest resource reserves.

Emporias appear in the Oracle at different times of the day. If a Emporia is not captured within 24 hours, it disappears from the Map.

INTERACTIONS

CAPTURE. To capture an Emporia, you will need Ox Carts– special resource collectors. You can increase the number of available Ox Cart by using your Scrolls of Wisdom in the Academy (Upgrade the branch to get to the Maximum Colonies number)

Important! Ox Carts are not Units – you don’t need to send them to the Emporias. They just allow you to capture more Emporias.

If Allies or members of the same Coalition try to capture an Emporia simultaneously, the first player who comes to the Emporia, will capture it. The Troops of other Coalition mates or allies return to their Cities.

UNITS FOR EMPORIA CAPTURE. You need to send both Offensive and Defensive Units. Offensive Units fight for the Emporias and then are automatically sent to the Acropolis in case of the successful battle. Defensive Units stay at the Emporias for the resource collection. If the battle is lost, the remaining Troops of both types go to your Acropolis.

ATTACK. You may also attack Emporias. To do so, you need to send offensive troops only. In such a case, you can fight against the Emporia's owner but no resources will be collected.

RECONNING. No changes.

REINFORCEMENTS. Can be sent only to the Emporias where only your own Troops are stationed.

RESOURCE COLLECTION

RESOURCE COLLECTION SPEED. Depends on the specific Agreement level. Upon the release of Emporia, all the players get the required Agreement researched. Resource collection speed is determined at the moment that the Emporia is captured. So, you need to upgrade the Agreement BEFORE capturing an Emporia if you want to increase the resource collection speed.

AMOUNT OF THE RESOURCES. It depends on the capacity of the Troops defending it. Having collected the maximum amount of resources, the Troops automatically return to the Acropolis.

RECALLING UNITS.

The Units you have stationed will automatically return to your Acropolis with the goods as soon as they have fully loaded. However, you can recall the defensive Units stationed at a Emporia before they are the loading is complete. If you do this, they will return to your Acropolis with the Resources they had managed to load, and the Emporia becomes vacant - that is, you will no longer occupy it and will have to Capture it again if you wish to maintain control of it.

If you want to recall only some portion of the Units stationed there, you can do so, and they will come back empty-handed, leaving the Resources collected at the Emporia with their fellow soldiers that you didn’t recall. But if the amount of Units you want to recall would leave too few Units to carry the Resources loaded at the Emporia back, ALL Units stationed at that Emporia will return - bringing the goods collected with them.

Use this information and try out the new Emporias!

Feel free to contact me if you have any questions.

*Be advised: Although both amounts are determined by the Unit’s carrying capacity, some Resources are heavier than others - Drachmas, for example. Your Units will be able to carry fewer Drachmas for every bit of carrying capacity than they will Food.



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30k
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Comments
Jan 14, 2016, 19:4101/14/16
12/03/14
101
Jan 14, 2016, 22:2101/14/16
1089
Jan 15, 2016, 07:5801/15/16
Jul 13, 2019, 12:05(edited)
2
Dont like this emporia thing. When your defense troops have reached their carrying capacity, they auto recall back to your city and u lose the emporia. ill read up on your page again but i dont get it.
Jan 15, 2016, 08:2201/15/16
05/13/15
513
One of the most satisfying thing with this game is when you hit other player's offense in a colony before they can recall it. Now it's no longer possible because offense will automatically go back to acropolis. This game is becoming less and less fun.
Jan 15, 2016, 10:4401/15/16
Jan 15, 2016, 10:53(edited)
06/06/15
11

Very bad improvement.....

Colonys was good, now Emporia is bad in many reasons......


Jan 15, 2016, 13:4501/15/16
03/02/15
382
Really Great Updates! 
Jan 15, 2016, 17:5901/15/16
11/12/14
113
Once your units reach their maximum carrying capacity, they will automatically recall and deposit their collected resources. Send more units to hold emporia for longer periods of time, or continue to send units after they return.
Jan 15, 2016, 18:2901/15/16
2

And according to the write up on Emporia, we can no longer participate in joint defense of emporia.  One of the things many of us enjoyed is rallying multiple players defenses and putting them in a colony to collect PVP from attackers.  This seems to be no longer possible with the exception of on an individual basis only.


