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Gain An Advantage In Warfare And Spying!

Gain An Advantage In Warfare And Spying!

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Jan 14, 2016, 19:3401/14/16
241

Gain An Advantage In Warfare And Spying!

New Items Now Available At The Market!

Gain An Advantage In Warfare And Spying!

A message from the marathoners!

Archon!

The gods have bestowed upon you a new series of incredible Items to make gaining control of Hellas easier than ever before!

Take a look!

Full Protection. This Item protects you from any Offensive Action launched against you. Your enemies won’t be able to Raid, order Political Attacks, Besiege, or dispatch Scouts against you so long as this Item is active. Activating Full Protection allows you to take a deep breath and manage your City without worrying about being attacked.

Spy Protection. This Item ONLY protects you from being Spied upon. Your enemies won't be able to dispatch Scouts against you while this Item is active. Use Spy Protection to make your enemies eyeless inside your City.

You can get these Items at the Market (Go to the "Special" section of the “Misc” tab).

Keep a watchful eye on the news posts; more innovative Spartan survival gear is sure to be available soon!

Basileus Leonidas



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13k
Comments
28
Comments
Jan 14, 2016, 19:3901/14/16
11/12/14
113
A note about full protection: it works similarly to the returning guardian protection or new player protection. If the protected city takes any offensive action (besieging, raiding), its protection will be removed. 
Jan 14, 2016, 20:3201/14/16
Jan 14, 2016, 20:50(edited)
119

Like Seriously more and more bloody items. We asked for pan report tab nothing...we asked for political shield building not drachmas bought bloody unreal. Please explain how the hell is this good for average player, all those items are coiners only, yes they can be bought with GPs but gps are even harder to get nowdays so not realistic. First relocation, now coiners move like bad ladies from banana to banana. Then off and def reinforcer guy with 100 mil off has 20 mil more like seriously is that really fair play...And now idiots with CASH will cause problems when you want to retalieate guess what you CANT cause of stupid protection. Since when is this game farmville, strategy are not some money bought items but experiences playing it, but with every STUPID item you make game harder and harder to guys that just wanna play smart not with CC. This things pissed me off as hell i know im not the only one but you just dont GIVE A CRAP


PS: We asked for pan filters you said it is your high priority...why the hell then those items if that was your priority...oh yeah i know why cause you are too greedy all you see is $ nothing new for non paying players and games that will have couple of 10 coiners still playing they will get bored also and QUIT many already had.


GOOD DAY

Jan 14, 2016, 21:5201/14/16
234
Gorgo enuff said
Jan 14, 2016, 23:4001/14/16
01/27/15
546
What in the actual (blank)
Jan 15, 2016, 00:2301/15/16
11/26/14
112
so instead of adding features people want.. they add more useless junk that cost drachmas....
Jan 15, 2016, 02:1901/15/16
12/14/14
28

Innovates Sparta gear...LMAO...  you Plarium people r too much...


i wish to give some feedback on this warfare and spying developments in Sparta. These new options have no place in Sparta. Real history shows this was not possible. I understand the buying of gold concept... because throughout history gold was used to win & finance wars. I must say.. and i will use no negative remarks or slang...  Your consideration and implementation of these options conflict with history, real time game play, but most importantly... they conflict with your clients values relating to the game and what good game development should be.


You guys are off... back to the drawing boarding...
Jan 15, 2016, 07:5701/15/16
82

Guys guys relax.

Buy more drachmas in order to be competitive. It has always been like that.

What I hate most is the fact that Plarium keep trying to convince us this game is for everyone to play.

It is not, this game favours the coiners big time! Nothing wrong I guess but the rest of us who aren't Arabian princes don't have even a small chance. At least since the Persians change chances are 0 to win over a coiner.

Have a nice playtime :) 
Jan 15, 2016, 08:3701/15/16
Jan 15, 2016, 08:37(edited)
05/13/15
513
It looks like they're planning to add more and more junks despite of so many negative comments about those additions these past few months. It shows that they don't value our opinions. 
Jan 15, 2016, 17:5901/15/16
11/12/14
113

Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. Check out the new emporias.
Jan 15, 2016, 18:1701/15/16
119

TheElitePhantom said:


Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. Check out the new emporias.

HAHAHA EPIC we asked for removal or some buidling not DRACHMA bought stupid item...dont say we asked that... you cannot see political so best would be to have shield 24 hours 7 days a week active...are you bloody insane!


We asked for removal or smaller damage(By Building) or protecting scouts BY BUILDING not by item... defending against political BY Building not by drachma bought stupid items... at least one of those things would be enough NOOO they had to brought in more stupid items....meanwhile almost half of my city is waiting for new buildings
Jan 15, 2016, 18:3801/15/16
11/12/14
113
Buildings are reserved for more permanent functions. A shield against political attacks has to be temporary.
Jan 15, 2016, 19:2301/15/16
119
TheElitePhantom said:

Buildings are reserved for more permanent functions. A shield against political attacks has to be temporary.
it could be buidling- bought with drachma like hermes 10 lvls... each political brings it down one lvl....coiners would use more policals to break through...and regular players being hit wouldnt be in such a bad shape losing all that def for 20 PVP really unbalenced
Jan 15, 2016, 23:1701/15/16
12/13/14
30

1. make an announcement before u make changes, since i lost over 1 m army for no reason when u applied changes, i can live with that, yet it does not make me happy, my member lost his off only cause he was not able to put it to safety in time since game crashed.

