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INFIRMARY - ANOTHER SNEAKY CHANGE WTHOUT ANY NOTICE

INFIRMARY - ANOTHER SNEAKY CHANGE WTHOUT ANY NOTICE

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Nov 3, 2019, 10:2711/03/19
08/06/17
2

INFIRMARY - ANOTHER SNEAKY CHANGE WTHOUT ANY NOTICE

So for YEARS , it was possible for smaller, less powerful players, especially in small coalitions, to use their Infirmary, if developed to Level 16, to send 1 of each type of offensive unit to try and break a powerful siege on their city. Even if the sieging player placed 200 million defence, a small player could revive these single offense unit at 50% - as per the bonus level description. 50% of 1 unit was ALWAYS rounded UP, so the unit could be revived for FREE This prevented Huge, bully players from sieging a small ACTVE player PERMENENTLY - Or for it to be a profitable action Now 50% has been rounded DOWN, so you LOSE any troop you send as a single unit So Plarium - Once again you want to shut smaller players out of the game. Who the hell is going to want to play a game with their city constantly or permanently under siege ? Great idea !! Come an and play Sparta !!! - and lose 25% of either your timber or bronze resource production to a player or players - that will constantly bully and block you out of the game Sign me up right now Perhaps you should now stop falsely advertising the Infirmary revival as 50% for offensive troops and call it 49.99999% instead

The reason this is so important - more than Guardian emerald rewards, is that it stops one player shutting down another players out of the game, or even one coalition shutting down another coalition.

Please tell me -   would you log in every day - to see a player / players has sieged your city ?? 

With no possible solution - other than spend ridiculous amounts of money to  revive half your offense every time you fail-  how many players will stay ?

And please don't reply by saying something like -  you can still perform all your normal functions - you just have to "pay" a 25% reduction in your timber or bronze.  Like a scene from Monty Python's the Holy Grail -  " It's just a flesh wound -  I can still play with one of my legs chopped off

And don't tell me " ask another player or your coalition to help you break it

I'll send a message to all coalition team mates - each has 10m offense - "Hey all - please can 20 of you please send all your offense to fail to break a siege on my city.  It will only cost you $500 to revive them."

Dear Plarium, I know you like to make changes without thinking through the consequences.. so let me join the dots for you ..

NEW PLAYER joins Sparta - plays for 6 months - has 10m offence  5m defence - feeling good, doing well.  Joined the highest ranked coalition that would accept him with his stats and player level. NON-COINER  

They have 80 players - 60 active  total coalition stats =  offense 1.2 billion 800m defence. Attracting new players and growing

 KILLSPARTA coalition - MEMERS OF MEGA-COINER UNION - they have 140 players - 120 active - they are ranked top 10. They are an aggressive coalition that likes to show that messing with them will be bad for your health. Coalition stats : offense = 12 billion defence 8 billion

They wake up one day and decide  NON-COINER coalition looks good for some PVP points, but they don't have troops in capital or pans and they never leave troops out. So KILLSPARTA sieges every player in NON-COINER. looking to force a response

A FEW PLAYERS TRY TO BREAK THE SEIGES, BUT THEY SOON REALISE THAT THEY WILL ALL LOSE THEIR ENTIRE OFFENSE

AND STILL BE SIEGED .

They wait a week to see if KILLSPARTA will get bored and let them go. but they don't.

20% of players leave and join another coalition.

20%  of players go KAMIKAZE - send all their offense and leave the game

20% of players decide to continue to play under siege and raid anyone, hoping to use the siege as protection and provoke players to attack them whilst under siege - no-one does - attacking a KILLSPARTA siege means the death of your game .

40% of players leave the game, but don't go KAMIKAZE , why give KILLSPARTA the rewards they wanted?

So another coalition dies and 36 players leave the game.


KILLSPARTA wakes up the next day and likes the look of YOUR COALITION....

Funny how a little change like rounding the number 1 UP or DOWN can either  KILL a coalition or allow it to PLAY



Views
823
Comments
12
Comments
Nov 4, 2019, 14:1711/04/19
05/05/15
2

I didn't know this trick to free my city  from the big sieges.


However, I find it shocking that the 50% resuscitation of offensive troops in level 16 infirmaries is not applied in all cases.


That is downright dishonest.

Nov 4, 2019, 18:0911/04/19
12/02/17
60

hi Betty - I am with you all the way - I like you do not understand why Plarium has done this - to break a siege with single units is a long time consuming process - what harm to game play could it possibly make to leave situation as it was.

