Old players will remember how SWOE was when it was born: a fun game of ancient warfare, which is why I joined.
A well-structured game, and above all respectful of the historical period of reference, does not necessarily mean a dizzying and complex game.
We veterans of the first time remember how it was at the beginning and how it became. With time, historical falsities were introduced, due not only to simple ignorance, but to the desire to have a series of different games in the name, but perfectly identical in the functions and dynamics of the game. Yet a game on the Vikings, rather than one on the Greeks, or one on the Middle Ages should have a diversified gameplayer.
For Plarium it's the same, whether you're in a science fiction game or an ancient Greek one. Give some examples of the Plarium crap:
1. Cities move on the map to other coordinates. I do not know if any of you who have read have ever seen the city of Milwaukee, today in Wisconsin, tomorrow in Brazil, the day after tomorrow in Cambodia? Yet, for Plarium, cities are dematerialized and rematerialized everywhere.
2. A city is protected by a hood (plasma?) As in Star Wars, a Greek city of 480 BC. ??
3. The new units, including the general, are dressed like a medieval soldier: oval shield, winged helmet, engraved breastplate, steel boots ... the Greeks of 480 BC wear leather boots ... leather!
4. In Greece at that time the sick were healed in the temples. The hospital correctly said it was spreading in Europe around the eleventh century. Our cities do not have (strange) no temple but they have a hospital.
The brothel for the soldiers forgot to insert (suggestion).
Question: when you introduce stealt technology among the Greeks ... Apache helicopters, Navy SEALs ... maybe start with the Musketeers first, then gradually ...
5. Enjoyability does not mean a lot of useless and redundant features, for the sole purpose of spending money on the players. Passionate players pass their money more willingly into a serious and well-structured game.
This is a circus full of useless and wrong things. Reduce combat units to essential units, respecting the historical period. Reduce the market to what you really need for a game set in 480 BC. By making them pay, no one says for free. But from you Plarium there is no respect neither for the players nor for the game.
Before with an hour of play you had everything under control. Who works with a login in the morning and one in the evening has everything under control and has enjoyed. Today, to complete, it takes hundreds of clicks and five hours of play, minimum.
This is not playing is ending the day with nervous breakdown.
But I'm sure you do not give a fuck about this! Quite right?