New Rules for Serving a Flourishing New World.
1. Alt’s openly permitted. Don’t ask, don’t tell.
2. Convert lower troops to higher troops, on a sliding scale, with a diminishing premium cost based on transaction size.
3. Cap limits on max. active troop count per city and per battle. Total troop force is limited by troop selection. Separate Cap on max. active champs per city and per battle. Unlimited excess troops are banked as inactive (suspended animation) automatically and can be spawned for free, up to your city limit for active troops. Swap active for inactive troops within your city for free.
4. 1 free pool of fidelity every month. Can be banked or cashed in for boost.
5. New stealth attack. 1 free stealth attack every month. Can be banked.
6. New battlefield tier levels. Novice, Beginner, Intermediate, Advanced. Do battle in your tier level. If devastated, downgrade to lower tiers at your option, if you meet required criteria. Upgrades are automatic.
7. New in-game currency, Bronze. Collect Bronze rewards or collect copper and tin you can patiently convert to Bronze. Allows active troops to be "traded" through bid/offer, with a Bronze transaction fee. Acquired troops will convert to your city troop force settings. Transactions are blind to bidder and offerer. Limited transactions per city, per week. Cap limit on banked Bronze.
8. PP’s are retired and replaced with 1:1, player vs. player Arena battles. Arena stats of each player are displayed in advance of committing to a battle. Winner takes all with free revival of a percentage of total losses from both sides. Only the battle victor can revive fallen Arena troops. A tie results in your troops being returned unharmed. Equal starting total troop force with varying troop unit counts per player, depending upon troop unit selections. 3 tier levels. Select level and troop units in advance. Battle in a random theme with a number of potential objectives to be achieved for completing a battle within a time limit. You must attack and defend to complete a battle. If you do not attack, you forfeit your Arena offensive battle troops plus any fallen defensive troops. If neither player attacks, all Arena troops vaporize. Faster completion time rewards a higher percentage troop revival. Weekly rewards for top rankings. Select a single battle, best 2 out of 3 or battle the computer for training.
I would like to abolish troop revival for drachma as the root of most evil, but it will never fly here, so I won’t suggest it.
More? Less? Other?