Traps
At first when they added the traps I chalked it up as one more aspect of the game I would pay no attention to. However, I learned after a while that what traps are great for is stopping political attacks. So I just started to upgrade the agreements for them. I noticed that the "Guild" divisions of the agreements are for increase the defense %. But all four of them have political attacks listed. If anyone reads this and has already raised these specific ones could you llet me know how much of a difference they make?
XP