as this is only about the second or third time, I have availed myself of this format I will try to summarize a few improvements/ modifications that I think will help galvanize Sparta,
1) alter the mystery boxes to include different items Elixirs are not a mystery and are not useful at all to anyone who has maxed them out.
2). Some type of real-time interaction should be considered in the form of animation (especially in the area of the daily quests) this would relieve the click and wait aspect of this game and at same time increase engaged activity with players
3). Develop or alter a troop to actually be able to see and or interact with incoming raiding parties /sieges- this development will greatly increase players involvement across the board as players can see what’s incoming based upon scout levels and decide to defend withdraw etc. this also is a great Segway to making Greek assassins more useful and actually makes them more viable as a replaceable troop ( and profitable to plarium)
4). I believe that a long-term look needs to be taken at developing some type of troop tactics system (the best example I can shortly summary is a series of troop- tactic "cards? Buffs " that can be used to help counter raids and sieges ) these buffs obviously would be 1 time uses and should be obtainable via drachmas and achievement this system would could actually all by itself invigorate the game as these buffs will allow in theory any player to compete with larger players.
5 a tourney that allows open battle in prescribed" famous battle" sites the effects of this are deep and beneficial to plarium and players Players would receive legendary prizes and plaurim can and should make this an attrition only battle no recoup of troops
6 battle promotions for troops that actually promote troops up to new types via whatever combination of training/battle so that javs can be promoted to archers and archers promoted to phalanx etc. this also would greatly help plarium and players as that players who have no wish or ablilty to purchase troops can promote their "made: troops and plarium can benefit via indirectly as this will keep players who see no way to compete with the players who are buying troops outright _ the transfer rate can equal the current resource cost roughly ( the fact that an alternate pathway exists will help players stay in the game rather than quit
All the above suggestions leave room to increase plariums sale module and allow players to control non-payment options and stay in game successfully
II hope that the spirit of these suggestions is obvious meaning some small (not all of them are) Plarium can respond positively to modifications in a profitable manner without actually increasing the game chasm that currently exists
thank you
Bane Men-el
uid 5525722 / pp24215084 / The Glorious Valley / segment01