RED said:
For the cities that are belonging to a non active player I understand the frustration but is all done because of GDPR .
Plarium allows the city names to stay with the real players name for 3 years which I think is pretty good as anyone in meantime can return to the game and continue the game as usual.
This is an advantage that many other games won't offer and most will be no more than a year and once the email is sent to the account holder they will be removed within 3 months if they do not log on.
The display of the name of the inactive cities as General and bunch of numbers may be frustrating but we need to think also about the legal part of this situation.
One suggestion that I can post and maybe all players may agree with or even come up with more better suggestions and all depending on Devs if they will agree or could do the changes to make it easier for the players.
Suggestion:
All cities that are declared as inactive players cities to be transformed in NPC ( Non Player City)
All NPC 's to have a level depending of the amount of resources offered by the city.
All NPC to offer a certain amount of resources example:
Level 1 NPC 10,000 each timber / bronze and rest 80,000 food
Level 2 NPC 20.000 each timber / bronze and rest 60,00 food
Level 3 NPC 30,000 each timber / bronze and rest of 40,000 food
Now as this is better than expected maybe adding a challenge to it
For every level of NPC to need to enter in a battle with, and yes you may loose some of your army until you figure out the exact amount of army to send to avoid loosing any kind of army but you can be lucky to get rewarded with a drop of interesting rewards such as relics, sketches, skill stones and so on all depending on the level of NPC.
The NPC's will refresh in 2h 30 min and can be scouted before to see if they have the desired resources in.
All NPC not to be available for siege.
Now the balance of the game is already in place when you think about the army needed to attack those NPC's even when you do not loose the army by attacking them, the need of a certain amount of army will be enough to give players a challenge to deal with.
Certain Unit numbers required to attack the NPC's and all depending of their level.
xxxx light infantry
xxxx heavy infantry
xxxx phalnx units
xxxx cavalry
Now before I go on, I want to say this is only a suggestion and a minute of imagination being allowed to go wild.
This is why I personally do not get frustrated by the cities names or numbers and I am grateful to be able to raid freely with no lose and even so the names are frustrating sometime, the advantage is greater.
I bet now we all love the General names and numbers at the inactive cities
Thanks for your suggestion, Red.
I understand this feature sounds really interesting and entertaining. But it's not what devs will do.
Though the data of these players were removed, the mechanics of their Cities work remained the same.
It won't be possible technically to change the basics mechanics for players whose data were deleted because of GDPR, but remain it the same for all other players.