New equipment chests in coalition mission reward packs
So Plarium added five Class II uncommon equipment chests to coalition reward packs 4 & 5... Many of us in bigger coalitions that max out reward packs on every mission are getting 10 of these chests per day.
Does anybody bother opening these and breaking the equipment? They contain useless equipment that takes forever to break for a measly 120 pieces so I'm throwing the chests out as fast as I get them. I would clog up my breaking queue for years if I started opening them.
For some reason breaking a weapon that makes 120 pieces takes 24 times as long as breaking one that makes 90 pieces and that gets awarded on nearly every PP battle level 21 to 40. So why punish players for finding uncommon, rare and legendary equipment? Is it supposed to be a curse? Any player with half a brain would choose to receive a common class II weapon over an uncommon class II weapon. It would logical if producing pieces took exactly the same time per piece regardless of Class or Rarity. If anything the rarer weapons should have an advantage not a disadvantage since they are already difficult to find.
I am puzzled by Plarium's inability to see such an obvious error in their design and their reluctance to fix it once it is pointed out to them. Does anybody at Plarium even play the game to uncover such imbalances? Or is admitting they made a mistake just too painful to consider?