Unions. Dev Notes
Ready for new tactics?
Join a Union. Bond your Coalitions and fight together!
Unions are groups of allied Coalitions that work and strategize together.
Coalitions in a Union still retain the same relationship between each other as they had before they joined the Union – Coalitions within a Union can attack each other, and Unit statistics (such as Movement Speed) are unaffected. Unions are primarily for efficient communication and coordination.
Creating a Union
Creating a Union is free and any Coalition with 100 or more Coalition Members can start a Union. The Hegemon of these Coalitions can do so from the "Unions" tab of the Embassy.
The Hegemon of the Union's founding Coalition will become the Union Leader. Hegemons must decide the following when creating a Union:
- Union Name
- Union Tag. An identifier for the Union using 3 Latin letters
- Union Description
- Union Banner. The Hegemon can select the Banner from the pattern options provided
Hegemons cannot create a Union if:
- Their Coalition is currently being dismissed
- Their chosen Union Name or Union Tag has been taken
Joining a Union
Joining by invitation.
Union Leaders can send invitations to join their Union to any Coalition. Union Leaders can send up to 50 invitations to join their Union at any one time.
The Hegemons of the Coalitions receiving the invitations can either choose to accept or decline them.
Joining by application.
Hegemons of any Coalition can apply to join Unions. Up to 5 applications can be sent out at any one time. If a Coalition applies to join a 6th Union, the oldest active application will be automatically deleted without any notice.
Coalitions can only be a part of one Union at a time. A Hegemon cannot send requests to join a Union or accept invitations if the Coalition is being dismissed.
A Union can have up to 200 active applications at one time.
Leaving a Union
Only Hegemons can remove their Coalition from a Union. Hegemons can apply to join another Union immediately after leaving their previous Union.
Granting Union Permissions
The Hegemon of the Union's founding Coalition automatically becomes the Union Leader.
They can give management permissions to any Hegemon in the Union and raise them up to be a Union Leader.
Union Leaders are able to:
- Send Union invitations to other Hegemons
- Accept or decline requests to join the Union
- Change Union management permissions
- Change Union Name, Tag, Description, and Banner (for free)
- Send messages to Union Members
- Eject Coalitions from the Union
- Dismiss the Union
If the founding Coalition's Hegemon delegates his Hegemon status to another member of the Coalition, the new Hegemon will also become a Union Leader.
Dismissing a Union
Any Union Leader can start the Union Dismissal process. It takes 7 days for the Union to be dismissed after the process begins. Any Union Leader can also stop the dismissal before the countdown ends.
If the Union consists of a single Coalition and the Hegemon dismisses the Coalition, the Union will also be dismissed once the Coalition is dismissed.
If a Union has a single Leader and their Coalition is dismissed, the Union will also be dismissed once the Coalition is dismissed.
Once the last Coalition remaining in a Union leaves it, the Union will be dismissed after 7 days.
Union Ranking
Unions have their own Ranking, which can be found in the "Ranking" section of the "Unions" tab at the Embassy.
The more Influence a Union has, the higher will be its position in the Rankings. Union Influence is the sum of the Influence that each Coalition in the Union has.
Union Identification
All Archons who are members of the Union will have the three-letter Union Tag before the name of their Coalition. This makes it easy to identify other Union members.
Join together now and leave your enemies behind in the dust!