2. if i can not do something properly, then i do not do that at all. in this case, if u guys can not ensure things go smoothly, then do not make any updates.

now here goes the question: let's say i start hitting ls pantheons really hard, and then i apply that protection thing, so obviously some guys would not like that, yet would they be able to raid my city when protection thing would be applied? if it works the same like protection when u begin to play this game, i do not think they would be able to do that? or would they?

Jan 16, 2016, 02:2501/16/16
Jan 16, 2016, 03:44(edited)
11/12/14
113

johnthaman said:


So you guys, actually realize, that such a changes or new stuffs will bring disappointment in majority of players and yet they are still implementeded in the game?!?!?!?


I am sorry but that could be described with a world like I N S A N I T Y.


I was referring to the people who were disappointed that pantheon report filters were unable to arrive on time.

@Lyderis

The coalition would be unable to raid the player under protection, but the player under protection would be unable to do anything (siege, raid, political attacks) unless he wants to lose his protection.
Jan 16, 2016, 04:0201/16/16
06/18/15
3

None of the changes are improvements. Heavy coiners can now apply safety for their city, since when in history could you apply a protection that would make it impossible to either attack or scout you?

Heavy coiners can raid the heck out of others but when they go to sleep, they put on their protection. Zero chances for people who spend just a few bucks every now and then.

Normally strength would decide who wins a war. Now only $$$ decides. Ridiculous 'improvements'.

Jan 16, 2016, 04:2001/16/16
Jan 16, 2016, 04:20(edited)
11/12/14
113

Arturos said:


None of the changes are improvements. Heavy coiners can now apply safety for their city, since when in history could you apply a protection that would make it impossible to either attack or scout you?

Heavy coiners can raid the heck out of others but when they go to sleep, they put on their protection. Zero chances for people who spend just a few bucks every now and then.

Normally strength would decide who wins a war. Now only $$$ decides. Ridiculous 'improvements'.

Is that so different from using the acropolis?

I'd think the emporias are a significant improvement over colonies.
Jan 16, 2016, 11:4201/16/16
05/13/15
513
TheElitePhantom said:


I'd think the emporias are a significant improvement over colonies.
I don't think so. I've heard many negative comments about them from my friends, coalition members and other players in the forum.
Jan 16, 2016, 12:0401/16/16
12/03/14
101
Lyderis said:

let's say i start hitting ls pantheons really hard, and then i apply that protection thing, so obviously some guys would not like that, yet would they be able to raid my city when protection thing would be applied? if it works the same like protection when u begin to play this game, i do not think they would be able to do that? or would they? 

It's same as beginners' protection shield. Hitting a pantheon will not make you eligible to be attacked if this item is applied. So, players won't be able to attack you back. 
Jan 17, 2016, 15:1701/17/16
Jan 17, 2016, 15:22(edited)
09/08/14
115

TheElitePhantom said:


Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. 

There were no unexpected problems, there were drachma purchasable items that had priority in development over the pantheon filter, which is evident in the recent update.

No you did not give us protection against politicals, you gave the protection to very people we were complaining about. Lyderis hit it on the spot, so now someone can do a lot of damage and be carefree since he can buy some scifi bubble that protects them from vengeance hits. We wanted an option to block a certain individual from throwing greeks at us, not to "Raise shields!" and stop all activity.


We wanted an option to protect our scouts, best you came up with is no scouting at all.


Seems to me we should stop suggesting things because every single time you take our idea and turn it in to the simplest drachma purchasable option that only seems you are doing it in our favour, but actually is complete opposite of what we wanted.

Jan 17, 2016, 19:2201/17/16
11/12/14
113

Uncle Junior said:


There were no unexpected problems, there were drachma purchasable items that had priority in development over the pantheon filter, which is evident in the recent update.

No you did not give us protection against politicals, you gave the protection to very people we were complaining about. Lyderis hit it on the spot, so now someone can do a lot of damage and be carefree since he can buy some scifi bubble that protects them from vengeance hits. We wanted an option to block a certain individual from throwing greeks at us, not to "Raise shields!" and stop all activity.


We wanted an option to protect our scouts, best you came up with is no scouting at all.


Seems to me we should stop suggesting things because every single time you take our idea and turn it in to the simplest drachma purchasable option that only seems you are doing it in our favour, but actually is complete opposite of what we wanted.

The filters were supposed to ship at the same time with emporia and the new items. A problem came up with the filters, so they were delayed. 

Any offensive action (including sending a political attack) invalidates a player's protection. If a person you are complaining about intends to use protection, he could have spent those drachmas on more assassins instead of shields. If he is using shields, then he can't send anymore political attacks unless he wants to lose his protection. Did you want to stop getting hit by political attacks, or did you want to retaliate against players who use them? 

The best you came up with was a scout tower with no details whatsoever (aside from replacing a tower slot). I need details. How much would they cost? How would they work? How many scouts can you protect and with what efficiency? Why should Plarium implement your solution? What makes it better than other solutions? What makes it worse? 

We can't read player's minds. You all let us know that you wanted more counterplay against assassins, but there was suggestion vomit as to how to do that. Some people wanted to change the nature of political attacks to disrupt resource/unit production. Other people wanted a shield. Others wanted some sort of building. I have no idea why Gorgo would give us his details about a political attack protection building now, instead of when he said he wanted a new building. In any case, now you have more counterplay. It might not be the form that you wanted, but it addresses the initial concern.