I thing that is not good, I like the joint defense idea, in other places.  In fact, I'd like for the game to allow joint defenses on archon's city sieges in a similar fashion, so if my coalition member sieges an archon's city, I can send reinforcements that will help him defend that siege instead of the way it works now, the reinforcements will attempt to liberate the archon's city.  Liberate should also be an option, but reinforcements should always mean sending defense troops.


Concerned active player


Jan 16, 2016, 12:4101/16/16
154

Wao, i just test this new Em-boring Colony, it need your army to carry the load back from the Em-boring colony, the amount of capacity of the harvest to be carry is count on your army capability load.....well hopefully im nt gonna waste my time on those thing cos if you need the resource you have to put an Army there to harvest and carry back to your long trip to home.


Emboring are now certificated to Cash user where they have enough men to play along, while for non casher, either you wanna waste an entire army at a drachma vault or you can just ignore this Em-boring.
Jan 16, 2016, 15:5201/16/16
09/04/14
9

How do i get moderator status so i can leave positive feedback or smiley face?


Jan 16, 2016, 16:0001/16/16
1089

Victory said:


How do i get moderator status so i can leave positive feedback or smiley face?


Archon is not necessary, you can find the faces in this section, when you are publishing or write something

Jan 17, 2016, 06:2001/17/16
27

Need to have colonies and emporias at the same time. That would make everyone happy. Many players have been accustomed to using the colonies to gather most of their PVP. I know that some units will clash at the emporias, but the interaction will not be the same that many are use to seeing at the colonies. Also the emporias do not seem to be worth the trouble for resource gathering in my opinion. 


Spike
Jan 17, 2016, 12:0301/17/16
Jan 17, 2016, 12:19(edited)
11/24/15
218

Now what's the use of THOLOS Building,

And for a level 58 player myself and a non cash spender, I find Emporia's a vast improvement over colonies because there always will be unclaimed emporia's to find which saves the trouble of killing vast armies of other players, Unless some keep on sending defences to collect and collect. The great thing is that the units come back to Acropolis, which saves the trouble from constantly monitoring this activity

And Please can you Create more Coalition missions, Its great to have teamwork and doing missions with a team.

Jan 17, 2016, 15:0901/17/16
08/25/14
1411

The use of the Tholos is still to allow holding a given number of emporia at the same time.


Now classical colonies and emporia (settlement and hamlets, respectively) do coexist on Stormfall, so why wouldn't it be the case here ?


Jan 17, 2016, 15:4901/17/16
12/03/14
101
ThatBloke said:

Now classical colonies and emporia (settlement and hamlets, respectively) do coexist on Stormfall, so why wouldn't it be the case here ?

It would be great if we have both! 
Jan 18, 2016, 11:4301/18/16
Jan 19, 2016, 02:10(edited)
08/25/14
1411

OK, so now we have to learn how to use these.


First of all, low level and high end players no longer share the same list : that was one of the the frequent requests that were made by players too weak to defend against scavengers.

Note that colonies could very well be re-introduced using the same rule. Maybe an idea to remember...


Then why the hell are there so many freaks arounf thinking colonies were PvP supermarkets ??? How many people hit mine and  told me "it was for PvP" ? Well, Pvp, they got some, maybe not the way they intended.

And of course, this unpleasant behavior is still occurring with emporia, except you can't get help from friends for joint defense, and you're somewhat force to expose your troops just to be able to carry resources back...

The only point about PvP I agree with, is when one of those rude people attacked my colonies and got a retaliation raid. Well, I'm just going on doing the same with emporia, as they still didn't learn politeness !

So apart from the fact you're alone and you an't just put 1 jav and retaliate, they work prety much the same way, but your losses are now huge, and almost certain.

I really think both kinds should be aviilable together, in sufficient quantities, to allow players to select according to their tastes.


Maybe one interesting feature is, if you don't send enough defense to stay to the end, the emporia are self liberating, so different players can alternate ownership.

It offers other players trying to race for them an opportunity to just share them instead of fighting. Provided you're not interfering with one of the rude people quoted above, maybe it's still the best way to use them (actually, I did it a lot already with colonies).

Too many people seem to forget players interaction isn't limited to aggression and hate messages... :p I still think the most interesting aspect of the game is talking to each other, befriending and cooperate on these kinds of targets, rather than fighting.

