Elysian unit abilities
Hi there,
I find the following quite odd and was wondering what others think about this:
The chances of the Elysian unit's ability triggering depends (heavily) on the proportion of the army that is composed of that Elysian unit. (Players can test this themselves by preparing dummy raids or reinforcements.) The larger the army, the more Elysian units are needed for the same chance to trigger that Elysian unit's ability. Despite the improvements that can be gained from agreements to trigger chance, it just seems out of sync to me. Normal armies are currently too large for such abilities to have meaningful chance of happening. Also, as the army of the Elysian units grow, the normal army size will also grow. Therefore, I have a hard time seeing how the Elysian unit abilities will trigger with meaningful probability in sizable battles, even in the future. It looks a bit pointless to me at the moment, apart from cute things like raiding an empty city with Elysian units to trigger the abilities that raid resources from Acropolis (and related). I assume Plarium thought this change through and possibly I am missing something here.
I haven't spend a lot of time on the new units, but the above is my initial impression on the abilities.
Am I missing something here?
Do you agree with me, or not?
Regards
Johan