Shame on you Plarium
Nov 4, 2019, 21:1611/04/19
03/30/19
1

Grim Reaper

You asked a very good question

"what harm to game play could it possibly make to leave situation as it was."

The answer is, and always has been, that the player with little or no coin, only brings value to the game and to the players that play it.

Plarium despises them, as they bring no "value" to their profit margins

Better to squeeze them all out of the game entirely, and leave it as the exclusive hobby of the very rich and wealthy.

Oh, how Plarium LOVES them !!  
NancyAdmin
Nov 5, 2019, 12:5111/05/19
07/09/19
1870

Hello, we noticed that some players might have abused this feature in regards to Elysian units abilities and were forced to make a change to this game mechanic. From now on, it's not possible to revive 1 unit in such conditions. Your understanding is appreciated. 

Nov 5, 2019, 13:3611/05/19
02/25/16
223

We are not understanding so no appreciation needed...  Accusing players - your customers - of "abusing features" for merely finding a good strategy is insulting and condescending.

Is it Plarium's corporate policy to insult and berate their customers while stealing from them?


Nov 5, 2019, 17:0811/05/19
05/05/15
2

Nancy said:


Hello, we noticed that some players might have abused this feature in regards to Elysian units abilities and were forced to make a change to this game mechanic. From now on, it's not possible to revive 1 unit in such conditions. Your understanding is appreciated. 



I don't understand your answer. 


What's so different about Elysian units to make a perfectly honest and useful strategy not acceptable anymore?


Moreover, why on earth disable this possibility in other Plarium games that have not been inflicted Elysian units yet and where players were happy using "proper" 50% revival?

Nov 5, 2019, 18:3911/05/19
Nov 5, 2019, 18:44(edited)
06/11/16
20

I think that the comment is that some players get lost without losing any single sending elise cavalry that well raised agreements means more than one politician per minute or every minute 300 points of pvp ... as long as they were besieged.

on the other hand for a new player who arrives one and besieges him with 500 million defenses ... he can have the magic dome ... he can loot and make an aggressive game that everything defends his enemy xd from political attacks etc.

I believe that even that 25% tax in the form of collection by siege could even be interesting. for a player who starts ...

Imagine being level 70 and having 300 million defenses. What peace of mind when you don't have your acropolis developed at level 26 for example.

Nov 5, 2019, 23:1111/05/19
08/06/17
2

Nancy said:


Hello, we noticed that some players might have abused this feature in regards to Elysian units abilities and were forced to make a change to this game mechanic. From now on, it's not possible to revive 1 unit in such conditions. Your understanding is appreciated. 

       Hello, I noticed that some players might have abused the SIEGE  feature in regards to the WHOLE GAME.

       From now on it's not possible to play without an obscene amount of money or be a new player to the game without being forced out of the

       game with no playable option other than spend spend spend when sieged in force

       Your lack of understanding is expected

      
      
Nov 5, 2019, 23:3511/05/19
11/15/18
1

Hello Nancy

Could you clarify, that since the abuse relates to Elysian units, that the change in the game mechanics only affect these units ? Or to all unit ?.

Fair enough if they are Elysian units, but new players won't have these units  unlocked for quite some time, so I hope all new players are not  to be

disadvantaged from the very beginning.

This would drive them out of the game quicker than ever.

Your response in clarifying this would be greatly appreciated
 


NancyAdmin
Nov 8, 2019, 11:3411/08/19
07/09/19
1870

The ability to revive 1 offensive unit that was lost in player's City for free allowed players to receive points in particular tournaments without any loses. It might have caused the disbalance especially in regards to those players who lost their units to earn points. 


Could you clarify, that since the abuse relates to Elysian units, that the change in the game mechanics only affect these units ? Or to all unit ?.

This change affected only those cases when you lose 1 offensive unit in your City. 

Nov 14, 2019, 00:3611/14/19
Nov 14, 2019, 00:38(edited)
11/29/14
24

why the heck you should get free revival  ?

you are under siege  , you send 1 unit each  ( champs included ) so with all units kinds   almost 100k ??  and you want it  cost you nothing ?

 do it 100 times and  your enemy have lost  10 million and you nothing ?  what is right in that ?  LOL


seen the same  from  several player defending their cities with 1 unit each, meaning   you attac them   you lost units and they get all back fro free , 


great that  plarium looking into it after 2 years.


the right solution that would be cumulative power loss count  and not unit  count



Nov 14, 2019, 02:3711/14/19
01/27/15
547
That was called a CHEAT or GLITCH. You minimize it by saying "small" players but many coiners did the same CHEAT.  Plarium closed the loophole so now everyone is pissed.