Well, it's just my point of view of course, but anyway, when you'll find yourself competing with other players for one of this extra-rare drachmas emporia, maybe you should still think about this. ;)


Jan 19, 2016, 00:1601/19/16
10/10/14
22

While I'm all for fixing the host of problems in this game and improving and adding to various aspects of the game to increase the choice of options, tactics and strategy, I'm getting real tired of there being no simple fixes for the age old problems and with the only "improvements" being such complete and utter nonsense as this under the guise of supposedly making things more fair.

It's suppose to be a war game and one which use to require a long term outlook and plan as well as some common sense to survive and succeed. As at one point we were ALL low level players. And at one point, one did not even consider playing the colony game until one was at least a level 60-65 player.

For which those of us who have paid our dues to reach a degree of success are now being told that all of our time and efforts have lead to our having some kind of an unfair advantage for which we must be limited and punished.

As since this, and yet once again unannounced, unexplained and non-clarified nonsense began, there has been only 1 drachma emporium ever available to myself given my level, while others within the same area of the map as myself have as many as 8 available to them. For which the ability to collect more from a drachma emporium as a higher level player is made entirely irrelevant when there is only 1 such emporium in existence. 

If it ain't broke don't fix it. If it needs mending then mend it, rather than completely altering it beyond all recognition, reality and relevancy.


DeletedCharacter
Jan 19, 2016, 11:1201/19/16
241

mgiletly said:


While I'm all for fixing the host of problems in this game and improving and adding to various aspects of the game to increase the choice of options, tactics and strategy, I'm getting real tired of there being no simple fixes for the age old problems and with the only "improvements" being such complete and utter nonsense as this under the guise of supposedly making things more fair.

It's suppose to be a war game and one which use to require a long term outlook and plan as well as some common sense to survive and succeed. As at one point we were ALL low level players. And at one point, one did not even consider playing the colony game until one was at least a level 60-65 player.

For which those of us who have paid our dues to reach a degree of success are now being told that all of our time and efforts have lead to our having some kind of an unfair advantage for which we must be limited and punished.

As since this, and yet once again unannounced, unexplained and non-clarified nonsense began, there has been only 1 drachma emporium ever available to myself given my level, while others within the same area of the map as myself have as many as 8 available to them. For which the ability to collect more from a drachma emporium as a higher level player is made entirely irrelevant when there is only 1 such emporium in existence. 

If it ain't broke don't fix it. If it needs mending then mend it, rather than completely altering it beyond all recognition, reality and relevancy.


Archon, thank you for your feedback. 


First of all, please, specify the bugs you have mentioned, so I can clarify some moments for you. 


As for the Emporia, all the changes that we provide are aimed to the game improvement and prosperity, we introduce the features and updates that keep the game interesting, engaging and challenging. I guess that is what you and other players love about the games. 

Jan 19, 2016, 12:3401/19/16
Jan 19, 2016, 12:39(edited)
08/25/14
1411

Among some improvements brought by emporia :


- If I undesrstood well, risks to lose resources are reduced. Supposing you get attacked and your defense gets reduced to the point their carrying capacity is full, your troops will come back immediately with all they have collected and are currently able to carry.

With classical colonies, you just lost all.


- Players chosing to send reduced defense will collect more often. This will also free the emporium, so it's made available again.

While it can be a drawback for the owner, it's still his choice (he could as well have stored more defense, lengthen the collection time, and collected more), it also allows more turnover for other players to take a chance on it.


- Actually, we should stop considering them as properties as soon as your troops leave them. They're legitimately yours as long as you hold them, but you must consider them as new spots once you leave them, so anybody (including you, as you're free to send back another party immediately, with the advantage you know exactly when it's been freed) can race for them again.


- The drawback is clashes are more frequent as well, but i've noticed a way to avoid losing tons of troops out of accidental clashes : instead of sending a strong offense, just send a few heroes (or even just one).

It's enough to take the emporium over if it's still unclaimed on arrival, but it shouldn't even harm the new owner's defense if he reached it first.

With the huge advantage to avoid anger and useless losses. The hero will be lost, but it's free.

I've noticed the newcomer's defense units play no role at all in the skirmish, so don't hesitate to send what's needed to collect your share, in case you get there first, as it will be left 100% unharmed in case you don't get there the first.

- Collection is automated. Rather than having to stay awake and click on colonies every hour, you just program your collection time by sending the relevant defense.


- You can now hold 4 emporia, from 3 colonies.




To those who will certainly yell I'm subservient, I'll answer I'm only not prone to fight windmills and I prefer to adapt to the new situation.


Emporia are there, so you'd better learn to use them to advantage.

I gave a few tips above to allow smooth swapping without losing troops at every attempt.


You're free to follow them or not, but if you want to play in aggressive mode, you'll reap what you sowed.

Maybe the simple idea to swap might ruffle some of you, but yes, I do appreciate to be able to check the Oracle every now and then and find some free emporia, instead of having to stay awake up to 4 AM for the new colonies to appear. At least now I can sleep !

It does give more people more frequent possibiliies to collect some resources, and you're free to adapt the defense to the time you want to keep it. All in all, it's not such a bad addition.

Let's just say I agree both could have been kept, so you could have a choice. I don't think it would have harmed. in additon, it's the case in other Plarium games, such as Stormfall.

Just lose the habit to consider emporia to be your sole property until the end, as you used to do with colonies. They're yours s long as you hold them, period.Just learn to share, and leave some chances to others, for a change.

I'm also quite upset by the fact some people seem to be considering them as just PvP baits. Sane people will just consider them as most needed resources providers. Please try to be a bit more courteous and stop being aggressive.

If it was only for me, you would have to officially declare war to be able to fight another player. After all, ancient Greeks should have at least some basic sense of honor...



Now I'd still like to point the fact that drachmas ones are becoming excessively rare, as it has been reported by other players on this topic.

In my area, it often happened there was NO drachmas vault at all, and most of the time there would be only ONE. In the better cases, there were 3 or 4 of them, and traders emporia seem to be currently following the same "rule".

Knowing in addition they produce very small amounts, and considering the huge number of players, I think it's a bit exaggerated.

It would be nice if some efforts would be made to offer a bit more of them, please. :)


Jan 20, 2016, 12:2201/20/16
Jan 24, 2016, 12:48(edited)
08/25/14
1411

Well, from my own experience since they were added, the main risk is when the emporium is freed by a player whose defense carring capcity has been filled up.

The emporium then shows as "unclaimed" in everybody's oracle, so people race for them an clash the first to be there.

After having messaged people when it happens, they all agreed to use the "one hero + defense" method to reduce casualties.

The owner loses nothing and the late players lose only a free hero... Their defense takes no part in the combat.


The problem is some people still think they should send some serious offense... And lose it all, as of course, the first owner will have stored enough defense there to carry enough resources. That's why late parties are wowed to lose 100% of their offense, unless of course they send an overwhelming one, but they'll still sustain serious losses anyway.

So the "one hero" method is definitely the best solution between civilized and courteous players !



Then you still have the perpetual same damn freaks who confuse vital resources gathering and bullying "for PvP".

Well, what can be said ? Those unpleasant people receive a retaliation raid to start with, then if it's ot enough, their hegemon, polemarches and all their members if the message is still unclear.

People acting like that engage their coalition into a war. It's every hegemon's duty to have their members respect people who are peaceful with them, or accept to face a real war with a coalition that may be much stronger than them.

Our own hegemon will not allow the least hit on any pantheon, colony or city unless we're officially at war. Especially for Pantheons : whoever hits any other coalition's pantheon will be immediately fired from the coalition and raided to death. Starting a war is NOT a pun.

It's not difficult to ask your members to behave... But we can see everyday, and especially during PvP tournaments or those useless pantheons tournaments that it's still not done. Well, people behaving like that would better not owning a pantheon, as they won't keep it for long. :p



Anyway, spying on an emporium or attacking it (apart from clashes when everybody sees it as unclaimed) is just a casus belli.

You're talking about level 60+ players, so they're supposed to be experimented enough to behave.

I explained a simple trick to avoid any unwanted losses, so race clashes should never be an issue.

Only delibarate aggressions will be, and aggressors will have to face the consequences, but it has always been the case already with colonies : nothing has changed there, except you can at least save some resources.

And low level players are not clashing anymore with higher levels ones, so now they can't complain anymore about bullying.

So I think that, correctly used, emporia are mostly an improvement.

Now I agree they could have been added without removing classical colonies, as it is done in other Plarium games (you have 3 tabs in your "protectorates" section then).

Having both kinds, with different exploitation strategies, could have been interesting, especially the ability to hold them with minimalistic garrisons, but with the risk to lose all that has been collected in case of an attack... Different kinds, different advantages and drawbacks : leaving some choice to players would have been nice. :)